Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2008-01-07Patch to change license to GPL only, from GSR.Chris Want
2008-01-01removed some more header files, made the game engine compile with removed hea...Campbell Barton
2007-12-29* fix include paths in SConscripts for GE.Nathan Letwory
2007-12-29Cleanup work for 2.5 branch. Target is to get it compile and linkTon Roosendaal
2007-12-05This is a modified version of this patch:Kent Mein
2007-09-29GE Patch by Hamed Zaghaghi - Adding Motion Blur to the Game Engine.Mal Duffin
2007-08-28This commit fixes up a bunch of svn properties to hopefully make things a lit...Kent Mein
2007-07-06//someone reversed axle direction conventions inside Bullet (axle winding), s...Erwin Coumans
2007-06-26This is patch #6825 (The patch missed a couple of them butKent Mein
2007-06-23upgrade to latest Bullet 2.53. cross the fingers it doesn't break one of the ...Erwin Coumans
2007-05-29Test commit...Charlie Carley
2007-04-04moved source and text to american spellingCampbell Barton
2007-03-26Applied patch #5247 by scabootssca. This adds an instant replace mesh feature.Charlie Carley
2007-03-23Applied patch #6102 submitted by MalCharlie Carley
2007-03-08Added a guard to prevent more than one texture to be generated per image.Charlie Carley
2007-02-20Patch provided by Carsten,Kent Mein
2007-02-011). Fix for cube maps in the player.Charlie Carley
2007-01-23Two errors caused by previous commit;Charlie Carley
2007-01-21Klockwork (http://www.klocwork.com) report; game engine fixes, related to 'Us...Charlie Carley
2007-01-21bugfix for an incompatibility with ipo actuator in play mode, thanks Malachy ...Erwin Coumans
2007-01-13First commit! Small bug fix for cube map crashing in the player.Charlie Carley
2007-01-10Bugfix from Malachy, for some IPO logic brick changes.Erwin Coumans
2007-01-07patch by Charlie, related to recent changes of multi-uv/lightmap generation. ...Erwin Coumans
2007-01-072 bugfixes by Malachy, related to message sensor / ipo actuator firing wronglyErwin Coumans
2006-12-27-fixes in player: draw physics debugging, only render frames when actually up...Erwin Coumans
2006-12-25prevent crashes: some python scripts keep 'global variable' access to destroy...Erwin Coumans
2006-12-25fixing some issues: force needs to wake up objects, property sensor issue, is...Erwin Coumans
2006-12-20Warning fixes for previous Image commit, also fixed verse_image.cTon Roosendaal
2006-12-16contribution from RCRuiz:Erwin Coumans
2006-12-04added some 'angularFactor' for character control (to avoid rotation)Erwin Coumans
2006-12-04fixed some motionstate synchronization issuesErwin Coumans
2006-12-03more work on Bullet 2.xErwin Coumans
2006-12-03gameengine: reverted some timing experimentErwin Coumans
2006-12-03- GEadded VSYNC for Mac OS X swapbuffers (can be easily undone by commenting ...Erwin Coumans
2006-12-01some Bullet compound shape fixErwin Coumans
2006-12-01- enabled compound collision objects, requires 'clear parent inverse'Erwin Coumans
2006-11-30Reserved some Bullet 2.x constraint data.Erwin Coumans
2006-11-22Makefile support for bullet2 ... please testChris Want
2006-11-21more Bullet 2.x upgrading. fair amount of functionality is now restored, not ...Erwin Coumans
2006-11-21updated CMake files for game engine for Bullet 2.x upgradeErwin Coumans
2006-11-21Removed old Blender/extern/bullet, and upgraded game engine to use Bullet 2.xErwin Coumans
2006-11-20Added custom vertex/edge/face data for meshes:Brecht Van Lommel
2006-11-17CMake lists initial submission. Documentationand further verification for dif...Jacques Beuarain
2006-08-28upgraded Bullet rigidbody physics to latest version 1.9Erwin Coumans
2006-07-06some minor webplugin changes, new loading .blend, upgraded version to 2.42, ...Erwin Coumans
2006-07-03debug lines / register the applied impulse for constraint (for breaking)Erwin Coumans
2006-06-22bugfix:: added objects didn't have proper physics id (they used the physics i...Erwin Coumans
2006-06-22fixed restore/suspendDynamics bugErwin Coumans
2006-06-22workaround for a irregularity/bug in physics system (happens very seldom, jus...Erwin Coumans
2006-06-19bugfix/workaround for problem with hard-coded collision margins being too large.Erwin Coumans