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2008-10-17BGE showstopper bug fix: Benoit Bolsee
- Reset hit object pointer at end of frame of touch sensor to avoid returning invalid pointer to getHitObject(). - Clear all references in KX_TouchSensor::m_colliders when the sensor is disabled to avoid loose references. - Test GetSGNode() systematically for all KX_GameObject functions that can be called from python in case a python controller keeps a reference in GameLogic (bad practice anyway).
2008-09-06converted my gen_utils.h fix to PyObjectPlus.hKent Mein
Also added a fix for PyMarshal_WriteObjectToString Now I just need to figure out linking of the gameengine on my imac. Kent
2008-09-06Trying to keep things compiling on my imac (10.4.11)Kent Mein
I'm getting this error now: GPG_Application.cpp: In member function 'void GPG_Application::stopEngine()': /System/Library/Frameworks/Python.framework/Versions/2.3/include/python2.3/marshal.h:12: error: too many arguments to function 'PyObject* PyMarshal_WriteObjectToString(PyObject*)' GPG_Application.cpp:720: error: at this point in file Are we offically not supporint older versions of python now? :) Kent
2008-08-14game engine python apiCampbell Barton
* removed macros that were not used much, some misleading. * removed error string setting calls that overwrote the error set by PyArg_ParseTuple with a less useful one. * use python macros Py_RETURN_NONE, Py_RETURN_TRUE, Py_RETURN_FALSE
2008-07-01Checked all cases where PyArg_ParseTuple is used in blenders game engine and ↵Campbell Barton
made sure all will raise errors when called with invalid args.
2007-07-06//someone reversed axle direction conventions inside Bullet (axle winding), ↵Erwin Coumans
so need to compensate to keep game blender vehicles working the same.
2006-02-21exposed a few more tuning paramtersErwin Coumans
2006-02-13more vehicle preparation and some bullet collision detection bugfixes ↵Erwin Coumans
(related to collision margin)
2006-01-30prepared physics/game engine infrastructure for vehicle support.Erwin Coumans
fixed a python related bug with physics contraints fixed some line-ending problem with blenderbuttons.c makefile/scons/projectfiles need to add source/gameengine/Ketsji/KX_VehicleWrapper.cpp