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2015-03-09Fix BGE: calling ReleaseInstance on NULL joystickCampbell Barton
2015-02-09Recreating bge python modules instead of using existingInes Almeida
All of the initXPythonBinding functions are changed to always creating the module instead of importing if previously existing. I can instead only remove the module return when the import is ok, so that it always inits. But then, I don't see the point in importing. I make sure that these functions are called only once per run, inside initBGE. This was not the case with GameTypes. I moved initPyTypes inside of initGameTypesPythonBinding due to that. I reorganized initGamePlayerPythonScripting and initGamePythonScripting so that they run things in the same order. initGamePlayerPythonScripting imports mathutils and aud, the other only aud. Shouldn't it be the same for both? Reviewers: campbellbarton Subscribers: sybren Projects: #game_engine, #game_python Differential Revision: https://developer.blender.org/D1070
2015-02-03BGE: python API initialization cleanupInes Almeida
The goal of these changes is to Close T40132 and to get rid of the 'PyRun_SimpleString' Hilighted changes are: - consistent naming and initialization of BGE submodules - initialization of the 'bge' module as a proper module - using PyDoc_STRVAR instead of static char* - generic cleanup (unused arguments, logica ordering, naming and whitespace) Reviewers: campbellbarton Maniphest Tasks: T40132 Differential Revision: https://developer.blender.org/D983
2015-02-03BGE: python API cleanup - initialization for bge with submodules, closes D615Ines Almeida
2015-02-03BGE: python API cleanup - replace BLI_program_path with BKE_appdir_program_pathInes Almeida
2015-02-03BGE: python API cleanup - bge submodules definitionsInes Almeida
2015-02-03BGE: python API cleanup - using PyDoc_STRVAR instead of static char*Ines Almeida
Cherry-picking d503f8a onto 117edbb Conflicts: source/gameengine/Ketsji/KX_PythonInit.cpp
2015-02-03BGE: python API initialization cleanupInes Almeida
-Removing unused parameters -Updating some parts to match bpy_interface.c initialization Cherry-picking 14fceb6 onto 117edbb Conflicts: source/gameengine/Ketsji/KX_PythonInit.cpp
2015-01-22bge.render.getStereoEye() and bge.types.LEFT_EYE/RIGHT_EYEDalai Felinto
This function allows the user to run specific code for each of the rendered stereoscopic eyes in the Game Engine. The initial use case is to set the camera projection matrix in a scene.pre_draw callback function for each eye, to be used in VR (Virtual Reality) installations. Reviewed by Mitchell Stokes and Campbell Barton, thank you guys. Sample Test Python Script: """ import bge import bgl import blf def init(): """init function - runs once""" scene = bge.logic.getCurrentScene() scene.post_draw.append(write) def write(): """write on screen - depending on the eye""" width = bge.render.getWindowWidth() height = bge.render.getWindowHeight() # OpenGL setup bgl.glMatrixMode(bgl.GL_PROJECTION) bgl.glLoadIdentity() bgl.gluOrtho2D(0, width, 0, height) bgl.glMatrixMode(bgl.GL_MODELVIEW) bgl.glLoadIdentity() eye = bge.render.getStereoEye() if eye == bge.render.LEFT_EYE: blf.position(0, (width * 0.2), (height * 0.3), 0) blf.size(0, 40, 72) blf.draw(0, "Left") else: # bge.render.RIGHT_EYE: blf.position(0, (width * 0.7), (height * 0.3), 0) blf.size(0, 40, 72) blf.draw(0, "Right") """
2014-11-23Refactor: BLI_path_util (part 2)Campbell Barton
Use BKE_appdir/tempdir naming prefix for functions extracted from BLI_path_util
2014-11-23Refactor: BLI_path_util (split out app directory access)Campbell Barton
This module is intended for path manipulation functions but had utility functions added to access various directories.
2014-10-08Ghost Context RefactorJason Wilkins
https://developer.blender.org/D643 Separates graphics context creation from window code in Ghost so that they can vary separately.
