Age | Commit message (Expand) | Author |
2006-04-03 | applied Charlies patch for game engine graphics. display list support, and bu... | Erwin Coumans |
2006-04-01 | more Bullet physics improvements, mainly stability and performance related. | Erwin Coumans |
2006-02-22 | added 'disable sleeping' option for rigidbodies. + bugfix of out of sync whee... | Erwin Coumans |
2006-02-21 | exposed a few more tuning paramters | Erwin Coumans |
2006-02-21 | Reorganized Bullet physics files, added preliminary vehicle simulation files ... | Erwin Coumans |
2006-02-15 | added proper casts to get things compiling with gcc 4.0 Os X | Jean-Luc Peurière |
2006-02-13 | more vehicle preparation and some bullet collision detection bugfixes (relate... | Erwin Coumans |
2006-02-13 | Improved OpenGL Shader Language support for game engine. The python interface... | Erwin Coumans |
2006-02-08 | ==SCons== | Nathan Letwory |
2006-02-04 | == SCons == | Nathan Letwory |
2006-01-31 | Added KX_VehicleWrapper.cpp | Kent Mein |
2006-01-30 | prepared physics/game engine infrastructure for vehicle support. | Erwin Coumans |
2006-01-30 | More simple fixes to cleanup warnings and what not: | Kent Mein |
2006-01-30 | Use ALsizei/GLsizei to fix compile errors on mac / gcc 4.x. | Brecht Van Lommel |
2006-01-29 | Fix some of Stealth Apprent's warnings/errors and some extra little stuff. | Kent Mein |
2006-01-28 | Orange: replaced obsolete IMB_rectop() with IMB_rectcpy() in game engine. | Ton Roosendaal |
2006-01-18 | assert caused compile problems too :( | Erwin Coumans |
2006-01-18 | fixed an ordering issue caused by previous commit | Erwin Coumans |
2006-01-18 | attempt to fix reported problems with glsl shader on OS X (and other platform... | Erwin Coumans |
2006-01-17 | after much suffering, got GE build and work almost cleanly on Os X | Jean-Luc Peurière |
2006-01-15 | more graphics patches from Snailrose, | Erwin Coumans |
2006-01-12 | renamed some variables to make the timing in the game engine less confusing+m... | Erwin Coumans |
2006-01-12 | overlooked IMB_imbuf.h was already included inside an extern "C" section. | Erwin Coumans |
2006-01-12 | uncommented include "IMB_imbuf.h", it is needed? | Erwin Coumans |
2006-01-11 | At least FreeBSD needs to know where to find gl.h | Hans Lambermont |
2006-01-11 | attempt to avoid nameclashes (although it is already in a namespace) -> exten... | Erwin Coumans |
2006-01-10 | applied patch from snailrose, related to multi-platform OpenGL extensions. | Erwin Coumans |
2006-01-09 | Another small gameengine build tweak. Included a missing header directory. | Kent Mein |
2006-01-08 | more linux game engine work. hopefully works now! | Erwin Coumans |
2006-01-07 | more work to get armatures/blender materials to work under non-windows platforms | Erwin Coumans |
2006-01-06 | use relative paths to avoid including extra folder | Erwin Coumans |
2006-01-06 | changed the size of some local vars for 64bit linux. | Kent Mein |
2006-01-06 | fixed copy/paste bug in physicscontroller applyforce, and crashing radar sensor | Erwin Coumans |
2006-01-06 | disable game engine and gameplayer for all platforms except windows. | Erwin Coumans |
2006-01-06 | Sorry to break the cvs-closed status, so if you really need to make a new 2.4... | Erwin Coumans |
2006-01-06 | Lots of stupid warning fixes: | Kent Mein |
2006-01-01 | Some rigidbody dynamics fixes (scaling again) to make Happy 2006 domino simul... | Erwin Coumans |
2006-01-01 | more game engine bug-fixes, hooked up 'formfactor' as inertia tensor tweaker,... | Erwin Coumans |
2005-12-31 | Fixed several bugs: python refcounting related and Bullet related (basic add/... | Erwin Coumans |
2005-12-18 | applying Volker Mische engine patch | Jean-Luc Peurière |
2005-11-28 | applied the 64-bit pointer patch submitted by Ken Hughes | Erwin Coumans |
2005-11-11 | fixed raysensor, hooked up a few more bullet method: force, torque etc, + 'lo... | Erwin Coumans |
2005-11-06 | minor cleanup. Todo: Does 'testhandles' need to be called after every single ... | Erwin Coumans |
2005-10-30 | when recording physics keyframes, always run at a fixed framerate (not variab... | Erwin Coumans |
2005-10-23 | updated SConstruct and Makefile so that if you compile the gameengine, is alw... | Erwin Coumans |
2005-09-15 | Getting blender to compile for IRIX, in particular: | Chris Want |
2005-08-23 | new game-menu option 'Record Game Physics to Ipo' | Erwin Coumans |
2005-08-22 | more preparation for physics recording to ipo keyframes | Erwin Coumans |
2005-08-22 | - prepared for automatic game physics -> animation (ipo) conversion (this all... | Erwin Coumans |
2005-08-18 | Support for 'Bullet' in the Makefiles. Enable with: | Chris Want |