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2012-09-23Merged changes in the trunk up to revision 50829.Tamito Kajiyama
Conflicts resolved: source/blender/blenloader/intern/readfile.c source/blender/render/intern/source/convertblender.c source/blender/render/intern/source/pipeline.c Also addressed code inconsistency due to changes in the trunk revision 50628 (color management with OCIO) and 50806 (UV project material). OCIO-related changes are marked OCIO_TODO as in some other files modified in revision 50628.
2012-04-22Fix for bug #30219: "Obstacle Simulation of Steering Actuator does not work ↵Mitchell Stokes
with added objects" The steering actuator was filling its m_obstacle member when it was created (i.e., conversion time), which meant it had the wrong pointer after the actuator was replicated. Now m_obstacle is reassigned when the actuator is replicated.
2012-04-11code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.)Campbell Barton
2012-03-24style cleanup: follow style guide for/with/if spacingCampbell Barton
2012-03-08style cleanup - remove unneeded ';'sCampbell Barton
2012-03-01Spelling CleanupCampbell Barton
2012-02-27style cleanup (mostly whitespace)Campbell Barton
2011-11-29remove header text:Campbell Barton
"The Blender Foundation also sells licenses for use in proprietary software under the Blender Licens" also remove NaN references from files that have been added since blender went opensource.
2011-10-23remove $Id: tags after discussion on the mailign list: ↵Campbell Barton
http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-09clear some warnings.Campbell Barton
2011-09-30Recast: upgrade library.Benoit Bolsee
- Upgrade Recast library to latest portable version - Implement recast_qsort based on FreeBSD qsort.c to have portable thread safe quick sort for use in conversion routine. - Better default value for the Build Navigation Mesh operator
2011-05-17synched with trunk at revision 36569Nick Samarin
2010-08-15added option to set "up" vector of the actor orientation using navmesh ↵Nick Samarin
normal (steering actuator)
2010-08-15added function to provide steering vectorNick Samarin
2010-08-15added option for automatic facing in steering actuatorNick Samarin
2010-08-04integrated adaptive sampling algorithm for obstacle avoidanceNick Samarin
2010-07-29- fixed bug in steering actuator: calculate 2d distance to target for ↵Nick Samarin
seeking and fleeing - added possibility to add navmesh modifier manually in order to transform manually created mesh to navigation mesh (with navigation polygons data layer) - added possibility to use existed navigation mesh object for navmesh generation (so new object won't be created, but existed object will be updated)
2010-07-21- added custom get function for navmesh property of steering actuator to ↵Nick Samarin
accept only objects with NavMesh physics type - fixed the access to KX_SteeringActuator attributes from scripts - added enum members for KX_SteeringActuator and KX_NavMeshObject to GameLogic dictionary
2010-07-15- added options to enable visualization for obstacle simulation and steering ↵Nick Samarin
actuator - added python attributes for parameters of steering actuator
2010-06-24don't add obstacles for navmesh walls in the path following modeNick Samarin
2010-06-19Added:Nick Samarin
- obstacle culling for correct simulation in 3d - flag for steering actuator termination on reaching target - path recalculation period - advance by waypoints (for path following)
2010-06-16- registration obstacle in game objectNick Samarin
- creation obstacle on object replication (including navmesh object) - creation object transform for navigation mesh directly from blender object instead of using SGNode world transform (because SGNode doesn't exists yet when building navmesh on ProcessReplica)
2010-06-12- added acceleration and turn speed parameters for obstacle simulationNick Samarin
- added debug visualization for object velocities
2010-06-08Added segment obstacles, creation obstacles for walls of navigation meshNick Samarin
2010-06-05added obstacle avoidance code; object movement is implemented via setting ↵Nick Samarin
velocity
2010-06-01Added new actuator type for following steering behaviors: seek, flee, path ↵Nick Samarin
following; renamed KX_Pathfinder to KX_NavMeshObject