Age | Commit message (Collapse) | Author |
|
made sure all will raise errors when called with invalid args.
|
|
blocks that were previously missed; and b) greatly increase my
ohloh stats!
|
|
|
|
broken, just load file into memory and load blend from memory.
-near sensor support
- python binding for PhysicsConstraints.setNumTimeSubSteps (dividing the physics timestep to tradeoff quality for performance)
|
|
fixed a python related bug with physics contraints
fixed some line-ending problem with blenderbuttons.c
makefile/scons/projectfiles need to add source/gameengine/Ketsji/KX_VehicleWrapper.cpp
|
|
remove constraint fixed,
Bullet timestep now subdivides Blender game engine timestep, so it runs 60 hertz,
SphereShape reverted to old style, so no support for non-uniform scaled spheres for now,
|
|
|
|
fixed some copy/paste bug in inertia/inverse inertia.
colors in deactivation debug
|
|
exposed those tresholds to python (more 'expert' settings)
|
|
tweaked friction, some more preparations but no real functionality added yet
|
|
Erwin Coumans: Abstract the physics engine
Charlie C: Joystick fixes
Me: Moved the ray cast (shadows, mouse sensor & ray sensor)
|
|
Kent
Index: gameengine/Ketsji/KX_PyConstraintBinding.cpp
===================================================================
RCS file: /cvs01/blender/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp,v
retrieving revision 1.3
diff -u -r1.3 KX_PyConstraintBinding.cpp
--- gameengine/Ketsji/KX_PyConstraintBinding.cpp 25 Nov 2002 15:29:49 -0000 1.3
+++ gameengine/Ketsji/KX_PyConstraintBinding.cpp 30 Dec 2002 07:08:18 -0000
@@ -128,7 +128,6 @@
{
int constraintid;
- int len = PyTuple_Size(args);
if (PyArg_ParseTuple(args,"i",&constraintid))
{
if (g_physics_env)
|
|
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
added to these files.
Kent
--
mein@cs.umn.edu
|
|
|