2014-08-11Fix T40766: Startup fails with UnicodeDecodeError on WindowsCampbell Barton
2014-08-08BGE: move macro body into a function to reduce code-sizeCampbell Barton
2014-07-15BGE: TrackTo actuator: increasing up & track axis optionsJorge Bernal
This is related to Task T34861 to increase up & track axis options for TrackTo actuator. I've just added it to differential to facilitate an easier review. With the patch applied you can select X, Y and Z axis for the Up axis, and X, Y, Z, -X, -Y and -Z for the track axis. Related to the implementation I have used the algorithm from Trackto constrain placed in constrain.c but adapted to be used with MOTO library. The wiki docs are here (http://wiki.blender.org/index.php/User:Lordloki/Doc:2.6/Manual/Game_Engine/Logic/Actuators/Edit_Object#Trackto_Actuator). Test file is here: {F97623} I have also uploaded 2 screenshots showing the UI modifications to the TrackTo actuator: {F91992} {F91990} Reviewers: moguri, dfelinto Reviewed By: moguri CC: Genome36 Differential Revision: https://developer.blender.org/D565
2014-07-12BGE debug API and actuatorHG1
This patch adds some new debug methods to the KX_GameObject for manually adding the debug list and bge.render for controlling the debug visualization. It also adds a new debug actuator, which allows to control the same functions. This patch is a updated version of T33701. Thread on Blenderartists: http://blenderartists.org/forum/showthread.php?264745-Debug-proerties-for-added-objects-patch&p=2256018&viewfull=1#post2256018 Reviewers: moguri Reviewed By: moguri Differential Revision: https://developer.blender.org/D635
2014-07-01Python: remove redundant castsCampbell Barton
2014-06-26BGE: New Mouse ActuatorJorge Bernal
Disclaimer: The author of this patch is Geoffrey Gollmer (gomer). I only updated the patch to the current git master status, reworked several parts to fit well with current coding style and applied several fixes. This actuator allows users to show/hide the mouse cursor using logic bricks, as well as control object rotation with a mouse in the BGE. The mouse rotation is flexible enough to allow any type of mouse look, as well as banking for flight controls. {F94520} {F91859} Blend file for testing Mouse actuator (with default parameters and crosshair): {F94920} Reviewers: moguri Reviewed By: moguri CC: gomer, lordodin Differential Revision: https://developer.blender.org/D559
2014-06-17BGE: New Property sensor evaluation typesJorge Bernal
This patch adds "Less Than" and "Greater Than" evaluation types to the property sensor. The Wiki Docs modifications http://wiki.blender.org/index.php/User:Lordloki/Doc:2.6/Manual/Game_Engine/Logic/Sensors/Property Also, I have attached a screenshot and a blend to check. Reviewers: dfelinto, moguri Reviewed By: moguri Differential Revision: https://developer.blender.org/D476
2014-02-24Partial fix for T3817: BGE crashing when using LibNew.Mitchell Stokes
The BGE needs to use BKE_main_new() isntead of calloc for allocating a Main struct since the threaded depsgraph changes.
2014-02-14Code cleanup: duplicate headersCampbell Barton
2014-01-13Code Cleanup: spellingCampbell Barton
2013-11-04BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController ↵Mitchell Stokes
and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code. This is a squashed commit of the following: BGE Physics Cleanup: Fix crashes with LibLoading and replication. Also fixing some memory leaks. BGE Physics Cleanup: Removing KX_IPhysicsController and KX_BulletPhysicsController. BGE Physics Cleanup: Moving the replication code outside of KX_BlenderBulletController and switching KX_ConvertPhysicsObjects to create a CcdPhysicsController instead of a KX_BlenderBulletController. BGE Physics Cleanup: Getting rid of an unsued KX_BulletPhysicsController.h include in KX_Scene.cpp. BGE Physics Cleanup: Removing unused KX_IPhysicsController and KX_BulletPhysicsController includes. BGE Physics Cleanup: Removing m_pPhysicsController1 and GetPhysicsController1() from KX_GameObject. BGE Physics Cleanup: Remove SetRigidBody() from KX_IPhysicsController and remove GetName() from CcdPhysicsController. BGE Physics Cleanup: Moving Add/RemoveCompoundChild() from KX_IPhysicsController to PHY_IPhysicsController. BGE Physics Cleanup: Removing GetLocalInertia() from KX_IPhysicsController. BGE Physics Cleanup: Making BlenderBulletCharacterController derive from PHY_ICharacter and removing CharacterWrapper from