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AgeCommit message (Expand)Author
2012-08-20patch/bugfix [#32006] Fix for Collision Sensor - R6025 pure virtual function ...Dalai Felinto
2012-08-18style cleanup: also correct some doxy commentsCampbell Barton
2012-08-18Moving more duplicate code from GPU_create_gl_tex_compressed() and BL_Texture...Mitchell Stokes
2012-08-12style cleanupCampbell Barton
2012-08-08Accidentally did a commit when I wanted to revert... (ignore my last revision)Mitchell Stokes
2012-08-08(no commit message)Mitchell Stokes
2012-08-06fix for bge module imports so you can do for eg:Campbell Barton
2012-08-06Fix for [#32054] "Animation break after resuming scene" reported by Andreas E...Mitchell Stokes
2012-08-05BGE: Fixing a NULL pointer exception caused by calling KX_Scene.active_camera...Mitchell Stokes
2012-08-04code cleanup:Campbell Barton
2012-08-03code cleanup: double promotion warningsCampbell Barton
2012-08-01style cleanup: whitespace, also add '?' to save over popup since it wasnt tot...Campbell Barton
2012-07-31Tweak to commit related to non-power-of-two textures, some cards claim toBrecht Van Lommel
2012-07-30BGE: When using the "Restrict Animation Updates" option, animations are now t...Mitchell Stokes
2012-07-29code cleanup:Campbell Barton
2012-07-29Fix for [#27484] "Run-time command line options don't work in Multi-texture m...Mitchell Stokes
2012-07-26fix some types and incorrect infoCampbell Barton
2012-07-24Hopefully Blender compiles again with MSVCSergey Sharybin
2012-07-24BGE: Bringing over the dynamic lamp properties fixes from Cucumber (thanks to...Mitchell Stokes
2012-07-23Fix for bug [#26122] "Overlay scene gets transparent when motion blur is enab...Mitchell Stokes
2012-07-23BGE LibLoad: Allow the user to disable loading text datablocks if they want t...Mitchell Stokes
2012-07-22code cleanup: use cosf and sinf when both args and results are float values.Campbell Barton
2012-07-22style cleanupCampbell Barton
2012-07-21use fabsf when using floats.Campbell Barton
2012-07-19quiet double promotion warnings for the game engine.Campbell Barton
2012-07-14BGE: Better fix for the textures not working with custom shaders regression. ...Mitchell Stokes
2012-07-10Scaling non-power-of-two (NPOT) textures to powers of two is really time cons...Mitchell Stokes
2012-07-09BGE: Fixing up the error message received when trying to add an object from a...Mitchell Stokes
2012-07-09As a response to issue [#28483] "Enable/Disable Rigid Body actuator do nothin...Mitchell Stokes
2012-07-07code cleanup: dont use function calls like dot_v3v3, pow and sqrt within macr...Campbell Barton
2012-07-05code cleanup: remove Python.h include from blenkernel.Campbell Barton
2012-07-04More spell checking.Bastien Montagne
2012-07-03More spell and typo fixes (mostly visualise->visualize, grey->gray, normalise...Bastien Montagne
2012-06-30Finally committing support for compressed textures on the GPU (DDS+DXT). This...Mitchell Stokes
2012-06-29code cleanup: bge builds with clang without warnings / errors.Campbell Barton
2012-06-27style cleanup: also some spelling correction.Campbell Barton
2012-06-25optionally use guarded alloc for tiles compositor, also replace allocation fu...Campbell Barton
2012-06-23Fix for [#29412] "Priority 0 cause problems with pulse mode" reported by Guil...Mitchell Stokes
2012-06-21Fix for [#31396] "bge.logic.LibLoad fails to import text blocks" reported by ...Mitchell Stokes
2012-06-17style cleanup:Campbell Barton
2012-06-17Fix for [#31848] "BGE: Commit r47628 breaks custom GLSL material shaders" rep...Mitchell Stokes
2012-06-14Fix for [#31813] "bge.types.KX_RadarSensor incorrect attributes" reported by ...Mitchell Stokes
2012-06-10style cleanup: use capital camel case names for typedef'sCampbell Barton
2012-06-08Fixing a BGE bug where textures could get loaded into VRAM twice.Mitchell Stokes
2012-06-07style cleanupCampbell Barton
2012-06-05style cleanupCampbell Barton
2012-06-03code cleanup: replace some non utf8 charsCampbell Barton
2012-05-29BGE patch #28476: Character object physics typeBenoit Bolsee
2012-05-23Fix for [#31276] Action Actuator, Priorities higher than 1 break Playback:Mitchell Stokes
2012-05-21Fix for [#31367] render.drawLine not 2D filter aware:Mitchell Stokes