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AgeCommit message (Expand)Author
2017-03-21BGE: 2D filter additions.Benoit Bolsee
2016-06-11BGE: Various render improvements.Benoit Bolsee
2015-12-27Split id->flag in two, persistent flags and runtime tags.Bastien Montagne
2015-10-11BGE: Add recursive dupli group deletionThomas Szepe
2015-07-12BGE Clean-up: New EXP prefix for the BGE Expression moduleJorge Bernal
2015-04-21BGE: scene.pre_draw_setup[] callbackDalai Felinto
2015-03-24BGE: Add new world API KX_WorldInfo (KX_Scene)Thomas Szepe
2015-03-23BGE: LoD Hysteresis clean upJorge Bernal
2015-03-22BGE: New hysteresis offset to improve LOD level transitionsJorge Bernal
2015-01-08Revert "Fix T40257: Frustum culling not working properly"Mitchell Stokes
2014-07-11Fix T40257: Frustum culling not working properlyMitchell Stokes
2014-05-20BGE cleanup: Removing the unused KX_Scene::UpdateMeshTransformations() function.Mitchell Stokes
2013-12-18Game Engine: Level of detail support and toolsDaniel Stokes
2013-11-04BGE Rasterizer Cleanup: Removing RAS_IRenderTools and moving the functionalit...Mitchell Stokes
2013-07-10BGE: Committing patch #32422 "Debug properties for added objects" by HG1.Mitchell Stokes
2013-06-20BGE: Fix for [#34781] "bge.texture.ImageRender does not show Font object" rep...Mitchell Stokes
2013-05-15BGE: A little bit of cleanup:Mitchell Stokes
2012-11-10BGE: Committing patch [#32697] "New BGE gravity API" by HG1.Mitchell Stokes
2012-10-09code cleanup: make header defines more consistent, JOYSENSOR header guard had...Campbell Barton
2012-09-16style cleanupCampbell Barton
2012-08-01style cleanup: whitespace, also add '?' to save over popup since it wasnt tot...Campbell Barton
2012-03-09style cleanup: comment blocksCampbell Barton
2012-03-08style cleanup - remove unneeded ';'sCampbell Barton
2012-03-04style cleanup - comment spelling + translate some dutch.Campbell Barton
2012-03-02style cleanupCampbell Barton
2012-03-01Spelling CleanupCampbell Barton
2012-02-23use __ prefix on header guards to avoid mixing up defines with api functions ...Campbell Barton
2012-02-23BGE is compilable by MSVC againSergey Sharybin
2011-12-30use PyUnicode_From_STR_String in the game engine in more places.Campbell Barton
2011-11-06PyUnicode_From_STR_String utility function which passes STR_String to PyUnico...Campbell Barton
2011-10-23remove $Id: tags after discussion on the mailign list: http://markmail.org/me...Campbell Barton
2011-09-07svn merge -r 37306:39975 https://svn.blender.org/svnroot/bf-blender/trunk/ble...Benoit Bolsee
2011-09-04BGE animations: Adding a separate list to KX_Scene for animated objects. This...Mitchell Stokes
2011-07-14BGE Animations: Now animations are only updated based on the set animation sp...Mitchell Stokes
2011-05-17synched with trunk at revision 36569Nick Samarin
2011-05-07Code cleanup: remove source/kernel module, this wasn't really the kernel ofBrecht Van Lommel
2011-02-22doxygen: entries for blenderroutines, converter, expressions, gamelogic, game...Nathan Letwory
2011-02-16synched with trunk at revision 34793Nick Samarin
2010-12-16Patch:[#25163] BGE support for Blender Font objects - unicode supportDalai Felinto
2010-10-31rename and negate DISABLE_PYTHON --> WITH_PYTHONCampbell Barton
2010-07-14synched with trunk at revision 30243Nick Samarin
2010-06-10Added parameters for obstacle avoidance simulation: for object - flag for cre...Nick Samarin
2010-06-06- WITH_CXX_GUARDEDALLOC working againCampbell Barton
2010-06-05added obstacle avoidance code; object movement is implemented via setting vel...Nick Samarin
2010-05-28- added new game object type for navigation meshNick Samarin
2010-05-19added converting mesh of game object to Detour StatNavMesh (game object is d...Nick Samarin
2010-04-24BGE Fix: [#19951] mouse over sensor is broken with letterboxing framingDalai Felinto
2010-03-29BGE patch [#21019]: Python function for Scene suspend/resume.Benoit Bolsee
2010-03-24enable compiling without python againCampbell Barton
2010-03-03BGE 2D Filters: filters run per scene now (fix for [#18152]) - it (slightly) ...Dalai Felinto