CcdPhysicsEnvironment.cpp. Also removing the character functions from KX_IPhysicsController. BGE Physics Cleanup: Removing GetOrientation(), SetOrientation(), SetPosition(), SetScaling(), and GetRadius() from KX_IPhysicsController. BGE Physics Cleanup: Removing GetReactionForce() since all implementations returned (0, 0, 0). The Python interface for KX_GameObject still has reaction force code, but it still also returns (0, 0, 0). This can probably be removed as well, but removing it can break scripts, so I'll leave it for now. BGE Physics Cleanup: Removing Get/SetLinVelocityMin() and Get/SetLinVelocityMax() from KX_IPhysicsController. BGE Physics Cleanup: Removing SetMargin(), RelativeTranslate(), and RelativeRotate() from KX_IPhysicsController. BGE Physics Cleanup: Using constant references for function arguments in PHY_IPhysicsController where appropriate. BGE Physics Cleanup: Removing ApplyImpulse() from KX_IPhysicsController. BGE Physics Cleanup: Removing ResolveCombinedVelocities() from KX_IPhysicsController. BGE Physics Cleanup: Accidently removed a return when cleaning up KX_GameObject::PyGetVelocity(). BGE Physics Cleanup: Remove GetLinearVelocity(), GetAngularVelocity() and GetVelocity() from KX_IPhysicsController. The corresponding PHY_IPhysicsController functions now also take Moto types instead of scalars to match the KX_IPhysicsController interface. BGE Physics Cleanup: Moving SuspendDynamics, RestoreDynamics, SetMass, GetMass, and SetTransform from KX_IPhysicsController to PHY_IPhysicsController. BGE Physics Cleanup: PHY_IPhysicsEnvironment and derived classes now use the same naming scheme as PHY_IController. BGE Physics Cleanup: PHY_IMotionState and derived classes now use the same naming convention as PHY_IController. BGE Phsyics Cleanup: Making PHY_IController and its derived classes follow a consistent naming scheme for member functions. They now all start with capital letters (e.g., setWorldOrientation becomes SetWorldOrientation). BGE Physics Cleanup: Getting rid of KX_GameObject::SuspendDynamics() and KX_GameObject::RestoreDynamics(). Instead, use the functions from the physics controller. BGE: Some first steps in trying to cleanup the KX_IPhysicsController mess. KX_GameObject now has a GetPhysicsController() and a GetPhysicsController1(). The former returns a PHY_IPhysicsController* while the latter returns a KX_IPhysicsController. The goal is to get everything using GetPhysicsController() instead of GetPhysicsController1().
2013-11-04BGE Rasterizer Cleanup: Removing the Singletexture material mode. More ↵Mitchell Stokes
conversion code will probably be needed.
2013-08-26BGE: Cleaning up the vsync code a little.Mitchell Stokes
2013-08-20patch [#36503] BGE Python - Radar and Ray sensor wrong AXIS constants wrong ↵Campbell Barton
defined from Jorge Bernal (lordloki)
2013-08-17BGE: Flipping vsync constants so VSYNC_ON is 0.Mitchell Stokes
This will make transitions from older versions of Blender easier since VSYNC_ON will be the default. This could have been changed in a do_version, but the vsync code has yet to see an official release, so I figured this would be a bit nicer. Also, this makes VSYNC_ON the default for new scenes as well.
2013-08-15BGE: Finally adding support for additive layer blending.Mitchell Stokes
Currently this is only for the Python API. The logic brick will be updated in a future commit.
2013-08-13BGE: Updating the bge.logic.expandPath() documentation to better reflect its ↵Mitchell Stokes
current behavior.
2013-07-30BGE: Adding vsync control. Users can enable vsync, disable vsync, or use ↵Mitchell Stokes
adaptive vsync via UI options in the render properties, or by using the new Python method bge.render.setVsync(). Win32 and X11 support are done via EXT_swap_control. Support for using EXT_swap_control on OS X still needs to be added to Ghost.
2013-07-30BGE: Adding bge.physics as another alias for the PhysicsConstraints module.Mitchell Stokes
2013-06-20BGE: Fix for [#35479] "OSKEY (Command Key on Mac) not working" reported by ↵Mitchell Stokes
Mike Pan (mpan3). The OSKEY was never added to the game engine, so it didn't recognize it.
2013-05-09bugfix: [#31757] setGLSLMaterialSetting has no effectDalai Felinto
original patch by me, with contribution from HG1 and Florian Völker bug introduced in rev. 40113
2013-04-14BGE: Adding mipmapping control to bge.render via bge.render.setMipmapping() ↵Mitchell Stokes
and bge.render.getMipmapping().
