Age | Commit message (Expand) | Author |
2008-09-21 | BGE bug fix: dupligroup scale not correctly applied to bullet shape. | Benoit Bolsee |
2008-09-05 | BGE set visible actuator, option to set visibility recursively to make managi... | Campbell Barton |
2008-09-05 | Merge of first part of changes from the apricot branch, especially | Brecht Van Lommel |
2008-08-28 | didnt build before committiong this small change :/ | Campbell Barton |
2008-08-28 | BGE Bugfix, lights were not being removed when their gameobject was removed c... | Campbell Barton |
2008-08-21 | BGE bug #17491 fixed: BGE, Dupli instance with different scale, massive slowd... | Benoit Bolsee |
2008-07-30 | Bugfixes: fix for two memory leaks related to dupligroups, | Brecht Van Lommel |
2008-07-29 | Game Engine: alpha blending and sorting | Brecht Van Lommel |
2008-07-29 | BGE patch: fix support of group hidden layer in dupli group instantiation: on... | Benoit Bolsee |
2008-07-26 | BGE patch: support runtime duplication of groups. Adding an object with Dupli... | Benoit Bolsee |
2008-07-21 | BGE patch: Optimization of bullet adaptation layer - part 1. | Benoit Bolsee |
2008-07-19 | BGE patch: Relink actuators with target within group when duplicating group; ... | Benoit Bolsee |
2008-07-18 | BGE patch: support for partial hierarchy in dupligroup instantiation; removal... | Benoit Bolsee |
2008-07-17 | BGE patch: use the Blender convention to duplicate groups in the BGE so that ... | Benoit Bolsee |
2008-07-17 | BGE bug fix (good for 2.47): fix logic reconnection after replication. The ol... | Benoit Bolsee |
2008-07-16 | BGE patch: DUPLIGROUP option supported in BGE. | Benoit Bolsee |
2008-07-10 | Sync with Apricot Game Engine | Brecht Van Lommel |
2008-07-08 | BGE logic patch: new "Add" mode for Ipo actuator, several corrections in stat... | Benoit Bolsee |
2008-07-04 | BGE logic update: new servo control motion actuator, new distance constraint ... | Benoit Bolsee |
2008-06-25 | BGE patch: Add automatic support for armature driven shape keys. | Benoit Bolsee |
2008-06-22 | BGE patch: add state engine support in the logic bricks. | Benoit Bolsee |
2008-06-18 | BGE Patch: Add Shape Action support and update MSCV_7 project file for glew. | Benoit Bolsee |
2008-04-30 | fix BGE bug #8869: Added objects are not lit correctly | Benoit Bolsee |
2008-04-25 | BGE bug: fix a crash at game exit caused by inconsistent controller map after... | Benoit Bolsee |
2008-04-20 | BGE bug fix: crash at exit when object with Radar/Near sensor has debug prope... | Benoit Bolsee |
2008-04-17 | Patch from GSR that a) fixes a whole bunch of GPL/BL license | Chris Want |
2008-03-24 | Commit patch #8724: | Benoit Bolsee |
2008-03-22 | Correction on BGE fixes: | Benoit Bolsee |
2008-03-10 | BGE fix: game object to controller links consistancy maintained regardless of... | Benoit Bolsee |
2008-03-10 | BGE memleak fixed: mesh/material not deleted when switching scene | Benoit Bolsee |
2008-03-01 | Various mem leaks related to CValue reference count fixed | Benoit Bolsee |
2008-02-16 | patch 8235 8218 8211 added: various gameengine improvements, fixed windows pr... | Benoit Bolsee |
2008-02-05 | This is patch [#8232] Memory leak in KX_Scene destructor fixed | Kent Mein |
2007-04-04 | moved source and text to american spelling | Campbell Barton |
2006-05-23 | -added basic support for GameActuator 'load game', relative paths were broken... | Erwin Coumans |
2006-05-14 | Patch from Charlie: | Erwin Coumans |
2006-05-11 | - Charlie provided a work-around for some armature related crashes | Erwin Coumans |
2006-01-06 | Sorry to break the cvs-closed status, so if you really need to make a new 2.4... | Erwin Coumans |
2005-12-31 | Fixed several bugs: python refcounting related and Bullet related (basic add/... | Erwin Coumans |
2005-12-18 | applying Volker Mische engine patch | Jean-Luc Peurière |
2005-07-17 | preparation for bullet physics | Erwin Coumans |
2005-06-04 | new round of warning fixes. we are now down to 24 with Xcode on blender | Jean-Luc Peurière |
2005-04-18 | Patch: [ #2439 ] Makes objects react properly to deformations after a mesh re... | Kester Maddock |
2005-03-25 | Big patches: | Kester Maddock |
2005-03-22 | Reordered some of the includes to fix STL issues. | Kent Mein |
2005-03-09 | big warning hunt commit | Jean-Luc Peurière |
2005-01-23 | Added Joystick sensor (from snailrose) | Kester Maddock |
2005-01-03 | More warning cleanups... | Kent Mein |
2004-12-13 | Set the physics scale on added objects. (Fix bug #1837) | Kester Maddock |
2004-11-22 | Fix for bugs: 1788 (forces) and 1799 (python delattr on game objects) | Kester Maddock |