Age | Commit message (Expand) | Author |
2008-08-22 | BGE bug #17411 fixed: the always sensor is called before the the scale of the... | Benoit Bolsee |
2008-08-21 | BGE bug #17491 fixed: BGE, Dupli instance with different scale, massive slowd... | Benoit Bolsee |
2008-08-19 | Added GameLogic.globalDict, this is a place where data can be stored even whe... | Campbell Barton |
2008-08-17 | Win64: please check my changes if you ran across them ;) But should be fine s... | Daniel Genrich |
2008-08-14 | Python API get/setObject update for Actuators. (SetParent, AddObject, Camera ... | Campbell Barton |
2008-08-14 | bugfix (good for 2.47) - 2 cases of returning Py_None without increfing it. t... | Campbell Barton |
2008-08-14 | game engine python api | Campbell Barton |
2008-08-07 | BGE bug #17408 fixed: Radar sensor is oriented the wrong way when the set alo... | Benoit Bolsee |
2008-08-07 | BGE fix: alignToVect() fac parameter clamping should obviously be done the ot... | Benoit Bolsee |
2008-08-07 | Getting the blenderplayer to compile/link with CMake. | Chris Want |
2008-08-06 | * blenderplayer wasnt useing the scenes frame rate. | Campbell Barton |
2008-08-06 | Made Mathutils its own module rather then GanmeLogic.Mathutils | Campbell Barton |
2008-08-05 | BGE fix bug #17430: BGE Collide/Touch Sensor interfearing with other unrelate... | Benoit Bolsee |
2008-08-05 | Added GameLogic.Mathutils so Mathutils and its types can be accessed from ble... | Campbell Barton |
2008-08-04 | * KX_GameObject.cpp - error with getMesh(), was returning None rather then an... | Campbell Barton |
2008-08-04 | BGE patch #17398 approved: implementation of BGE method getVectTo(). | Benoit Bolsee |
2008-07-30 | BGE patch: logic optimization part 2: remove inactive sensors from logic mana... | Benoit Bolsee |
2008-07-30 | Bugfixes: fix for two memory leaks related to dupligroups, | Brecht Van Lommel |
2008-07-29 | Game Engine: alpha blending and sorting | Brecht Van Lommel |
2008-07-29 | BGE patch: fix support of group hidden layer in dupli group instantiation: on... | Benoit Bolsee |
2008-07-26 | BGE patch: support runtime duplication of groups. Adding an object with Dupli... | Benoit Bolsee |
2008-07-26 | added exception messages to game engine matrix and vector conversions. also r... | Campbell Barton |
2008-07-25 | BGE patch: approve patch #17312: Multiple material IPOs per mesh in BGE. | Benoit Bolsee |
2008-07-25 | BGE bug fix: approve patch #17297: Track To Actuator bug fix | Benoit Bolsee |
2008-07-24 | BGE patch: Add PyDoc for new logic bricks, set exception message on Py error,... | Benoit Bolsee |
2008-07-23 | Added NodeUpdateGS so GameObject Python api alignAxisToVect function, | Campbell Barton |
2008-07-23 | BGE patch: Add min/max parameters to orientation constraint actuator | Benoit Bolsee |
2008-07-22 | BGE patch: update KX_GameObject::getChildren() to use CListValue instead of p... | Benoit Bolsee |
2008-07-22 | == Grease Pencil == | Joshua Leung |
2008-07-21 | BGE patch: Optimization of bullet adaptation layer - part 1. | Benoit Bolsee |
2008-07-21 | BGE patch: constraint orientation actuator did not work when damping=0. | Benoit Bolsee |
2008-07-20 | GameObject functions getChildren() and getChildrenRecursive() | Campbell Barton |
2008-07-20 | BGE bug fix (for 2.47): setParent() fix, third part: set mass to 0 when paren... | Benoit Bolsee |
2008-07-19 | syntax change so GCC 4.3 will build | Campbell Barton |
2008-07-19 | BGE bug fix (good for 2.47): remove static-static collision messages on the c... | Benoit Bolsee |
2008-07-19 | BGE patch: Relink actuators with target within group when duplicating group; ... | Benoit Bolsee |
2008-07-18 | BGE patch: support for partial hierarchy in dupligroup instantiation; removal... | Benoit Bolsee |
2008-07-18 | BGE bug fix (good for 2.47): SetParent actuator did not work on dynamic objec... | Benoit Bolsee |
2008-07-17 | BGE patch: use the Blender convention to duplicate groups in the BGE so that ... | Benoit Bolsee |
2008-07-17 | BGE bug fix (good for 2.47): fix logic reconnection after replication. The ol... | Benoit Bolsee |
2008-07-16 | BGE patch: DUPLIGROUP option supported in BGE. | Benoit Bolsee |
2008-07-15 | BGE bug fix (good for 2.47): radar and near sensor did not filter correctly t... | Benoit Bolsee |
2008-07-14 | importing the GameLogic module was being done by adding the text "import Game... | Campbell Barton |
2008-07-12 | BGE bug fix (good for 2.47): automatic detection that target object of AddObj... | Benoit Bolsee |
2008-07-10 | Sync with Apricot Game Engine | Brecht Van Lommel |
2008-07-09 | bugfix, vector was not checked for zero length before normalizing, closing bl... | Campbell Barton |
2008-07-09 | added a factor argument for aligning to vector, this isn't correct since it d... | Campbell Barton |
2008-07-09 | fix for crasher with touch sensor, ben you may want to look at this, should b... | Campbell Barton |
2008-07-08 | BGE logic patch: new "Add" mode for Ipo actuator, several corrections in stat... | Benoit Bolsee |
2008-07-06 | GameObject rayCast and rayCastTo were not setting exception strings (causes r... | Campbell Barton |