2013-04-14BGE: Adding a render.setFullScreen() and a render.getFullScreen() to allow ↵Mitchell Stokes
fulscreening games via Python.
2013-04-07Fix for [#34898] Typo in error message of mathutils.VectorThomas Dinges
* Also fixed some more cases of "more then" -> "more than".
2013-03-19BGE: Adding a getProfileInfo() function to bge.logic. This function returns ↵Mitchell Stokes
a Python dictionary with the same information as the on screen profiler.
2013-03-17code cleanup: add 'const' to headers to quiet msvc warnings, also remove ↵Campbell Barton
(char *) casts that aren't needed now we're on Python3.3
2013-03-05patch [#34103]Campbell Barton
from Lawrence D'Oliveiro (ldo) More use of bool type, necessitating adding inclusion of BLI_utildefines.h, or moving it up in the inclusion order if it was already included, in various places - storage.c: make some variables only used in bli_builddir local to that - storage.c: BLI_file_descriptor_size should allow 0 as a valid file descriptor - path_util.c: make pointers to non-reentrant storage returned from folder routines const, necessitating making variables holding these returned pointers const elsewhere as well - path_util.c: BLI_string_to_utf8 closes iconv context in case of conversion error - blf_lang.c: fill_locales routine now has its own "languages" local variable to construct paths (was stealing internal storage belonging to BLI_get_folder before)
2013-01-12BGE: Fix for [#33839] "a logic.joysticks Crashes BGE" reported by Josiah ↵Mitchell Stokes
Lane (solarlune). On a scene change the SCA_JoystickManager gets destroyed which in turn means all of it's joystick instances are released. Since SCA_PythonJoystick was just using a borrowed reference, this allowed the joystick to be freed. Now the joystick's refcount is incremented so that the SCA_PythonJoystick's joystick reference will survive across scene changes.
2013-01-11code cleanup: warnings, also add check in crash handler that a ↵Campbell Barton
wmWindowManager is present.
2013-01-05BGE: The Blenderplayer wasn't calling PyEval_InitThreads, which caused async ↵Mitchell Stokes
lib loading to crash.
2012-12-22BGE: Committing async LibLoad from Swiss. This does the lib loading in a ↵Mitchell Stokes
separate thread to keep the BGE from freezing. Here is an example from the docs: # Print a message when an async LibLoad is done import bge def finished_cb(status): print("Library (%s) loaded in %.2fms." % (status.libraryName, status.timeTaken)) bge.logic.LibLoad('myblend.blend', 'Scene', async=True).onFinish = finished_cb LibLoad() now returns a KX_LibLoadStatus object for information on the library loading. LibNew() and LibFree() are unaffected by this commit. In other words, the async option only works for LibLoad(). Furthermore it only works for Scenes, not Actions or Meshes.
2012-12-21BGE: Adding a Python interface for handling joysticks without needing logic ↵Mitchell Stokes
bricks. These new SCA_PythonJoystick objects can be accessed using bge.logic.joysticks, which is a list of joysticks. The length of the list is the number of maximum supported joysticks, and indexes that do not have a joystick available are set to None. This means joysticks can be checked for using something like: if bge.logic.joysticks[0]: activate_player_one() if bge.logic.joysticks[1]: activate_player_two() etc.. The interface exposed by SCA_PythonJoystick is very similar to the joystick logic brick except for one key difference: axis values are normalized to a -1.0 to 1.0 range instead of -32767 to 32767, which is what the logic brick exposed.
2012-11-22BGE: KX_ACT_ARMATURE_SETINFLUENCE constant for BL_ArmatureActuator.type was ↵Mitchell Stokes
documented but not actually added to bge.logic.
2012-11-21py api cleanup, replace use...Campbell Barton
- PyLong_FromSsize_t --> PyLong_FromLong - PyLong_AsSsize_t --> PyLong_AsLong In all places except for those where python api expects PySsize_t (index lookups mainly). - use PyBool_FromLong in a few areas of the BGE. - fix incorrect assumption in the BGE that PySequence_Check() means PySequence_Fast_ functions can be used.
2012-11-03style cleanup: tabs & whitespaceCampbell Barton
2012-10-29style cleanupCampbell Barton
2012-10-22style cleanupCampbell Barton
2012-10-21style cleanup: bge, switch statements mostly.Campbell Barton
also left bmesh decimator on in previous commit.