Age | Commit message (Expand) | Author |
2008-01-07 | Patch to change license to GPL only, from GSR. | Chris Want |
2008-01-01 | removed some more header files, made the game engine compile with removed hea... | Campbell Barton |
2007-12-29 | * fix include paths in SConscripts for GE. | Nathan Letwory |
2007-12-29 | Cleanup work for 2.5 branch. Target is to get it compile and link | Ton Roosendaal |
2007-12-05 | This is a modified version of this patch: | Kent Mein |
2007-09-29 | GE Patch by Hamed Zaghaghi - Adding Motion Blur to the Game Engine. | Mal Duffin |
2007-08-28 | This commit fixes up a bunch of svn properties to hopefully make things a lit... | Kent Mein |
2007-07-06 | //someone reversed axle direction conventions inside Bullet (axle winding), s... | Erwin Coumans |
2007-06-26 | This is patch #6825 (The patch missed a couple of them but | Kent Mein |
2007-06-23 | upgrade to latest Bullet 2.53. cross the fingers it doesn't break one of the ... | Erwin Coumans |
2007-05-29 | Test commit... | Charlie Carley |
2007-04-04 | moved source and text to american spelling | Campbell Barton |
2007-03-26 | Applied patch #5247 by scabootssca. This adds an instant replace mesh feature. | Charlie Carley |
2007-03-23 | Applied patch #6102 submitted by Mal | Charlie Carley |
2007-03-08 | Added a guard to prevent more than one texture to be generated per image. | Charlie Carley |
2007-02-20 | Patch provided by Carsten, | Kent Mein |
2007-02-01 | 1). Fix for cube maps in the player. | Charlie Carley |
2007-01-23 | Two errors caused by previous commit; | Charlie Carley |
2007-01-21 | Klockwork (http://www.klocwork.com) report; game engine fixes, related to 'Us... | Charlie Carley |
2007-01-21 | bugfix for an incompatibility with ipo actuator in play mode, thanks Malachy ... | Erwin Coumans |
2007-01-13 | First commit! Small bug fix for cube map crashing in the player. | Charlie Carley |
2007-01-10 | Bugfix from Malachy, for some IPO logic brick changes. | Erwin Coumans |
2007-01-07 | patch by Charlie, related to recent changes of multi-uv/lightmap generation. ... | Erwin Coumans |
2007-01-07 | 2 bugfixes by Malachy, related to message sensor / ipo actuator firing wrongly | Erwin Coumans |
2006-12-27 | -fixes in player: draw physics debugging, only render frames when actually up... | Erwin Coumans |
2006-12-25 | prevent crashes: some python scripts keep 'global variable' access to destroy... | Erwin Coumans |
2006-12-25 | fixing some issues: force needs to wake up objects, property sensor issue, is... | Erwin Coumans |
2006-12-20 | Warning fixes for previous Image commit, also fixed verse_image.c | Ton Roosendaal |
2006-12-16 | contribution from RCRuiz: | Erwin Coumans |
2006-12-04 | added some 'angularFactor' for character control (to avoid rotation) | Erwin Coumans |
2006-12-04 | fixed some motionstate synchronization issues | Erwin Coumans |
2006-12-03 | more work on Bullet 2.x | Erwin Coumans |
2006-12-03 | gameengine: reverted some timing experiment | Erwin Coumans |
2006-12-03 | - GEadded VSYNC for Mac OS X swapbuffers (can be easily undone by commenting ... | Erwin Coumans |
2006-12-01 | some Bullet compound shape fix | Erwin Coumans |
2006-12-01 | - enabled compound collision objects, requires 'clear parent inverse' | Erwin Coumans |
2006-11-30 | Reserved some Bullet 2.x constraint data. | Erwin Coumans |
2006-11-22 | Makefile support for bullet2 ... please test | Chris Want |
2006-11-21 | more Bullet 2.x upgrading. fair amount of functionality is now restored, not ... | Erwin Coumans |
2006-11-21 | updated CMake files for game engine for Bullet 2.x upgrade | Erwin Coumans |
2006-11-21 | Removed old Blender/extern/bullet, and upgraded game engine to use Bullet 2.x | Erwin Coumans |
2006-11-20 | Added custom vertex/edge/face data for meshes: | Brecht Van Lommel |
2006-11-17 | CMake lists initial submission. Documentationand further verification for dif... | Jacques Beuarain |
2006-08-28 | upgraded Bullet rigidbody physics to latest version 1.9 | Erwin Coumans |
2006-07-06 | some minor webplugin changes, new loading .blend, upgraded version to 2.42, ... | Erwin Coumans |
2006-07-03 | debug lines / register the applied impulse for constraint (for breaking) | Erwin Coumans |
2006-06-22 | bugfix:: added objects didn't have proper physics id (they used the physics i... | Erwin Coumans |
2006-06-22 | fixed restore/suspendDynamics bug | Erwin Coumans |
2006-06-22 | workaround for a irregularity/bug in physics system (happens very seldom, jus... | Erwin Coumans |
2006-06-19 | bugfix/workaround for problem with hard-coded collision margins being too large. | Erwin Coumans |