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2012-10-09code cleanup: make header defines more consistent, JOYSENSOR header guard ↵Campbell Barton
had a typo too.
2012-09-16style cleanupCampbell Barton
2012-04-22Missed this file in my last commit.Mitchell Stokes
2012-03-08style cleanup - remove unneeded ';'sCampbell Barton
2012-02-23use __ prefix on header guards to avoid mixing up defines with api functions ↵Campbell Barton
/ classes.
2011-11-29remove header text:Campbell Barton
"The Blender Foundation also sells licenses for use in proprietary software under the Blender Licens" also remove NaN references from files that have been added since blender went opensource.
2011-11-06PyUnicode_From_STR_String utility function which passes STR_String to ↵Campbell Barton
PyUnicode_FromStringAndSize (saves a call to strlen). Also made CValue::ConvertKeysToPython use faster list creation and improved some of the macro formatting.
2011-10-23remove $Id: tags after discussion on the mailign list: ↵Campbell Barton
http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-09clear some warnings.Campbell Barton
2011-05-17synched with trunk at revision 36569Nick Samarin
2010-08-15added option to set "up" vector of the actor orientation using navmesh ↵Nick Samarin
normal (steering actuator)
2010-08-15added option for automatic facing in steering actuatorNick Samarin
2010-07-15- added options to enable visualization for obstacle simulation and steering ↵Nick Samarin
actuator - added python attributes for parameters of steering actuator
2010-06-19Added:Nick Samarin
- obstacle culling for correct simulation in 3d - flag for steering actuator termination on reaching target - path recalculation period - advance by waypoints (for path following)
2010-06-12- added acceleration and turn speed parameters for obstacle simulationNick Samarin
- added debug visualization for object velocities
2010-06-05added obstacle avoidance code; object movement is implemented via setting ↵Nick Samarin
velocity
2010-06-01Added new actuator type for following steering behaviors: seek, flee, path ↵Nick Samarin
following; renamed KX_Pathfinder to KX_NavMeshObject