Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2013-05-15BGE: A little bit of cleanup:Mitchell Stokes
2013-05-13Fix #35329: action actuator crash with replacemesh, pointers got outdated.Brecht Van Lommel
2013-05-10BGE: Fix for [#35204] "New Alpha-Enabled Shadows Work Until UVs Change" repor...Mitchell Stokes
2013-05-09bugfix: [#31757] setGLSLMaterialSetting has no effectDalai Felinto
2013-05-03bge py api: raise an overflow exception when assigning a float to a bge objec...Campbell Barton
2013-05-02fix [#34609] mesh.getVertex doesn't work as spected with poly.getMaterialInde...Campbell Barton
2013-04-27BGE: Small fix to allow clip alpha to work with alpha shadows.Mitchell Stokes
2013-04-14BGE: Adding mipmapping control to bge.render via bge.render.setMipmapping() a...Mitchell Stokes
2013-04-14BGE: Adding a render.setFullScreen() and a render.getFullScreen() to allow fu...Mitchell Stokes
2013-04-12bge fix: framing mode "Expanded" not updated when resizing blenderplayerDalai Felinto
2013-04-11code cleanup: unused vars, make other vars static.Campbell Barton
2013-04-07Fix for [#34898] Typo in error message of mathutils.VectorThomas Dinges
2013-04-07BGE: KX_Camera.getScreenVect() was using glReadPixels to get a depth value, w...Mitchell Stokes
2013-04-05code cleanup: bge warningsCampbell Barton
2013-04-04Fix for [#34754] "Revision 55527 provokes glitchy GLSL shadow map rendering" ...Mitchell Stokes
2013-03-29style cleanupCampbell Barton
2013-03-28style cleanup: osl and NULL pointer use, also correct sequencer gap operator ...Campbell Barton
2013-03-26style cleanup:Campbell Barton
2013-03-25code cleanup:Campbell Barton
2013-03-24fix for struct definition building with msvc2008 and some style cleanup.Campbell Barton
2013-03-23BGE: getting rid of a few maybe-uninitialized warnings.Mitchell Stokes
2013-03-23fix for BGE crash replicating a navmesh.Campbell Barton
2013-03-19BGE: Adding a getProfileInfo() function to bge.logic. This function returns a...Mitchell Stokes
2013-03-18style cleanupCampbell Barton
2013-03-17code cleanup: add 'const' to headers to quiet msvc warnings, also remove (cha...Campbell Barton
2013-03-05code cleanup: also change BKE_blender.h BLENDER_VERSION_CHAR to 'a' so as not...Campbell Barton
2013-03-05patch [#34103]Campbell Barton
2013-03-04code cleanup: unused vars in collada, preprocessor formatting & warning in mi...Campbell Barton
2013-03-02Fix #34483: game engine multi UV glsl materials not working correct after cha...Brecht Van Lommel
2013-02-27add PHY headers to cmake's ketsji (else some IDE's won't show)Campbell Barton
2013-02-27Fix various warnings with clang build, and adjust cmake clang warnings flagsBrecht Van Lommel
2013-02-25BGE: Fixing a crash reported by Ace Dragon on BA. It looks like Object->totco...Mitchell Stokes
2013-02-23code cleanup: confusingly written and named function for BGE materuial conver...Campbell Barton
2013-02-23BGE: Finally moving material IPOs to the 2.60 BGE animation system (BL_Action...Mitchell Stokes
2013-02-23BGE: Object color channels can now be animated separately without zeroing out...Mitchell Stokes
2013-02-23BGE: Second fix for #34330 "Action Actuator "caching" the previous ran action...Mitchell Stokes
2013-02-23BGE: For BL_Action, use the object's scene rather than the "active" scene, wh...Mitchell Stokes
2013-02-23BGE: (partial?) fix for #34330 "Action Actuator "caching" the previous ran ac...Mitchell Stokes
2013-02-22BGE: Fix for bug #34349 "Character walkDirection ADD mode -#INF error" report...Mitchell Stokes
2013-02-21BGE cleanup: Removing the PHY__Vector classes and replacing them with MT_Vect...Mitchell Stokes
2013-02-11BGE: Fix for issue #32606 "Raycasts are locked to the scene of calling object...Mitchell Stokes
2013-02-08Fix part of #34083: crash trying to play surround .wav file in the game engineBrecht Van Lommel
2013-02-04style cleanupCampbell Barton
2013-02-02style cleanup: comment formatCampbell Barton
2013-01-30BGE: Some various changes to make moving the character physics type easier:Mitchell Stokes
2013-01-28BGE Profile : visual feedback bars and improvementsDalai Felinto
2013-01-23make bullet optional againCampbell Barton
2013-01-13bge track-to actuator: reverse the order of the cross product rather then neg...Campbell Barton
2013-01-13BGE: Fix from HG1 for bug [#32831] "TrackTo aktuator +X direction not working...Mitchell Stokes
2013-01-13BGE: Adding preliminary alpha shadow support for Simple shadow maps. They do ...Mitchell Stokes