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2018-04-17Removing Blender Game Engine from Blender 2.8Dalai Felinto
Folders removed entirely: * //extern/recastnavigation * //intern/decklink * //intern/moto * //source/blender/editors/space_logic * //source/blenderplayer * //source/gameengine This includes DNA data and any reference to the BGE code in Blender itself. We are bumping the subversion. Pending tasks: * Tile/clamp code in image editor draw code. * Viewport drawing code (so much of this will go away because of BI removal that we can wait until then to remove this.
2017-11-19Merge branch 'master' into blender2.8Julian Eisel
2017-11-18Fix BGE sound actuator property accessCampbell Barton
2017-08-18Audaspace: Moving audaspace 1.3 into extern.Jörg Müller
Deleting the old internal audaspace. Major changes from there are: - The whole library was refactored to use C++11. - Many stability and performance improvements. - Major Python API refactor: - Most requested: Play self generated sounds using numpy arrays. - For games: Sound list, random sounds and dynamic music. - Writing sounds to files. - Sequencing API. - Opening sound devices, eg. Jack. - Ability to choose different OpenAL devices in the user settings.
2017-06-02Cleanup: styleCampbell Barton
2017-05-20CMake: Use GCC7's -Wimplicit-fallthrough=5Campbell Barton
Use to avoid accidental missing break statements, use ATTR_FALLTHROUGH to suppress.
2016-06-18Cleanup: style, whitespace, doxy filepathsCampbell Barton
2015-12-16BGE Ketsji clean-up: double-promotion warningsJorge Bernal
2015-10-13Fix T46458: BGE Crash on loadCampbell Barton
regression from 96dd213e7
2015-08-02Aduaspace: fixing playback in the game engine.Jörg Müller
2015-07-28Audaspace: fixing problems for the merge to master suggested by Campbell and ↵Jörg Müller
Sergey. - rename WITH_EXTERNAL_AUDASPACE to WITH_SYSTEM_AUDASPACE. - rename C/PYAUDASPACE to AUDASPACE_C/PY - simplifying cmake defines and includes. - fixing include paths and enabling WITH_SYSTEM_AUDASPACE for windows. - fixing scons building. - other minor build system fixes.
2015-07-28Audaspace: name fixes and external library update.Jörg Müller
2015-07-28Audaspace: external audaspace library update.Jörg Müller
2015-07-28Audaspace: use standalone library.Jörg Müller
- Added the cmake configuration option WITH_EXTERNAL_AUDASPACE. - Fixes to build without standalone library as well.
2015-07-28Audaspace: preparing to use standalone library.Jörg Müller
- Renamed some functions. - Using C API instead of C++ in the game engine, as the standalone is C++11.
2013-11-24Code Cleanup: whitespace / formattingCampbell Barton
2013-08-15Adding a new state for sound handles in audaspace: stopped.Joerg Mueller
Now sounds that stopped playing but are still kept in the device can be differentiated from paused sounds with this state. This should also fix the performance issues mentioned in [#36466] End of SequencerEntrys not set correctly. Please test if sound pausing, resuming and stopping works fine in the BGE and sequencer, my tests all worked fine, but there might be a use case that needs some fixing.
2013-02-08Fix part of #34083: crash trying to play surround .wav file in the game engineBrecht Van Lommel
on Windows, it still doesn't play but it doesn't crash at least.
2012-11-05Audaspace:Joerg Mueller
Replacing AUD_Reference with boost::shared_ptr.
2012-10-21style cleanup: bge, switch statements mostly.Campbell Barton
also left bmesh decimator on in previous commit.
2012-09-16style cleanupCampbell Barton
2012-07-05code cleanup: remove Python.h include from blenkernel.Campbell Barton
2012-03-24style cleanup: follow style guide for/with/if spacingCampbell Barton
2012-02-24Fix for #30336: Couldn't playback from Python without having played back via ↵Joerg Mueller
logic bricks once. Thanks Colin Nickerson for reporting.
2011-10-23remove $Id: tags after discussion on the mailign list: ↵Campbell Barton
http://markmail.org/message/fp7ozcywxum3ar7n
2011-09-07BGE fix: ignore sounds that cannot be opened instead of crashing. ;-)Joerg Mueller
2011-08-223D Audio GSoC:Joerg Mueller
Final GSoC commit. * Bugfix: Negative frames crashed * Bugfix: JOS sample buffer size prediction error (wasted memory) * Optimisation: for JOS upsampling (around 12 % difference measured here) * Optimisation: Better filter for JOS resampling * Bugfix: Error in relative 3D audio code. * Removed Attenuation * Bugfix: Multiple scenes in BGE lead to errors, BGE audio now all relative, to support multiple scenes.
