Age | Commit message (Collapse) | Author |
|
The expression module now uses an EXP prefix and it follows a
distribution similar to blender.
Additionally the hash function in EXP_HashedPtr.h was simplified and the
files EXP_C-Api.h &.EXP_C-Api.cpp were deleted because were unused.
Reviewers: campbellbarton, moguri, sybren, hg1
Projects: #game_engine
Differential Revision: https://developer.blender.org/D1221
|
|
had a typo too.
|
|
|
|
/ classes.
|
|
PyUnicode_FromStringAndSize (saves a call to strlen).
Also made CValue::ConvertKeysToPython use faster list creation and improved some of the macro formatting.
|
|
http://markmail.org/message/fp7ozcywxum3ar7n
|
|
|
|
in edit mode
- modified conversion process to take into account changes caused by mesh editing
Note: conversion to dtStatNavMesh in KX_NavMeshObject hasn't worked correctly yet
|
|
accept only objects with NavMesh physics type
- fixed the access to KX_SteeringActuator attributes from scripts
- added enum members for KX_SteeringActuator and KX_NavMeshObject to GameLogic dictionary
|
|
actuator
- added python attributes for parameters of steering actuator
|
|
blender mesh using custom face data, when no custom data provided we use RAS_MeshObject interface
|
|
|
|
following; renamed KX_Pathfinder to KX_NavMeshObject
|