Age | Commit message (Expand) | Author |
2009-08-10 | remove python2.x support | Campbell Barton |
2009-06-29 | BGE PyAPI support for subclassing any BGE game type from python, scripters de... | Campbell Barton |
2009-06-29 | BGE Py API using python3 c/api calls. include bpy_compat.h to support py2.x | Campbell Barton |
2009-06-28 | BGE Python API | Campbell Barton |
2009-06-09 | 2.50: | Brecht Van Lommel |
2009-04-20 | 2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19... | Brecht Van Lommel |
2009-04-20 | BGE Python API | Campbell Barton |
2009-04-19 | BGE Python API | Campbell Barton |
2009-04-19 | BGE Python API cleanup - no functionality changes | Campbell Barton |
2009-04-19 | BGE Python API | Campbell Barton |
2009-04-07 | BGE Python API | Campbell Barton |
2009-04-04 | moved more attributes from getattr into PyAttributeDef's | Campbell Barton |
2009-04-03 | Python BGE API | Campbell Barton |
2009-04-03 | BGE Python api | Campbell Barton |
2009-03-01 | BGE API cleanup: apply patch from Moguri: Near, Radar, Touch sensor updated. | Benoit Bolsee |
2009-02-26 | small errors in touch sensor and gameObject | Campbell Barton |
2009-02-26 | - Attributes for the collision sensor: propertyName, materialCheck, pulseColl... | Campbell Barton |
2009-02-25 | New Pulse option for the collision sensor (off by default wont change existin... | Campbell Barton |
2009-02-25 | Building the game engine with Solid/Sumo is now optional for scons using WITH... | Campbell Barton |
2009-02-21 | * removed typedefs that were not used (from anonymous enums and structs) | Campbell Barton |
2009-02-19 | BGE Python API | Campbell Barton |
2009-02-19 | Accept negative indices's for ListValues | Campbell Barton |
2009-02-15 | BGE bug #18137 fixed: When two actors collide in this blend file the blender ... | Benoit Bolsee |
2008-10-17 | BGE bug fix (continuation of previous bug fix): | Benoit Bolsee |
2008-10-17 | BGE showstopper bug fix: | Benoit Bolsee |
2008-10-02 | Python 2.4 should build with the game engine now, no thanks to python for swi... | Campbell Barton |
2008-09-20 | [#17600] char* -> const char* | Campbell Barton |
2008-07-30 | BGE patch: logic optimization part 2: remove inactive sensors from logic mana... | Benoit Bolsee |
2008-07-04 | BGE logic update: new servo control motion actuator, new distance constraint ... | Benoit Bolsee |
2008-06-24 | BGE patch: Add NAND, NOR, XOR, XNOR controllers. | Benoit Bolsee |
2008-06-22 | BGE patch: add state engine support in the logic bricks. | Benoit Bolsee |
2008-04-20 | fix BGE bug #8094: Collision sensor on child object makes the object rotate o... | Benoit Bolsee |
2008-04-17 | Patch from GSR that a) fixes a whole bunch of GPL/BL license | Chris Want |
2008-03-01 | unknown property fixed in sensor/actuators | Benoit Bolsee |
2006-12-04 | fixed some motionstate synchronization issues | Erwin Coumans |
2006-04-26 | fixed several internal Bullet rigidbody dynamics bugs: | Erwin Coumans |
2005-06-04 | new round of warning fixes. we are now down to 24 with Xcode on blender | Jean-Luc Peurière |
2005-03-25 | Big patches: | Kester Maddock |
2005-03-09 | big warning hunt commit | Jean-Luc Peurière |
2004-11-06 | Speed up the physics engine: hook the SOLID broad phase, so we can either re... | Kester Maddock |
2004-06-26 | Minor Fixes: | Kester Maddock |
2004-05-16 | Changed Python _getattr/_setattr methods to use const STR_String& instead of ... | Kester Maddock |
2004-04-11 | 1. Check material names passed to the physics engine (for collision sensors.) | Kester Maddock |
2004-03-23 | [GameEngine] Commit all Kester's changes made to the gameengine to restore 2.... | Nathan Letwory |
2002-11-25 | Last of the config.h mods... | Kent Mein |
2002-10-12 | Initial revisionv2.25 | Hans Lambermont |