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AgeCommit message (Expand)Author
2009-04-19BGE Python API cleanup - no functionality changesCampbell Barton
2009-04-19BGE Python APICampbell Barton
2009-04-18Added m_zombie to the base python class (PyObjectPlus), when this is set all ...Campbell Barton
2009-04-15[#7789] 3DS Import , Mesh not correct since Blender 2.44Campbell Barton
2009-04-15BGE bug #18522 fixed: Dupligroup offsets don't work in BGE.Benoit Bolsee
2009-04-14BGE: Occlusion culling and other performance improvements.Benoit Bolsee
2009-04-12BGE Py APICampbell Barton
2009-04-11bugfix from Moguri, AddReplica wasnt setting the light layer from the parentCampbell Barton
2009-04-10Added function name to many of the PyArg_ParseTuple calls in gameengineAndre Susano Pinto
2009-04-08small bge editsCampbell Barton
2009-04-08BGE Scenegraph and View frustrum culling improvement.Benoit Bolsee
2009-04-07BGE Python API (small changes)Campbell Barton
2009-04-07BGE Python APICampbell Barton
2009-04-06Python ref-counting fixesCampbell Barton
2009-04-04- should fix compiling with older python versions (<2.5)Campbell Barton
2009-04-03Python BGE APICampbell Barton
2009-04-03BGE Python apiCampbell Barton
2009-04-03BGE PythonCampbell Barton
2009-03-01BGE patch #18309 commited: Add an addObject() method to KX_Scene.Benoit Bolsee
2009-02-26Py BGE APICampbell Barton
2009-02-24fix for segfault when the replace mesh actuator references a mesh that has no...Campbell Barton
2009-02-23BGE Python APICampbell Barton
2009-02-19BGE Python APICampbell Barton
2008-11-26BGE bug fix: culling algorithm didn't used the correct camera.Benoit Bolsee
2008-10-17BGE showstopper bug fix: Benoit Bolsee
2008-09-28enable -noaudio option, so it actually works (and doesn't get overwritten by ...Erwin Coumans
2008-09-24Created a KX_SoftBodyDeformer for real-time soft bodies.Erwin Coumans
2008-09-21BGE bug fix: dupligroup scale not correctly applied to bullet shape.Benoit Bolsee
2008-09-05BGE set visible actuator, option to set visibility recursively to make managi...Campbell Barton
2008-09-05Merge of first part of changes from the apricot branch, especiallyBrecht Van Lommel
2008-08-28didnt build before committiong this small change :/ Campbell Barton
2008-08-28BGE Bugfix, lights were not being removed when their gameobject was removed c...Campbell Barton
2008-08-21BGE bug #17491 fixed: BGE, Dupli instance with different scale, massive slowd...Benoit Bolsee
2008-07-30Bugfixes: fix for two memory leaks related to dupligroups,Brecht Van Lommel
2008-07-29Game Engine: alpha blending and sortingBrecht Van Lommel
2008-07-29BGE patch: fix support of group hidden layer in dupli group instantiation: on...Benoit Bolsee
2008-07-26BGE patch: support runtime duplication of groups. Adding an object with Dupli...Benoit Bolsee
2008-07-21BGE patch: Optimization of bullet adaptation layer - part 1.Benoit Bolsee
2008-07-19BGE patch: Relink actuators with target within group when duplicating group; ...Benoit Bolsee
2008-07-18BGE patch: support for partial hierarchy in dupligroup instantiation; removal...Benoit Bolsee
2008-07-17BGE patch: use the Blender convention to duplicate groups in the BGE so that ...Benoit Bolsee
2008-07-17BGE bug fix (good for 2.47): fix logic reconnection after replication. The ol...Benoit Bolsee
2008-07-16BGE patch: DUPLIGROUP option supported in BGE.Benoit Bolsee
2008-07-10Sync with Apricot Game EngineBrecht Van Lommel
2008-07-08BGE logic patch: new "Add" mode for Ipo actuator, several corrections in stat...Benoit Bolsee
2008-07-04BGE logic update: new servo control motion actuator, new distance constraint ...Benoit Bolsee
2008-06-25BGE patch: Add automatic support for armature driven shape keys.Benoit Bolsee
2008-06-22BGE patch: add state engine support in the logic bricks.Benoit Bolsee
2008-06-18BGE Patch: Add Shape Action support and update MSCV_7 project file for glew.Benoit Bolsee
2008-04-30fix BGE bug #8869: Added objects are not lit correctlyBenoit Bolsee