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AgeCommit message (Expand)Author
2015-10-20Cleanup: remove _POSIX_C_SOURCE undefineCampbell Barton
2015-10-19BGE: Cleanup BL_ActionPorteries Tristan
2015-10-19BGE: Cleanup BL_Action.Porteries Tristan
2015-10-19BGE: Fix T46381 : last action frame not updated.Porteries Tristan
2015-10-14BGE: Fix animations update when scene is suspended.Porteries Tristan
2015-10-13Fix T46458: BGE Crash on loadCampbell Barton
2015-10-11BGE: Change KX_WolrdInfo mathutils vector to colorThomas Szepe
2015-10-11BGE: Adding a Max Jumps value to the character physic windowThomas Szepe
2015-10-11BGE: Change character jumping to charThomas Szepe
2015-10-11BGE: Add recursive dupli group deletionThomas Szepe
2015-10-11BGE: Adding a screenshot function to game actuatorThomas Szepe
2015-10-07BGE : Collision mask support in raycast + and raycast cleanup.Porteries Tristan
2015-10-07Fix for T41536: 2.71 getActionFrame no longer returns frames accuratelyMitchell Stokes
2015-09-08Fix for building with C++ guarded allocCampbell Barton
2015-09-02Cleanup: styleCampbell Barton
2015-08-25BGE: added bge.logic.{get,set}AnimRecordFrame functionsSybren A. Stüvel
2015-08-18BGE: Fix mesh not registered in scene libload.Porteries Tristan
2015-08-16BGE: Fix memory leak and crash with certain physic typesThomas Szepe
2015-08-11BGE: Fix T33187 constraints replication for libloaded objects.Porteries Tristan
2015-08-10BGE: Fix T19377 restore dynamics after unparenting object.Porteries Tristan
2015-08-06Cleanup: whitespaceCampbell Barton
2015-08-04SCons: Fix for really nasty bug with polluting configuration environmentSergey Sharybin
2015-08-04BGE: Added getActionName() function to KX_GameObject()Mateo de Mayo
2015-08-02Aduaspace: fixing playback in the game engine.Jörg Müller
2015-07-28Audaspace: fixing problems for the merge to master suggested by Campbell and ...Jörg Müller
2015-07-28Audaspace: name fixes and external library update.Jörg Müller
2015-07-28Audaspace: external audaspace library update.Jörg Müller
2015-07-28Audaspace: use standalone library.Jörg Müller
2015-07-28Audaspace: preparing to use standalone library.Jörg Müller
2015-07-28BGE: Navmesh fixes and improvementsSybren A. Stüvel
2015-07-27BGE: Fix T37074: GLSL max texture units limitThomas Szepe
2015-07-27BGE: Fix T19241: draw debug shape with overlay/background scene.Porteries Tristan
2015-07-26Fix T26141: render setting affects only first scene.Porteries Tristan
2015-07-25BGE: Fix T35288 Touch/Ray/Mouse sensor and Constraint actuator with material...Porteries Tristan
2015-07-20OpenSubdiv: Commit of OpenSubdiv integration into BlenderSergey Sharybin
2015-07-16Fix T45428: Sometimes in a dupligroup linked actuators are not triggeredDalai Felinto
2015-07-14Particle Info node support for GLSL mode and the internal render.Alexander Romanov
2015-07-14Move from MTFace to MTexPoly w/ texture checksCampbell Barton
2015-07-13 Imbuf types refactor.Antony Riakiotakis
2015-07-12BGE Clean-up: New EXP prefix for the BGE Expression moduleJorge Bernal
2015-07-07BGE: Fix wrong current logic manager in collision callback.Porteries Tristan
2015-07-06BGE: Fix T45341: Crash when camera is eliminatedJorge Bernal
2015-07-06BGE Fix T45207: Camera actuator shakes with low heightSybren A. Stüvel
2015-07-03BGE: Extend Python API for KX_BlenderMaterial (specular, diffuse…)Porteries Tristan
2015-07-02Game Engine: Camera Lens Shift: support to change it during gameDalai Felinto
2015-07-02BGE: Fix T45196 armature action on libloading.Porteries Tristan
2015-07-01BGE: Fix T44069 playing action during libfree.Porteries Tristan
2015-06-29Fix 73841 : Game Engine - Camera Lens ShiftDalai Felinto
2015-06-28BGE: added clamping of angular velocity.Sybren A. Stüvel
2015-06-24BGE: Fix color used as background in VideoTexture.Quentin Wenger