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AgeCommit message (Expand)Author
2006-04-03applied Charlies patch for game engine graphics. display list support, and bu...Erwin Coumans
2006-04-01more Bullet physics improvements, mainly stability and performance related.Erwin Coumans
2006-02-22added 'disable sleeping' option for rigidbodies. + bugfix of out of sync whee...Erwin Coumans
2006-02-21exposed a few more tuning paramtersErwin Coumans
2006-02-21Reorganized Bullet physics files, added preliminary vehicle simulation files ...Erwin Coumans
2006-02-15added proper casts to get things compiling with gcc 4.0 Os XJean-Luc Peurière
2006-02-13more vehicle preparation and some bullet collision detection bugfixes (relate...Erwin Coumans
2006-02-13Improved OpenGL Shader Language support for game engine. The python interface...Erwin Coumans
2006-02-08==SCons==Nathan Letwory
2006-02-04== SCons ==Nathan Letwory
2006-01-31Added KX_VehicleWrapper.cppKent Mein
2006-01-30prepared physics/game engine infrastructure for vehicle support.Erwin Coumans
2006-01-30More simple fixes to cleanup warnings and what not:Kent Mein
2006-01-30Use ALsizei/GLsizei to fix compile errors on mac / gcc 4.x.Brecht Van Lommel
2006-01-29Fix some of Stealth Apprent's warnings/errors and some extra little stuff.Kent Mein
2006-01-28Orange: replaced obsolete IMB_rectop() with IMB_rectcpy() in game engine.Ton Roosendaal
2006-01-18assert caused compile problems too :(Erwin Coumans
2006-01-18fixed an ordering issue caused by previous commitErwin Coumans
2006-01-18attempt to fix reported problems with glsl shader on OS X (and other platform...Erwin Coumans
2006-01-17after much suffering, got GE build and work almost cleanly on Os XJean-Luc Peurière
2006-01-15more graphics patches from Snailrose,Erwin Coumans
2006-01-12renamed some variables to make the timing in the game engine less confusing+m...Erwin Coumans
2006-01-12overlooked IMB_imbuf.h was already included inside an extern "C" section.Erwin Coumans
2006-01-12uncommented include "IMB_imbuf.h", it is needed?Erwin Coumans
2006-01-11At least FreeBSD needs to know where to find gl.hHans Lambermont
2006-01-11attempt to avoid nameclashes (although it is already in a namespace) -> exten...Erwin Coumans
2006-01-10applied patch from snailrose, related to multi-platform OpenGL extensions.Erwin Coumans
2006-01-09Another small gameengine build tweak. Included a missing header directory.Kent Mein
2006-01-08more linux game engine work. hopefully works now!Erwin Coumans
2006-01-07more work to get armatures/blender materials to work under non-windows platformsErwin Coumans
2006-01-06use relative paths to avoid including extra folderErwin Coumans
2006-01-06changed the size of some local vars for 64bit linux.Kent Mein
2006-01-06fixed copy/paste bug in physicscontroller applyforce, and crashing radar sensorErwin Coumans
2006-01-06disable game engine and gameplayer for all platforms except windows.Erwin Coumans
2006-01-06Sorry to break the cvs-closed status, so if you really need to make a new 2.4...Erwin Coumans
2006-01-06Lots of stupid warning fixes:Kent Mein
2006-01-01Some rigidbody dynamics fixes (scaling again) to make Happy 2006 domino simul...Erwin Coumans
2006-01-01more game engine bug-fixes, hooked up 'formfactor' as inertia tensor tweaker,...Erwin Coumans
2005-12-31Fixed several bugs: python refcounting related and Bullet related (basic add/...Erwin Coumans
2005-12-18applying Volker Mische engine patchJean-Luc Peurière
2005-11-28applied the 64-bit pointer patch submitted by Ken HughesErwin Coumans
2005-11-11fixed raysensor, hooked up a few more bullet method: force, torque etc, + 'lo...Erwin Coumans
2005-11-06minor cleanup. Todo: Does 'testhandles' need to be called after every single ...Erwin Coumans
2005-10-30when recording physics keyframes, always run at a fixed framerate (not variab...Erwin Coumans
2005-10-23updated SConstruct and Makefile so that if you compile the gameengine, is alw...Erwin Coumans
2005-09-15Getting blender to compile for IRIX, in particular:Chris Want
2005-08-23new game-menu option 'Record Game Physics to Ipo'Erwin Coumans
2005-08-22more preparation for physics recording to ipo keyframesErwin Coumans
2005-08-22- prepared for automatic game physics -> animation (ipo) conversion (this all...Erwin Coumans
2005-08-18Support for 'Bullet' in the Makefiles. Enable with:Chris Want