Age | Commit message (Expand) | Author |
2008-07-14 | importing the GameLogic module was being done by adding the text "import Game... | Campbell Barton |
2008-07-12 | BGE bug fix (good for 2.47): automatic detection that target object of AddObj... | Benoit Bolsee |
2008-07-10 | Sync with Apricot Game Engine | Brecht Van Lommel |
2008-07-09 | bugfix, vector was not checked for zero length before normalizing, closing bl... | Campbell Barton |
2008-07-09 | added a factor argument for aligning to vector, this isn't correct since it d... | Campbell Barton |
2008-07-09 | fix for crasher with touch sensor, ben you may want to look at this, should b... | Campbell Barton |
2008-07-08 | BGE logic patch: new "Add" mode for Ipo actuator, several corrections in stat... | Benoit Bolsee |
2008-07-06 | GameObject rayCast and rayCastTo were not setting exception strings (causes r... | Campbell Barton |
2008-07-04 | Made some python game engine funcs use NOARGS, getAxisVec was using wrong mu... | Campbell Barton |
2008-07-04 | BGE logic update: new servo control motion actuator, new distance constraint ... | Benoit Bolsee |
2008-07-04 | non user visible changes and small optimizations to the game engine pyapi as ... | Campbell Barton |
2008-07-03 | Adding GameObject setLinearVelocity(), without this interacting with objects ... | Campbell Barton |
2008-07-01 | Checked all cases where PyArg_ParseTuple is used in blenders game engine and ... | Campbell Barton |
2008-07-01 | track to would crash (with a C++ assert) if the source and target are in the ... | Campbell Barton |
2008-06-30 | BGE python api addition, GameObject get/setState and Controller.getState() | Campbell Barton |
2008-06-27 | patch [#15865] BGE API call to delete objects | Campbell Barton |
2008-06-26 | Python API/Game engine fixes, dosn't affect 2.47 | Campbell Barton |
2008-06-25 | BGE patch 15044 approved: Edit Object Dynamics Actuator. | Benoit Bolsee |
2008-06-25 | BGE patch: Add automatic support for armature driven shape keys. | Benoit Bolsee |
2008-06-24 | BGE patch: Add damping and clamping option to motion actuator. | Benoit Bolsee |
2008-06-24 | BGE patch: Add NAND, NOR, XOR, XNOR controllers. | Benoit Bolsee |
2008-06-24 | BGE patch: Add level option on sensor and fix sensor reset. | Benoit Bolsee |
2008-06-22 | BGE patch: add state engine support in the logic bricks. | Benoit Bolsee |
2008-06-19 | BGE patch #13625: getLinearVelocity() rewrite to use only vector and matrix o... | Benoit Bolsee |
2008-06-18 | bugfix, BGE, use vec.safe_normalized() rather then vec.normalized() because i... | Campbell Barton |
2008-06-18 | BGE Patch: Add Shape Action support and update MSCV_7 project file for glew. | Benoit Bolsee |
2008-06-17 | Merge of apricot branch game engine changes into trunk, excluding GLSL. | Brecht Van Lommel |
2008-06-17 | Use the scenes framerate for ipo and action framerate in the game engine, was... | Campbell Barton |
2008-06-15 | bugfix, clip alpha wasn't working in the GE, not happy with these functions, ... | Campbell Barton |
2008-06-14 | Added access for adjusting timeOffset value at runtime, used for apricot (Fra... | Campbell Barton |
2008-06-09 | adding clip alpha (binary alpha) to the 3D view and game engine. | Campbell Barton |
2008-06-08 | Bugfix #13666: | Joshua Leung |
2008-06-02 | Patch #11000 approved: [new function] KX_GameObject::alignAxisToVect() Align ... | Benoit Bolsee |
2008-05-25 | Apply BGE patch 11137: Render objects with negative scaling correctly (as in ... | Benoit Bolsee |
2008-05-25 | BGE patch: rename rayCastToEx() to rayCast() - better name | Benoit Bolsee |
2008-05-24 | BGE patch: add rayCastToEx(), an extended version of rayCastTo() for use in g... | Benoit Bolsee |
2008-05-24 | fix BGE bug #8646: unusable anaglyph settings | Benoit Bolsee |
2008-05-15 | Fix BGE bug #7532: TrackTo Actuator does not work correctly if it has a Verte... | Benoit Bolsee |
2008-05-13 | last commit had a typo, also adjusted teh and colour instances | Campbell Barton |
2008-05-11 | fix BGE bug #8668: Behavior of os.getcwd() is not consistent between operatin... | Benoit Bolsee |
2008-05-08 | Fix BGE bug #6054: Camera actuator crashes Blender. The crash occurs when mi... | Benoit Bolsee |
2008-05-07 | BGE patch #10492 approved: getLinearVelocity() now can provide local velocity... | Benoit Bolsee |
2008-05-05 | Fix BGE bug in patch #8724 (memory optimization): serious problem with alpha ... | Benoit Bolsee |
2008-05-02 | BGE bug fix: set parent actuator change the orientation of object | Benoit Bolsee |
2008-05-01 | Fix BGE bug: dynamic-but-not-rigid objects are added as rigid body during the... | Benoit Bolsee |
2008-04-30 | fix BGE bug #8869: Added objects are not lit correctly | Benoit Bolsee |
2008-04-27 | BGE bug: crash when an object being tracked-to is deleted (bad practice anywa... | Benoit Bolsee |
2008-04-25 | BGE bug: fix a crash at game exit caused by inconsistent controller map after... | Benoit Bolsee |
2008-04-24 | Better fix for BGE bug #7892: dRot is reversed on dynamic objects. Make sure... | Benoit Bolsee |
2008-04-20 | BGE bug fix: crash at exit when object with Radar/Near sensor has debug prope... | Benoit Bolsee |