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AgeCommit message (Expand)Author
2017-05-28Merge branch 'master' into blender2.8Bastien Montagne
2017-05-27Remove MinGW supportAaron Carlisle
2017-05-24TexFace removal part 2Campbell Barton
2017-05-24Remove TexFace, per-face imagesCampbell Barton
2017-05-20Merge branch 'master' into blender2.8Campbell Barton
2017-05-20CMake: Use GCC7's -Wimplicit-fallthrough=5Campbell Barton
2017-05-11Allow building the game engine with core profileDalai Felinto
2017-05-11Unifying access to GLEW from the Blender Game EngineDalai Felinto
2017-04-18Merge remote-tracking branch 'origin/master' into blender2.8Dalai Felinto
2017-04-18Revert "Object Info node support for GLSL mode and the internal render"Dalai Felinto
2017-04-18Object Info node support for GLSL mode and the internal renderAlexander Romanov
2017-04-14Object Info node support for GLSL mode and the internal renderAlexander Romanov
2017-03-23convert last remaining GLU calls in BGEMike Erwin
2017-02-07Render Layers and Collections (merge from render-layers)Dalai Felinto
2016-12-28Revert particle system and point cache removal in blender2.8 branch.Lukas Tönne
2016-10-10BGE: remove calls to GLSL support query (it's always supported)Mike Erwin
2016-10-10BGE: remove calls to GLSL support query (it's always supported)Mike Erwin
2016-08-21Merge branch 'master' into blender2.8Bastien Montagne
2016-08-16More fixes from coverity report.Bastien Montagne
2016-08-06Merge branch 'master' into blender2.8Bastien Montagne
2016-07-31simplify redundant conditionalsMike Erwin
2016-07-12Merge branch 'master' into blender2.8Bastien Montagne
2016-07-10Cleanup/Refactor: pass Main pointer to all ID copy functions.Bastien Montagne
2016-06-21Merge branch 'master' into blender2.8Campbell Barton
2016-06-18Cleanup: style, whitespace, doxy filepathsCampbell Barton
2016-06-13Merge branch 'master' into blender2.8Campbell Barton
2016-06-11BL_Shader.setUniformEyef(name)Benoit Bolsee
2016-06-11BGE: Various render improvements.Benoit Bolsee
2016-04-28Merge branch 'master' into temp_remove_particlestemp_remove_particlesLukas Tönne
2016-04-25Refactor BKE_blender into separate headersCampbell Barton
2016-04-16Fixed some minor errors in game engine and player.Lukas Tönne
2016-04-11BGE: Fix T48071: Global logic managerPorteries Tristan
2016-03-01UPBGE: Disallow shadow buffer render when the lamp is hidden.Porteries Tristan
2016-02-26Fix T47015: BGE, objects vanish aligning to vectorCampbell Barton
2016-02-23Fix warnings reported by MSVCSergey Sharybin
2016-02-18BGE: Allow access to original texture openGL Bind code/Id/NumberUlysse Martin
2016-01-28cleanup: spelling, comments, alignmentMike Erwin
2016-01-27World textures displaying for viewport in BI.Alexander Romanov
2016-01-25Fix T46902: Revert zeroing velocity in BGE logic brickSybren A. Stüvel
2016-01-23Vector Transform node support for GLSL mode and the internal rendererAlexander Romanov
2016-01-17BGE: Allow access to light shadow settings with pythonUlysse Martin
2016-01-04Remove SCons building systemSergey Sharybin
2015-12-30BGE: Fix invalid operator< for microsoft compiler.Porteries Tristan
2015-12-27Split id->flag in two, persistent flags and runtime tags.Bastien Montagne
2015-12-17Fix T46959: sys.meta_path reset on on exitCampbell Barton
2015-12-16BGE clean up: use float version of trigonometric functionsJorge Bernal
2015-12-16BGE Ketsji clean-up: double-promotion warningsJorge Bernal
2015-12-15use float (not double) for font matrixMike Erwin
2015-12-13BGE: Use float as default instead of double in Moto library.Porteries Tristan
2015-12-12BGE: Improve clock managementArnaud Degroote