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2013-07-20edit to r58425, BLI_math is available here, better not copy,paste from ↵Campbell Barton
linearrgb_to_srgb. also remove redundant check in AUD_FFMPEGReader::seek.
2013-07-20* Compile fix for overloaded pow() function. Thomas Dinges
2013-07-20BGE fix [#35563] Object colour setting for objects and fonts not using ↵Daniel Stokes
colour management like materials
2013-07-20Merged changes from trunk r58324-58419.ge_devMitchell Stokes
2013-07-19Fix some definitions for MinGW64Antony Riakiotakis
2013-07-17Merging changes from trunk r58091-58323.Mitchell Stokes
2013-07-15clang/cmake - quiet warnings for external libs and reference moto as a ↵Campbell Barton
system include.
2013-07-10BGE: Adding animation culling. Armature objects will only have their poses ↵Mitchell Stokes
updated if their children meshes have not already been culled. Regular object animations will always be updated since they are cheap.
2013-07-10BGE: Committing patch #32422 "Debug properties for added objects" by HG1.Mitchell Stokes
This patch allows debug properties from objects added to the scene at runtime to be displayed under the Debug Properties in the overhead display.
2013-07-09BGE cleanup: actually remove KX_PhysicsPropertiesobsolete.h from the ↵Mitchell Stokes
CMakeLists.txt instead of just commenting it out.
2013-07-09BGE cleanup: removing an unused KX_PhysicsPropertiesobsolute.h file.Mitchell Stokes
2013-07-02remove nan copyrights from code added since blender become opensource (copy ↵Campbell Barton
paste errors), also remove BKE_script.h
2013-07-02add missing gpl headersCampbell Barton
2013-06-27fix [#35884] evil bge.types.BL_Shader.setUniformMatrix3()Campbell Barton
2013-06-26correct typos in comments.Campbell Barton
2013-06-24BGE: Fix for [#30450] "F-Curve on bone not working" reported by HG1.Mitchell Stokes
Run IPOs for all objects and not just non-armature objects.
2013-06-24BGE: Fix for [#35737] "Action actuator in property mode don't work with ↵Mitchell Stokes
values lower then 1" reported by HG1. IPOs were only set as "initialized" if the current time was greater than 0.0, which is why negative values weren't working.
2013-06-20BGE: Fix for [#34781] "bge.texture.ImageRender does not show Font object" ↵Mitchell Stokes
reported by Monster. This fix is mostly based off of HG1's patch from the bug report, which had ImageRender::Render() call KX_KetsjiEngine::RenderFonts(). However, I have moved RenderFonts() from KX_KetsjiEngine to KX_Scene where all of the other font and rendering functions are. The real fix for this mess would be to not have ImageRender::Render() have so much duplicate code from KX_KetsjiEngine::Render(), but that's a code cleanup problem for another day.
2013-06-20BGE: Fix for [#35479] "OSKEY (Command Key on Mac) not working" reported by ↵Mitchell Stokes
Mike Pan (mpan3). The OSKEY was never added to the game engine, so it didn't recognize it.
2013-06-18BGE: Fix for [#32218] "logic.addScene() Not Adding Scenes in Order" reported ↵Mitchell Stokes
by Josiah Lane (solarlune). Adding scenes now uses a vector instead of a set to maintain order. This fix is partly based off of patch #32297 by Pavel Sadikov (sigmat).
2013-06-17BGE: Fixing the python profiling information so that ↵Mitchell Stokes
bge.logic.getProfileInfo() returns information even if Show Framerate and Profile is not enabled.
2013-06-14BGE: Fixing a bug that caused KX_GameObject.localTransform to give incorrect ↵Mitchell Stokes
results.
2013-05-30split bge includes for scons onto their own lines (for easier merging)Campbell Barton
2013-05-28move BLO_sys_types.h -> BLI_sys_types.h (it had nothing todo with loading)Campbell Barton
remove MEM_sys_types.h which was a duplicate.