2011-08-163D Audio GSoC:Joerg Mueller
High quality resampling on mixdown, linear for playback. * Lots of improvements and fixes for the JOS resampler, now it works fine! * High quality filter coefficients for the JOS resampler (sorry for the 5 MB source file). * Fix for GE orientation bug. Note: moto uses x,y,z,w quaternion storage, while rest of blender uses w,x,y,z. * Minor changes/fixes.
2011-08-073D Audio GSoC:Joerg Mueller
* Pepper depends on ffmpeg 0.7.1 or higher now, windows and mac build systems set to ffmpeg-0.8 * Fixed orientation retrieval in OpenAL device code. * Added stopAll() method to AUD_IDevice (also for Python) and call it on BGE exit * Changed BGE to use audaspace via native C++ instead over the C API. * Made AUD_SequencerFactory and AUD_SequencerEntry thread safe. * Changed sound caching into a flag which fixes problems on file loading, especially with undo. * Removed unused parameter from sound_mute_scene_sound * Fixed bug: changing FPS didn't update the sequencer sound positions. * Fixed bug: Properties of sequencer strips weren't set correctly. * Minor warning fixes.
2011-07-233D Audio GSoC:Joerg Mueller
* Reviewed and improved the linear resampler. Now it should work pretty good also for special cases that caused errors previously. * Fixed a crash in the GE when a sound actuator doesn't have a sound assigned. * Corrected the OpenAL device's threading code. This is a bugfix for #27913, thanks to Juha Mäki-Kanto for helping to resolve this.
2011-06-23Merge with trunk r37757.Joerg Mueller
2011-06-23cmake option to build without an audio library.Campbell Barton
2011-06-223D Audio GSoC:Joerg Mueller
- Created Handle classes - Changed Reference counting completely - Fixing some streaming bugs - Completely disabled OpenAL Buffered Factories (they were unused anyway)
2011-06-163D Audio GSoC:Joerg Mueller
GameEngine Python access sound actuator's sound (with setting! :-D).
2011-02-25doxygen: gameengine/Ketsji tagged.Nathan Letwory
2011-02-23doxygen: prevent GPL license block from being parsed as doxygen comment.Nathan Letwory
2010-10-31rename and negate DISABLE_PYTHON --> WITH_PYTHONCampbell Barton
2010-08-16Audaspace: Fixing quaternion and relativeness of 3D sounds error.Joerg Mueller
2010-07-31Audaspace:Joerg Mueller
* Fixed some compiler warnings * Implemented device looping * Note: Scrubbing in the sequencer is broken atm
2010-07-31Audaspace: Refactored the complete 3D Device code giving a nicer API.Joerg Mueller
2010-04-18remove config.h references, was added for automake build system rev around ↵Campbell Barton
124-126 but isnt used by any build systems now.
2010-04-17bugfix and cleanupCampbell Barton
- BGE Shader.setSampler(name, index): index range check was wrong. - Compositor check for an invalid channel was incorrect. - getting the center of selected verts used an uninitalized z axis. - do_init_render_material() used && rather then & when testing for MA_TRANSP. - weight paint activate flipped bone used && rather then & for flag checking.
2010-02-12correct fsf addressCampbell Barton
2010-02-082.5 Audio:Joerg Mueller
- recode of the whole sequencer audio handling - encode audio flag removed, instead you choose None as audio codec, added None for video codec too - ffmpeg formats/codecs: enabled: theora, ogg, vorbis; added: matroska, flac (not working, who can fix?), mp3, wav - sequencer wave drawing - volume animation (now also working when mixing down to a file!) - made sequencer strip position and length values unanimatable
2010-02-05BGE: Sound Actuator APIDalai Felinto
act.time can set the sound position (float in seconds) act.is3D RO gives you the dimension of the audio act.minGain3D, maxGain3D ... set the 3D parameters of the sound ** PyDoc to be done. Jörg Müller (NeXyon) do you want to document them? The file is here: //source/gameengine/PyDoc/GameTypes.py + adding a missing \n to KX_Scene.cpp. (kind of typo)
2009-09-30option to build the BGE without python, uses existing python check (cmake ↵Campbell Barton
and scons) when python is disabled videotextures are not built.
2009-09-25Merge of itasc branch. Project files, scons and cmake should be working. ↵Benoit Bolsee
Makefile updated but not tested. Comes with Eigen2 2.0.6 C++ matrix library.
2009-08-26remove all python api functions deprecated in 2.49Campbell Barton
2009-08-102.5 audio cleanup:Joerg Mueller
* Removed CD Actuator * Removed bSample and bSoundListener * Removed SoundSystem * Removed -noaudio parameter
2009-08-10remove python2.x supportCampbell Barton