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AgeCommit message (Expand)Author
2011-08-28* Removing mocap GSoC (is an addon already).Joerg Mueller
2011-08-223D Audio GSoC:Joerg Mueller
2011-08-17BGE Animations: Lamp and Camera IPOs are now handled like object IPOs, which ...Mitchell Stokes
2011-08-16BGE Animations: Increasing the max layer count to 8 as per a user request. Al...Mitchell Stokes
2011-08-16Merging trunk up to r39447.Joerg Mueller
2011-08-163D Audio GSoC:Joerg Mueller
2011-08-14bugfix:[#25603] bad shadows in stereo mode - patch by Juha Maki-KantoDalai Felinto
2011-08-13BGE Animations: Adding an option to let users choose whether or not to lock a...Mitchell Stokes
2011-08-11BGE Animations: Animation updates are now handled separately from logic/physi...Mitchell Stokes
2011-08-09BGE Animations: Fixing the Continue option when using the Flipper play type. ...Mitchell Stokes
2011-08-08BGE Animations: Various compatibility fixes:Mitchell Stokes
2011-08-073D Audio GSoC:Joerg Mueller
2011-08-02Merging trunk up to r38932.Joerg Mueller
2011-07-31reverting part of #38876 (whitespace edits)Dalai Felinto
2011-07-31whitespace edits, had odd space/tab mixCampbell Barton
2011-07-31fix for building without bulletCampbell Barton
2011-07-31patch [#27909] Added constants in bge.constraints by Solano Felicio (solano) ...Dalai Felinto
2011-07-30BGE Animations: This should solve the issue with NULL not being defined in BL...Mitchell Stokes
2011-07-30BGE Animations: Fixing some warnings from GCC about initialization order.Mitchell Stokes
2011-07-30Merging up to trunk r38834.Joerg Mueller
2011-07-25BGE BugFix for: [#23874] Custom projection matrix doesn't work in custom view...Dalai Felinto
2011-07-233D Audio GSoC:Joerg Mueller
2011-07-22Merge with trunk up to r38584.Joerg Mueller
2011-07-20BGE Animations: Fixing a crash with "IPO" animations on an object with modifi...Mitchell Stokes
2011-07-20BGE Animations: BL_Action::m_action could be garbage, which can lead to odd p...Mitchell Stokes
2011-07-17cmake: cleanup include paths, some duplicates and going up some unneeded dirs.Campbell Barton
2011-07-17cmake source definitions:Campbell Barton
2011-07-16BGE Animations: Some updates to the Python api:Mitchell Stokes
2011-07-15move mathutils into its own lib.Campbell Barton
2011-07-14BGE Animations: Now animations are only updated based on the set animation sp...Mitchell Stokes
2011-07-12Merging trunk up to r38329.Joerg Mueller
2011-07-09fix for NULL pointer usagesCampbell Barton
2011-07-08BGE Animations: Adding constants for the action play modes to bge.logic:Mitchell Stokes
2011-07-08BGE Animations: Fixing a crash when animating non-armature objects that didn'...Mitchell Stokes
2011-07-07BGE Animations: Removing unused code and adding some more comments.Mitchell Stokes
2011-07-07Merging trunk up to r38167.Joerg Mueller
2011-07-06Fix #27877: writing .avi files > 4 GB not working on windows.Brecht Van Lommel
2011-07-06BGE Animations: Fixing a typo: fram -> frameMitchell Stokes
2011-07-05BGE Animations: Various fixes and bits of cleanup to get the action actuator ...Mitchell Stokes
2011-07-05BGE Animations: Updating some copy+pasted license blocks.Mitchell Stokes
2011-07-05BGE Animations: Adding preliminary support for blend shape actions on differe...Mitchell Stokes
2011-07-03BGE Animations: Adding in layer weights to allow for layer blending.Mitchell Stokes
2011-06-29BGE Animations: Moving the BL_Action::IsDone() implementation from the header...Mitchell Stokes
2011-06-29BGE Animations: Beginning work on layer blending. Blending armature actions w...Mitchell Stokes
2011-06-29BGE Animations: Fixing a bug with priority and non continuous animations.Mitchell Stokes
2011-06-29BGE Animations: Adding blendin for Shape Actions.Mitchell Stokes
2011-06-24BGE Animations: Removing no longer used code and variables.Mitchell Stokes
2011-06-24BGE Animations: Making BL_Action::SetFrame() not so dependent on timing. This...Mitchell Stokes
2011-06-24BGE Animations: For KX_GameObject.setActionFrame(layer, frame), frame should ...Mitchell Stokes
2011-06-24BGE Animations: Exposing KX_GameObject's GetActionFrame() and SetActionFrame(...Mitchell Stokes