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AgeCommit message (Expand)Author
2012-07-19quiet double promotion warnings for the game engine.Campbell Barton
2012-07-14BGE: Better fix for the textures not working with custom shaders regression. ...Mitchell Stokes
2012-07-10Scaling non-power-of-two (NPOT) textures to powers of two is really time cons...Mitchell Stokes
2012-07-09BGE: Fixing up the error message received when trying to add an object from a...Mitchell Stokes
2012-07-09As a response to issue [#28483] "Enable/Disable Rigid Body actuator do nothin...Mitchell Stokes
2012-07-07code cleanup: dont use function calls like dot_v3v3, pow and sqrt within macr...Campbell Barton
2012-07-05code cleanup: remove Python.h include from blenkernel.Campbell Barton
2012-07-04More spell checking.Bastien Montagne
2012-07-03More spell and typo fixes (mostly visualise->visualize, grey->gray, normalise...Bastien Montagne
2012-06-30Finally committing support for compressed textures on the GPU (DDS+DXT). This...Mitchell Stokes
2012-06-29code cleanup: bge builds with clang without warnings / errors.Campbell Barton
2012-06-27style cleanup: also some spelling correction.Campbell Barton
2012-06-25optionally use guarded alloc for tiles compositor, also replace allocation fu...Campbell Barton
2012-06-23Fix for [#29412] "Priority 0 cause problems with pulse mode" reported by Guil...Mitchell Stokes
2012-06-21Fix for [#31396] "bge.logic.LibLoad fails to import text blocks" reported by ...Mitchell Stokes
2012-06-17style cleanup:Campbell Barton
2012-06-17Fix for [#31848] "BGE: Commit r47628 breaks custom GLSL material shaders" rep...Mitchell Stokes
2012-06-14Fix for [#31813] "bge.types.KX_RadarSensor incorrect attributes" reported by ...Mitchell Stokes
2012-06-10style cleanup: use capital camel case names for typedef'sCampbell Barton
2012-06-08Fixing a BGE bug where textures could get loaded into VRAM twice.Mitchell Stokes
2012-06-07style cleanupCampbell Barton
2012-06-05style cleanupCampbell Barton
2012-06-03code cleanup: replace some non utf8 charsCampbell Barton
2012-05-29BGE patch #28476: Character object physics typeBenoit Bolsee
2012-05-23Fix for [#31276] Action Actuator, Priorities higher than 1 break Playback:Mitchell Stokes
2012-05-21Fix for [#31367] render.drawLine not 2D filter aware:Mitchell Stokes
2012-05-18patch [#31507] site not automatically imported when using external python pac...Campbell Barton
2012-05-02style cleanup: whitespace, bracesCampbell Barton
2012-05-01style cleanup: guys - set your editors to tabs!Campbell Barton
2012-05-01Merging phase 1 of the BGE Harmony branch:Daniel Stokes
2012-04-29Fix for [#31166] 2.63 applyRotation() makes Dynamic and Rigid object spin ver...Mitchell Stokes
2012-04-29style cleanup: function calls & whitespace.Campbell Barton
2012-04-29compile fixes:Nathan Letwory
2012-04-29Fix for windows compile.Joerg Mueller
2012-04-24revert 45924, not a very clean solution, especially for external libraries an...Antony Riakiotakis
2012-04-24Remove mingw-w64 errors from loss of precision by converting 64bit pointers t...Antony Riakiotakis
2012-04-24Add libMV and Scons support for MinGW-w64, patches by Caleb Joseph with sligh...Antony Riakiotakis
2012-04-24First MinGW-w64 support for cmake has been added. To test I recommend this bu...Antony Riakiotakis
2012-04-23code cleanup: remove unused definesCampbell Barton
2012-04-22Missed this file in my last commit.Mitchell Stokes
2012-04-22Fix for bug #30219: "Obstacle Simulation of Steering Actuator does not work w...Mitchell Stokes
2012-04-21fix [#31045]Campbell Barton
2012-04-21style cleanupCampbell Barton
2012-04-16Fix #30720: Creating Navmesh crashes blenderSergey Sharybin
2012-04-12code cleanup: remove unused var for windows and style edit (remove spaces bet...Campbell Barton
2012-04-11code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.)Campbell Barton
2012-04-10fix [#30839] Blender crashes while open/close a scene and deletes .blend-fileCampbell Barton
2012-04-06spherical panoramic fixDalai Felinto
2012-04-05This fixes BGE bugs #30484 (Frame rate increases very high after game engine ...Mitchell Stokes
2012-03-31move debug flag into its own global var (G.debug), split up debug options.Campbell Barton