Age | Commit message (Expand) | Author |
2009-04-19 | BGE Python API cleanup - no functionality changes | Campbell Barton |
2009-04-19 | BGE Python API | Campbell Barton |
2009-04-18 | Added m_zombie to the base python class (PyObjectPlus), when this is set all ... | Campbell Barton |
2009-04-15 | [#7789] 3DS Import , Mesh not correct since Blender 2.44 | Campbell Barton |
2009-04-15 | BGE bug #18522 fixed: Dupligroup offsets don't work in BGE. | Benoit Bolsee |
2009-04-14 | BGE: Occlusion culling and other performance improvements. | Benoit Bolsee |
2009-04-12 | BGE Py API | Campbell Barton |
2009-04-11 | bugfix from Moguri, AddReplica wasnt setting the light layer from the parent | Campbell Barton |
2009-04-10 | Added function name to many of the PyArg_ParseTuple calls in gameengine | Andre Susano Pinto |
2009-04-08 | small bge edits | Campbell Barton |
2009-04-08 | BGE Scenegraph and View frustrum culling improvement. | Benoit Bolsee |
2009-04-07 | BGE Python API (small changes) | Campbell Barton |
2009-04-07 | BGE Python API | Campbell Barton |
2009-04-06 | Python ref-counting fixes | Campbell Barton |
2009-04-04 | - should fix compiling with older python versions (<2.5) | Campbell Barton |
2009-04-03 | Python BGE API | Campbell Barton |
2009-04-03 | BGE Python api | Campbell Barton |
2009-04-03 | BGE Python | Campbell Barton |
2009-03-01 | BGE patch #18309 commited: Add an addObject() method to KX_Scene. | Benoit Bolsee |
2009-02-26 | Py BGE API | Campbell Barton |
2009-02-24 | fix for segfault when the replace mesh actuator references a mesh that has no... | Campbell Barton |
2009-02-23 | BGE Python API | Campbell Barton |
2009-02-19 | BGE Python API | Campbell Barton |
2008-11-26 | BGE bug fix: culling algorithm didn't used the correct camera. | Benoit Bolsee |
2008-10-17 | BGE showstopper bug fix: | Benoit Bolsee |
2008-09-28 | enable -noaudio option, so it actually works (and doesn't get overwritten by ... | Erwin Coumans |
2008-09-24 | Created a KX_SoftBodyDeformer for real-time soft bodies. | Erwin Coumans |
2008-09-21 | BGE bug fix: dupligroup scale not correctly applied to bullet shape. | Benoit Bolsee |
2008-09-05 | BGE set visible actuator, option to set visibility recursively to make managi... | Campbell Barton |
2008-09-05 | Merge of first part of changes from the apricot branch, especially | Brecht Van Lommel |
2008-08-28 | didnt build before committiong this small change :/ | Campbell Barton |
2008-08-28 | BGE Bugfix, lights were not being removed when their gameobject was removed c... | Campbell Barton |
2008-08-21 | BGE bug #17491 fixed: BGE, Dupli instance with different scale, massive slowd... | Benoit Bolsee |
2008-07-30 | Bugfixes: fix for two memory leaks related to dupligroups, | Brecht Van Lommel |
2008-07-29 | Game Engine: alpha blending and sorting | Brecht Van Lommel |
2008-07-29 | BGE patch: fix support of group hidden layer in dupli group instantiation: on... | Benoit Bolsee |
2008-07-26 | BGE patch: support runtime duplication of groups. Adding an object with Dupli... | Benoit Bolsee |
2008-07-21 | BGE patch: Optimization of bullet adaptation layer - part 1. | Benoit Bolsee |
2008-07-19 | BGE patch: Relink actuators with target within group when duplicating group; ... | Benoit Bolsee |
2008-07-18 | BGE patch: support for partial hierarchy in dupligroup instantiation; removal... | Benoit Bolsee |
2008-07-17 | BGE patch: use the Blender convention to duplicate groups in the BGE so that ... | Benoit Bolsee |
2008-07-17 | BGE bug fix (good for 2.47): fix logic reconnection after replication. The ol... | Benoit Bolsee |
2008-07-16 | BGE patch: DUPLIGROUP option supported in BGE. | Benoit Bolsee |
2008-07-10 | Sync with Apricot Game Engine | Brecht Van Lommel |
2008-07-08 | BGE logic patch: new "Add" mode for Ipo actuator, several corrections in stat... | Benoit Bolsee |
2008-07-04 | BGE logic update: new servo control motion actuator, new distance constraint ... | Benoit Bolsee |
2008-06-25 | BGE patch: Add automatic support for armature driven shape keys. | Benoit Bolsee |
2008-06-22 | BGE patch: add state engine support in the logic bricks. | Benoit Bolsee |
2008-06-18 | BGE Patch: Add Shape Action support and update MSCV_7 project file for glew. | Benoit Bolsee |
2008-04-30 | fix BGE bug #8869: Added objects are not lit correctly | Benoit Bolsee |