Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2017-09-10merged the master branchsoc-2017-vertex_paintDarshan Kadu
2017-05-27Remove MinGW supportAaron Carlisle
2017-05-20CMake: Use GCC7's -Wimplicit-fallthrough=5Campbell Barton
2017-05-11Unifying access to GLEW from the Blender Game EngineDalai Felinto
2017-04-14Object Info node support for GLSL mode and the internal renderAlexander Romanov
2016-10-10BGE: remove calls to GLSL support query (it's always supported)Mike Erwin
2016-08-16More fixes from coverity report.Bastien Montagne
2016-07-31simplify redundant conditionalsMike Erwin
2016-07-10Cleanup/Refactor: pass Main pointer to all ID copy functions.Bastien Montagne
2016-06-18Cleanup: style, whitespace, doxy filepathsCampbell Barton
2016-06-11BL_Shader.setUniformEyef(name)Benoit Bolsee
2016-06-11BGE: Various render improvements.Benoit Bolsee
2016-04-25Refactor BKE_blender into separate headersCampbell Barton
2016-04-11BGE: Fix T48071: Global logic managerPorteries Tristan
2016-03-01UPBGE: Disallow shadow buffer render when the lamp is hidden.Porteries Tristan
2016-02-26Fix T47015: BGE, objects vanish aligning to vectorCampbell Barton
2016-02-23Fix warnings reported by MSVCSergey Sharybin
2016-02-18BGE: Allow access to original texture openGL Bind code/Id/NumberUlysse Martin
2016-01-28cleanup: spelling, comments, alignmentMike Erwin
2016-01-27World textures displaying for viewport in BI.Alexander Romanov
2016-01-25Fix T46902: Revert zeroing velocity in BGE logic brickSybren A. Stüvel
2016-01-23Vector Transform node support for GLSL mode and the internal rendererAlexander Romanov
2016-01-17BGE: Allow access to light shadow settings with pythonUlysse Martin
2016-01-04Remove SCons building systemSergey Sharybin
2015-12-30BGE: Fix invalid operator< for microsoft compiler.Porteries Tristan
2015-12-27Split id->flag in two, persistent flags and runtime tags.Bastien Montagne
2015-12-17Fix T46959: sys.meta_path reset on on exitCampbell Barton
2015-12-16BGE clean up: use float version of trigonometric functionsJorge Bernal
2015-12-16BGE Ketsji clean-up: double-promotion warningsJorge Bernal
2015-12-15use float (not double) for font matrixMike Erwin
2015-12-13BGE: Use float as default instead of double in Moto library.Porteries Tristan
2015-12-12BGE: Improve clock managementArnaud Degroote
2015-12-08OpenGL: split off framebuffer, shader and texture code into separate files.Brecht Van Lommel
2015-12-08OpenGL: remove non-power-of-two texture check, where even ES 2.0 does not nee...Brecht Van Lommel
2015-12-08BGE code cleanup: Removing RAS_GLExtensionManager.Mitchell Stokes
2015-11-26BGE: Fix ray cast with unfound property.Porteries Tristan
2015-11-10BGE: allow setting velocity to zero in a motion actuator.Sybren A. Stüvel
2015-11-03BGE: Remove KX_IPOActuator.Porteries Tristan
2015-10-29BGE: Fix T38986: Start object position not initialized in IPO.Porteries Tristan
2015-10-29BGE: Cleanup KX_IPO_SGCOntroller.Porteries Tristan
2015-10-29BGE: Fix T35188: Duplicate an instance of group.Porteries Tristan
2015-10-28BGE: Fix T45945: Action bouncing.Porteries Tristan
2015-10-27BGE: Fix T31357: wrong zoom when sets camera.Porteries Tristan
2015-10-26BGE: generic python callback list + replace KX_PythonSeq.Porteries Tristan
2015-10-25BGE: Cleanup: Code style BL_ShaderThomas Szepe
2015-10-25BGE: Fix issues with async libload.Porteries Tristan
2015-10-20Cleanup: remove _POSIX_C_SOURCE undefineCampbell Barton
2015-10-19BGE: Cleanup BL_ActionPorteries Tristan
2015-10-19BGE: Cleanup BL_Action.Porteries Tristan
2015-10-19BGE: Fix T46381 : last action frame not updated.Porteries Tristan