Age | Commit message (Expand) | Author |
2008-10-02 | BGE patch: add frameProp to Ipo actuator (Carsten's request). | Benoit Bolsee |
2008-10-01 | BGE patch: new force field constraint actuator | Benoit Bolsee |
2008-10-01 | BGE bug #17688 fixed: Near Sensor Reset not working (for Gamekit) | Benoit Bolsee |
2008-09-29 | Add Fh/Rot Fh to Bullet. | Erwin Coumans |
2008-09-29 | added anisotropic friction support for Bullet. Both for static and dynamic ob... | Erwin Coumans |
2008-09-28 | enable -noaudio option, so it actually works (and doesn't get overwritten by ... | Erwin Coumans |
2008-09-26 | BGE patch: local/global flag to distance contraint actuator. | Benoit Bolsee |
2008-09-26 | support concave soft bodies, preliminary. could be used for cloth too. need v... | Erwin Coumans |
2008-09-26 | Allow Bullet soft bodies to be created using a AddObject actuator. Added a fa... | Erwin Coumans |
2008-09-26 | don't apply vertex transformation for deformable game soft bodies. | Erwin Coumans |
2008-09-25 | avoid crash and apply force for soft bodies. | Erwin Coumans |
2008-09-25 | BGE patch: add Debug button next to object state. The object state mask will ... | Benoit Bolsee |
2008-09-25 | improved game soft bodies, works for objects that are using 'set smooth' | Erwin Coumans |
2008-09-25 | BGE patch: add advanced parameters for SoftBody. Add Rasterizer.drawLine() Py... | Benoit Bolsee |
2008-09-24 | Created a KX_SoftBodyDeformer for real-time soft bodies. | Erwin Coumans |
2008-09-24 | BGE bug #17657 fixed: dRotY doesn't work properly after 90 degrees rotation. | Benoit Bolsee |
2008-09-22 | BGE patch: KX_STATEx constant to allow simple state manipulation in setState() | Benoit Bolsee |
2008-09-22 | KX_PythonInit.cpp - workaround for current sandbox and possible fix. no real ... | Campbell Barton |
2008-09-21 | BGE real-time soft bodies, step 2 / 3: create a btSoftBody. Next step is hook... | Erwin Coumans |
2008-09-21 | BGE bug fix: dupligroup scale not correctly applied to bullet shape. | Benoit Bolsee |
2008-09-21 | BGE patch: allow Bullet mesh shape sharing for objects copied with ALT-D. | Benoit Bolsee |
2008-09-20 | [#17600] char* -> const char* | Campbell Barton |
2008-09-18 | BGE patch: change constraint location actuator to work in local coordinates. ... | Benoit Bolsee |
2008-09-18 | Fix for bug #3858: the game engine mouse focus sensor did not work | Brecht Van Lommel |
2008-09-18 | BGE bug #17578: repair linV actuator in Add+Local mode. | Benoit Bolsee |
2008-09-17 | Fix for bug #5413: game engine armature actions and shapes keys | Brecht Van Lommel |
2008-09-16 | Fix (harmless) error print about GameLogic.globalDict being lost. Also | Brecht Van Lommel |
2008-09-15 | Fix for bug #4859: once a visibility actuator was set it was not | Brecht Van Lommel |
2008-09-15 | Fix zoom level and clipping to be consistent with the viewport | Brecht Van Lommel |
2008-09-14 | BGE patch: new Physics button and margin parameter in Logic panel. Change sub... | Benoit Bolsee |
2008-09-14 | Various game engine fixes: | Brecht Van Lommel |
2008-09-13 | Game engine: added Rasterizer.get/setMaterialMode to set texface, | Brecht Van Lommel |
2008-09-13 | BGE patch: fix transform bug on compound shape: child shape didn't take into ... | Benoit Bolsee |
2008-09-12 | save and load configuration actuator, (option in game actuator menu) | Campbell Barton |
2008-09-11 | BGE message python api could return a CList type or None which makes exceptio... | Campbell Barton |
2008-09-10 | Fix for bug #17589: removing a lamp in the game engine with glsl | Brecht Van Lommel |
2008-09-10 | BGE bug #17549: fix crash on removeParent() with static mesh. Fix scaling bug... | Benoit Bolsee |
2008-09-06 | object_find, didnt get images from an objects material textures | Campbell Barton |
2008-09-06 | converted my gen_utils.h fix to PyObjectPlus.h | Kent Mein |
2008-09-06 | Trying to keep things compiling on my imac (10.4.11) | Kent Mein |
2008-09-05 | BGE set visible actuator, option to set visibility recursively to make managi... | Campbell Barton |
2008-09-05 | * GLSL lamps now respect 3d viewport layers. | Brecht Van Lommel |
2008-09-05 | BGE Py API | Campbell Barton |
2008-09-05 | Merge of first part of changes from the apricot branch, especially | Brecht Van Lommel |
2008-09-04 | Added SDL headers so gamestuff compiles with Makefiles again. | Kent Mein |
2008-09-04 | fix for 2 python refcounting errors | Campbell Barton |
2008-09-03 | BGE Py api, deleting properties didnt raise an error when the property wasnt ... | Campbell Barton |
2008-08-29 | Use Py_ssize_t rather then int, broke building on 64bt linux | Campbell Barton |
2008-08-29 | BGE Py API - GameKeys.EventToString() utility function, makes key configurati... | Campbell Barton |
2008-08-28 | BGE patch: add X-Ray option to ray sensor. The option is effective only if a ... | Benoit Bolsee |