Age | Commit message (Expand) | Author |
2010-03-21 | Fix syntax for ID keyword. | Guillermo S. Romero |
2010-03-10 | [#21261] Bugfix for dynamically loaded scenes' lights not mixing in multitexture | Campbell Barton |
2010-03-09 | rename some functions to use easier to understand names. | Campbell Barton |
2010-03-08 | image re-project now uses offscreen render function and has input for render ... | Campbell Barton |
2010-03-03 | BGE 2D Filters: filters run per scene now (fix for [#18152]) - it (slightly) ... | Dalai Felinto |
2010-02-28 | make BGL and BLF modile names lowercase | Campbell Barton |
2010-02-22 | game engine support for recording animation back & some other minor changes. | Campbell Barton |
2010-02-22 | use BLI_findstring in more places & remove some warnings, no functional changes. | Campbell Barton |
2010-02-21 | No need for this change anymore (force include to get BLO_sys_types.h in GE) | Martin Poirier |
2010-02-21 | Compile fix for CMake | Elia Sarti |
2010-02-15 | [#21023] 2 Dynamic loading patches (one bugfix, one feature) | Campbell Barton |
2010-02-12 | correct fsf address | Campbell Barton |
2010-02-12 | BGE: linear velocity and angular velocity are attributes now | Dalai Felinto |
2010-02-08 | 2.5 Audio: | Joerg Mueller |
2010-02-07 | BGE: Fix typo in SConscript preventing to import VideoTexture module. | Benoit Bolsee |
2010-02-07 | Wrong argument name for scons | Martin Poirier |
2010-02-07 | BGE: VideoTexture was not included, missing WITH_FFMEG defined. Fixed in all ... | Benoit Bolsee |
2010-02-05 | BGE: Sound Actuator API | Dalai Felinto |
2010-02-05 | BGE fix: KX_Lamp using strcmp wrongly + typo in rna_define | Dalai Felinto |
2010-02-04 | BGE: Optimize Soft body conversion: don't create BVH structure. | Benoit Bolsee |
2010-01-31 | rename game object obcolor to color | Campbell Barton |
2010-01-30 | BGE: patch [#20293] Added python sensor attribute: Status. | Benoit Bolsee |
2010-01-30 | BGE: patch #20399 Python control over adding/removing scenes. | Benoit Bolsee |
2010-01-18 | BGE: Mouse Sensor type defaults to 1 (MOUSELEFT ) + remove camera attribute f... | Dalai Felinto |
2010-01-17 | patch [#20560] [patch] KX_GameObject.obcolor | Campbell Barton |
2010-01-14 | spelling errors, no real changes to code. | Campbell Barton |
2010-01-11 | evil 1 liner to get bge.logic, bge.render, bge.keys etc.. may eventually repl... | Campbell Barton |
2010-01-11 | get rid of annoying duplicate python initialization code, added setupGamePyth... | Campbell Barton |
2010-01-06 | BGE: KX_GameObject.rayCast() to return 5-tuple in case of no hit when poly=2 ... | Benoit Bolsee |
2009-12-23 | BGE: fix more transpose bug when MathUtils is not used. | Benoit Bolsee |
2009-12-23 | BGE: fix more matrix transpose bugs in assignement to game object matrices. | Benoit Bolsee |
2009-12-08 | BGE: add hitUV property to mouse focus sensor to return UV coordinates under ... | Benoit Bolsee |
2009-12-05 | BGE fix for GameLogic["post_draw"] not working with 2DFilters | Dalai Felinto |
2009-12-04 | BGE: Add option to return UV coordinates aofthe hit point to KX_GameObject::r... | Benoit Bolsee |
2009-11-26 | BGE: allow using dynamic loaded mesh in replaceMesh for soft body. This is a ... | Benoit Bolsee |
2009-11-26 | small change to BGE callbacks, only allocate empty args once in the callback ... | Campbell Barton |
2009-11-25 | BGE: replace mesh works for Soft Body (including reinstantiation of physics s... | Benoit Bolsee |
2009-11-22 | missing decref from patch #19258 | Campbell Barton |
2009-11-22 | [#19258] [patch] Adding drawing capabilities to BGE Python | Campbell Barton |
2009-11-21 | patch [#19796] GLEW update by Mitchell Stokes (Moguri) | Dalai Felinto |
2009-11-20 | option to have scripts run on startup for per blendfile UI's | Campbell Barton |
2009-11-16 | Add include path to find BLO_readfile.h. | Guillermo S. Romero |
2009-11-16 | BGE: dynamic loading patch commited. API and demo files available here: https... | Benoit Bolsee |
2009-11-10 | Math Lib | Brecht Van Lommel |
2009-10-30 | BGE patch #19751: Add game actuator like methods to GameLogic. | Benoit Bolsee |
2009-10-20 | Fixes to get Blender compile and run on PowerPC OSX 10.3, gcc 3.3 | Ton Roosendaal |
2009-09-30 | - rather then passing the python namespace dictionary to the controller funct... | Campbell Barton |
2009-09-30 | option to build the BGE without python, uses existing python check (cmake and... | Campbell Barton |
2009-09-29 | remove ray sensors own logic manager (now stored in parent class) + other min... | Campbell Barton |
2009-09-29 | Removed the termporary defines added to make the Game Engine compile. Hopeful... | Joshua Leung |