2013-05-28code cleanup: comment/remove unused definesCampbell Barton
2013-05-15BGE: A little bit of cleanup:Mitchell Stokes
* Removing KX_Scene::RemoveAnimatedObject() since KX_Scene::NewRemoveObject() is already handling this. * Don't create a new BL_ActionManager when replicating an object. Just set m_actionManager to NULL and let KX_GameObject::GetActionManager() allocate a new BL_ActionManager when one is needed. * Use KX_GameObject::GetScene() instead of KX_GetActiveScene() in KX_GameObject::GetActionManager() to make sure we're using the object's scene instead of one where Python might currently be running from. This could avoid potential issues with playing actions for objects in other scenes.
2013-05-13Fix #35329: action actuator crash with replacemesh, pointers got outdated.Brecht Van Lommel
No need to cache this, creating it is quick.
2013-05-10BGE: Fix for [#35204] "New Alpha-Enabled Shadows Work Until UVs Change" ↵Mitchell Stokes
reported by Josiah Lane (solarlune). BL_BlenderShader was only sending over proper UV data if the current drawing mode was KX_TEXTURED. Now it also checks for (and sends data for) alpha shadows.
2013-05-09bugfix: [#31757] setGLSLMaterialSetting has no effectDalai Felinto
original patch by me, with contribution from HG1 and Florian Völker bug introduced in rev. 40113
2013-05-03bge py api: raise an overflow exception when assigning a float to a bge ↵Campbell Barton
object which is out of the float range. also avoid raising exceptions by ConvertPythonToValue when they will be ignored.
2013-05-02fix [#34609] mesh.getVertex doesn't work as spected with ↵Campbell Barton
poly.getMaterialIndex() and poly vertex indexes revert r22906 (own old commit, was incorrectly trying to make vertex indices absolute)
2013-04-27BGE: Small fix to allow clip alpha to work with alpha shadows.Mitchell Stokes
2013-04-14BGE: Adding mipmapping control to bge.render via bge.render.setMipmapping() ↵Mitchell Stokes
and bge.render.getMipmapping().
2013-04-14BGE: Adding a render.setFullScreen() and a render.getFullScreen() to allow ↵Mitchell Stokes
fulscreening games via Python.
2013-04-12bge fix: framing mode "Expanded" not updated when resizing blenderplayerDalai Felinto
now, with a 'resize' routine for the engine we can/should also recreate some buffers that are created only at init time (e.g., 2d filters, dome fbos, ...). This bug was always present in Blender (since 2.49 at least). Bugfix supported by NF-UBC Nereus Program as part of the development of OceanViz/NereusViz
2013-04-11code cleanup: unused vars, make other vars static.Campbell Barton
2013-04-07Fix for [#34898] Typo in error message of mathutils.VectorThomas Dinges
* Also fixed some more cases of "more then" -> "more than".
2013-04-07BGE: KX_Camera.getScreenVect() was using glReadPixels to get a depth value, ↵Mitchell Stokes
which was causing a sync event between the gpu and cpu. glReadPixels was always returning 0, so I removed it and set depth to be a constant 0.
2013-04-05code cleanup: bge warningsCampbell Barton
2013-04-04Fix for [#34754] "Revision 55527 provokes glitchy GLSL shadow map rendering" ↵Mitchell Stokes
reported by Alain Ducharme. Per material uniforms and per object uniforms are now better separated.
2013-03-29style cleanupCampbell Barton
2013-03-28style cleanup: osl and NULL pointer use, also correct sequencer gap operator ↵Campbell Barton
id's
2013-03-26style cleanup:Campbell Barton
also rename mesh_getVertexCos() --> BKE_mesh_vertexCos_get() to match curve function.
2013-03-25code cleanup:Campbell Barton
- remove unused defines. - quiet some shadow warnings. - bevel, ifdef out some asserts that are too common. - style
2013-03-24fix for struct definition building with msvc2008 and some style cleanup.Campbell Barton
2013-03-23BGE: getting rid of a few maybe-uninitialized warnings.Mitchell Stokes
2013-03-23fix for BGE crash replicating a navmesh.Campbell Barton
2013-03-19BGE: Adding a getProfileInfo() function to bge.logic. This function returns ↵Mitchell Stokes
a Python dictionary with the same information as the on screen profiler.
2013-03-18style cleanupCampbell Barton
2013-03-17code cleanup: add 'const' to headers to quiet msvc warnings, also remove ↵Campbell Barton
(char *) casts that aren't needed now we're on Python3.3