Age | Commit message (Expand) | Author |
2013-04-14 | BGE: Adding mipmapping control to bge.render via bge.render.setMipmapping() a... | Mitchell Stokes |
2013-04-14 | BGE: Adding a render.setFullScreen() and a render.getFullScreen() to allow fu... | Mitchell Stokes |
2013-04-12 | bge fix: framing mode "Expanded" not updated when resizing blenderplayer | Dalai Felinto |
2013-04-11 | code cleanup: unused vars, make other vars static. | Campbell Barton |
2013-04-07 | Fix for [#34898] Typo in error message of mathutils.Vector | Thomas Dinges |
2013-04-07 | BGE: KX_Camera.getScreenVect() was using glReadPixels to get a depth value, w... | Mitchell Stokes |
2013-04-05 | code cleanup: bge warnings | Campbell Barton |
2013-04-04 | Fix for [#34754] "Revision 55527 provokes glitchy GLSL shadow map rendering" ... | Mitchell Stokes |
2013-03-29 | style cleanup | Campbell Barton |
2013-03-28 | style cleanup: osl and NULL pointer use, also correct sequencer gap operator ... | Campbell Barton |
2013-03-26 | style cleanup: | Campbell Barton |
2013-03-25 | code cleanup: | Campbell Barton |
2013-03-24 | fix for struct definition building with msvc2008 and some style cleanup. | Campbell Barton |
2013-03-23 | BGE: getting rid of a few maybe-uninitialized warnings. | Mitchell Stokes |
2013-03-23 | fix for BGE crash replicating a navmesh. | Campbell Barton |
2013-03-19 | BGE: Adding a getProfileInfo() function to bge.logic. This function returns a... | Mitchell Stokes |
2013-03-18 | style cleanup | Campbell Barton |
2013-03-17 | code cleanup: add 'const' to headers to quiet msvc warnings, also remove (cha... | Campbell Barton |
2013-03-05 | code cleanup: also change BKE_blender.h BLENDER_VERSION_CHAR to 'a' so as not... | Campbell Barton |
2013-03-05 | patch [#34103] | Campbell Barton |
2013-03-04 | code cleanup: unused vars in collada, preprocessor formatting & warning in mi... | Campbell Barton |
2013-03-02 | Fix #34483: game engine multi UV glsl materials not working correct after cha... | Brecht Van Lommel |
2013-02-27 | add PHY headers to cmake's ketsji (else some IDE's won't show) | Campbell Barton |
2013-02-27 | Fix various warnings with clang build, and adjust cmake clang warnings flags | Brecht Van Lommel |
2013-02-25 | BGE: Fixing a crash reported by Ace Dragon on BA. It looks like Object->totco... | Mitchell Stokes |
2013-02-23 | code cleanup: confusingly written and named function for BGE materuial conver... | Campbell Barton |
2013-02-23 | BGE: Finally moving material IPOs to the 2.60 BGE animation system (BL_Action... | Mitchell Stokes |
2013-02-23 | BGE: Object color channels can now be animated separately without zeroing out... | Mitchell Stokes |
2013-02-23 | BGE: Second fix for #34330 "Action Actuator "caching" the previous ran action... | Mitchell Stokes |
2013-02-23 | BGE: For BL_Action, use the object's scene rather than the "active" scene, wh... | Mitchell Stokes |
2013-02-23 | BGE: (partial?) fix for #34330 "Action Actuator "caching" the previous ran ac... | Mitchell Stokes |
2013-02-22 | BGE: Fix for bug #34349 "Character walkDirection ADD mode -#INF error" report... | Mitchell Stokes |
2013-02-21 | BGE cleanup: Removing the PHY__Vector classes and replacing them with MT_Vect... | Mitchell Stokes |
2013-02-11 | BGE: Fix for issue #32606 "Raycasts are locked to the scene of calling object... | Mitchell Stokes |
2013-02-08 | Fix part of #34083: crash trying to play surround .wav file in the game engine | Brecht Van Lommel |
2013-02-04 | style cleanup | Campbell Barton |
2013-02-02 | style cleanup: comment format | Campbell Barton |
2013-01-30 | BGE: Some various changes to make moving the character physics type easier: | Mitchell Stokes |
2013-01-28 | BGE Profile : visual feedback bars and improvements | Dalai Felinto |
2013-01-23 | make bullet optional again | Campbell Barton |
2013-01-13 | bge track-to actuator: reverse the order of the cross product rather then neg... | Campbell Barton |
2013-01-13 | BGE: Fix from HG1 for bug [#32831] "TrackTo aktuator +X direction not working... | Mitchell Stokes |
2013-01-13 | BGE: Adding preliminary alpha shadow support for Simple shadow maps. They do ... | Mitchell Stokes |
2013-01-12 | patch from Harley Acheson to remove multiple inline defines. | Campbell Barton |
2013-01-12 | minor cleanup to debug drawing code in the BGE, dont convert strings to STR_S... | Campbell Barton |
2013-01-12 | BGE: Fix for [#33839] "a logic.joysticks Crashes BGE" reported by Josiah Lane... | Mitchell Stokes |
2013-01-11 | code cleanup: warnings, also add check in crash handler that a wmWindowManage... | Campbell Barton |
2013-01-05 | BGE: The Blenderplayer wasn't calling PyEval_InitThreads, which caused async ... | Mitchell Stokes |
2013-01-03 | add option WITH_SYSTEM_BULLET to link against the bullet installation found o... | Campbell Barton |
2013-01-01 | BGE: Fixing a crash that occurred when LibLoading a scene with a 2D Filter Ac... | Mitchell Stokes |