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AgeCommit message (Expand)Author
2014-07-18BGE: Add property/material detection and X-Ray for mouse over any sensorMitchell Stokes
2014-07-18BGE: Add missing documentation and attribute constraint_type for ConstraintWr...HG1
2014-07-16Fix T40146: BGE Compound parent crashMitchell Stokes
2014-07-15Fix T41074: Several Mouse Look actuators not working well together when reset...Mitchell Stokes
2014-07-15BGE: TrackTo actuator: increasing up & track axis optionsJorge Bernal
2014-07-12BGE debug API and actuatorHG1
2014-07-11Fix T40257: Frustum culling not working properlyMitchell Stokes
2014-07-10Revert "Fix T40257: Frustum culling not working properly"Mitchell Stokes
2014-07-07BGE: Fix for applyImpulse functionJorge Bernal
2014-07-03Fix T40923: An error from a python controller on a LibFreed object causes a c...Mitchell Stokes
2014-07-03Fix T40912: Collision Callbacks Don't Work if Set DirectlyMitchell Stokes
2014-07-01Fix T40257: Frustum culling not working properlyMitchell Stokes
2014-07-01Python: remove redundant castsCampbell Barton
2014-06-26BGE: New Mouse ActuatorJorge Bernal
2014-06-20Fix T40697: Skinned meshes with shapekeys crashing in the BGEMitchell Stokes
2014-06-17Fix T40620: BGE Python - Ray sensor has wrong axis constantsCampbell Barton
2014-06-17Fix for bad NULL checkCampbell Barton
2014-06-17Support for building without PythonCampbell Barton
2014-06-17BGE: New Property sensor evaluation typesJorge Bernal
2014-05-30Followup to rB1973b17fce65, partially bring back GLSL lamp's previous behavior.IRIE Shinsuke
2014-05-28Fix 40343: Using replace mesh (e.g., LODs) on a skinned mesh crashes.Mitchell Stokes
2014-05-28BGE: Accidentally committed some debug code in 8dafbe.Mitchell Stokes
2014-05-28BGE cleanup: Removing some potential memory leaks from KX_NavMeshObject when ...Mitchell Stokes
2014-05-28BGE cleanup: Remove unused KX_TrackToActuator::m_tracktime member.Mitchell Stokes
2014-05-27Fix T40344: Levels of Detail not smooth with Armature ModifierMitchell Stokes
2014-05-20BGE cleanup: Removing the unused KX_Scene::UpdateMeshTransformations() function.Mitchell Stokes
2014-05-15Fix T40182: Crash when using KX_GameObject.rayCast/rayCastTo().Mitchell Stokes
2014-05-14BGE: Fixing some NavMesh memory leaks.Mitchell Stokes
2014-05-13Fix T40111: replaceMesh() crashes BGE when used on a parented objectMitchell Stokes
2014-05-10BGE: Fixing shape key animations on meshes with no armature.Mitchell Stokes
2014-05-08BGE: Dynamically-allocated action layersMitchell Stokes
2014-05-05Fix T39928: Blender crash/freeze when game engine is started with animation p...Mitchell Stokes
2014-05-02Fix T35552: LibLoading objects with Collision sensors gives an errorMitchell Stokes
2014-05-02BGE cleanup: Removing the unused SCA_EventManager::Replace_PhysicsScene().Mitchell Stokes
2014-05-01BGE cleanup: KX_GameObject::GetParent() no longer increases the object's refc...Mitchell Stokes
2014-04-30Change naming slightly, it conflicts with DrawText function define onAntony Riakiotakis
2014-04-24COmpilation error fix after recent cleanup in BGESergey Sharybin
2014-04-24BGE Cleanup: Moving reinstancing physics shapes from KX_ConvertPhysicsObject ...Mitchell Stokes
2014-04-24BGE Cleanup: Physics conversion is now handled by PHY_IPhysicsEnvironmentMitchell Stokes
2014-04-24BGE Cleanup: Reducing KX_Scene's dependence on Bullet.Mitchell Stokes
2014-04-24BGE Cleanup: Removing the empty KX_ClearBulletSharedShapes() functionMitchell Stokes
2014-04-23BGE Cleanup: Removing all of the my_* functions in KX_ConvertPhysicsObjects.c...Mitchell Stokes
2014-04-23BGE Cleanup: Removing KX_ObjectProperties, KX_BoundBoxClass, KX_BoxBounds, an...Mitchell Stokes
2014-04-16Fix T39445: Async LibLoad CrashMitchell Stokes
2014-04-16Fix T39509: Crash when assign an empty as a LoDDaniel Stokes
2014-04-12Code cleanup: RAS_ILightObject is class, not a struct.Thomas Dinges
2014-04-10BGE: Allow skinned meshes with modifiers to do skinning updates in parallel.Mitchell Stokes
2014-04-10BGE: Fixing a crash when animating objects with modifiers and armatures.Mitchell Stokes
2014-04-07BGE: Multi-threading animation updates and skinning.Mitchell Stokes
2014-03-28BGE code cleanup: Removing an unused include in KX_Light.cppMitchell Stokes