Age | Commit message (Expand) | Author |
2006-07-06 | some minor webplugin changes, new loading .blend, upgraded version to 2.42, ... | Erwin Coumans |
2006-07-03 | debug lines / register the applied impulse for constraint (for breaking) | Erwin Coumans |
2006-06-22 | bugfix:: added objects didn't have proper physics id (they used the physics i... | Erwin Coumans |
2006-06-22 | fixed restore/suspendDynamics bug | Erwin Coumans |
2006-06-22 | workaround for a irregularity/bug in physics system (happens very seldom, jus... | Erwin Coumans |
2006-06-19 | bugfix/workaround for problem with hard-coded collision margins being too large. | Erwin Coumans |
2006-06-05 | Bugfix #4081: support for OpenBSD platform for scons. Big thanks to Nathan H... | Ken Hughes |
2006-05-23 | -added basic support for GameActuator 'load game', relative paths were broken... | Erwin Coumans |
2006-05-14 | Patch from Charlie: | Erwin Coumans |
2006-05-12 | patch from Charlie, bug fix (3795) , improves CubeMaps in game engine | Erwin Coumans |
2006-05-11 | - Charlie provided a work-around for some armature related crashes | Erwin Coumans |
2006-05-10 | (experimental) logic timestep to 60hertz instead of 30 hertz. | Erwin Coumans |
2006-05-10 | fixed [ #3863 ] Baking game physics to IPOs misses the first few frames of mo... | Erwin Coumans |
2006-05-10 | modified behaviour of PropertySensor and MessageSensor on popular request. | Erwin Coumans |
2006-04-28 | - Charlie fixed some bugs related to copying armature-constraint data (these ... | Erwin Coumans |
2006-04-26 | added Bullet rigidbodies that behave like Sumo 'dynamic', without rotations. ... | Erwin Coumans |
2006-04-26 | fixed several internal Bullet rigidbody dynamics bugs: | Erwin Coumans |
2006-04-24 | fixed collision sensor for dynamically created objects using Bullet physics | Erwin Coumans |
2006-04-17 | added support for 'Ghost' object and collision sensor (preliminary) | Erwin Coumans |
2006-04-14 | don't use hull testing code by default | Erwin Coumans |
2006-04-13 | a lot of work in a few small changes to improve penetration depth. and some f... | Erwin Coumans |
2006-04-11 | applied Charlies patch, reverted some GLSL shader stuff, improved penetration... | Erwin Coumans |
2006-04-03 | made some gfx debug code win32 specific | Erwin Coumans |
2006-04-03 | commented out some asserts that don't work multiplatform | Erwin Coumans |
2006-04-03 | applied Charlies patch for game engine graphics. display list support, and bu... | Erwin Coumans |
2006-04-01 | more Bullet physics improvements, mainly stability and performance related. | Erwin Coumans |
2006-02-22 | added 'disable sleeping' option for rigidbodies. + bugfix of out of sync whee... | Erwin Coumans |
2006-02-21 | exposed a few more tuning paramters | Erwin Coumans |
2006-02-21 | Reorganized Bullet physics files, added preliminary vehicle simulation files ... | Erwin Coumans |
2006-02-15 | added proper casts to get things compiling with gcc 4.0 Os X | Jean-Luc Peurière |
2006-02-13 | more vehicle preparation and some bullet collision detection bugfixes (relate... | Erwin Coumans |
2006-02-13 | Improved OpenGL Shader Language support for game engine. The python interface... | Erwin Coumans |
2006-02-08 | ==SCons== | Nathan Letwory |
2006-02-04 | == SCons == | Nathan Letwory |
2006-01-31 | Added KX_VehicleWrapper.cpp | Kent Mein |
2006-01-30 | prepared physics/game engine infrastructure for vehicle support. | Erwin Coumans |
2006-01-30 | More simple fixes to cleanup warnings and what not: | Kent Mein |
2006-01-30 | Use ALsizei/GLsizei to fix compile errors on mac / gcc 4.x. | Brecht Van Lommel |
2006-01-29 | Fix some of Stealth Apprent's warnings/errors and some extra little stuff. | Kent Mein |
2006-01-28 | Orange: replaced obsolete IMB_rectop() with IMB_rectcpy() in game engine. | Ton Roosendaal |
2006-01-18 | assert caused compile problems too :( | Erwin Coumans |
2006-01-18 | fixed an ordering issue caused by previous commit | Erwin Coumans |
2006-01-18 | attempt to fix reported problems with glsl shader on OS X (and other platform... | Erwin Coumans |
2006-01-17 | after much suffering, got GE build and work almost cleanly on Os X | Jean-Luc Peurière |
2006-01-15 | more graphics patches from Snailrose, | Erwin Coumans |
2006-01-12 | renamed some variables to make the timing in the game engine less confusing+m... | Erwin Coumans |
2006-01-12 | overlooked IMB_imbuf.h was already included inside an extern "C" section. | Erwin Coumans |
2006-01-12 | uncommented include "IMB_imbuf.h", it is needed? | Erwin Coumans |
2006-01-11 | At least FreeBSD needs to know where to find gl.h | Hans Lambermont |
2006-01-11 | attempt to avoid nameclashes (although it is already in a namespace) -> exten... | Erwin Coumans |