Age | Commit message (Expand) | Author |
2008-07-30 | BGE patch: logic optimization part 2: remove inactive sensors from logic mana... | Benoit Bolsee |
2008-07-30 | Bugfixes: fix for two memory leaks related to dupligroups, | Brecht Van Lommel |
2008-07-29 | Game Engine: alpha blending and sorting | Brecht Van Lommel |
2008-07-29 | BGE patch: fix support of group hidden layer in dupli group instantiation: on... | Benoit Bolsee |
2008-07-26 | BGE patch: support runtime duplication of groups. Adding an object with Dupli... | Benoit Bolsee |
2008-07-26 | added exception messages to game engine matrix and vector conversions. also r... | Campbell Barton |
2008-07-25 | BGE patch: approve patch #17312: Multiple material IPOs per mesh in BGE. | Benoit Bolsee |
2008-07-25 | BGE bug fix: approve patch #17297: Track To Actuator bug fix | Benoit Bolsee |
2008-07-24 | BGE patch: Add PyDoc for new logic bricks, set exception message on Py error,... | Benoit Bolsee |
2008-07-23 | Added NodeUpdateGS so GameObject Python api alignAxisToVect function, | Campbell Barton |
2008-07-23 | BGE patch: Add min/max parameters to orientation constraint actuator | Benoit Bolsee |
2008-07-22 | BGE patch: update KX_GameObject::getChildren() to use CListValue instead of p... | Benoit Bolsee |
2008-07-22 | == Grease Pencil == | Joshua Leung |
2008-07-21 | BGE patch: Optimization of bullet adaptation layer - part 1. | Benoit Bolsee |
2008-07-21 | BGE patch: constraint orientation actuator did not work when damping=0. | Benoit Bolsee |
2008-07-20 | GameObject functions getChildren() and getChildrenRecursive() | Campbell Barton |
2008-07-20 | BGE bug fix (for 2.47): setParent() fix, third part: set mass to 0 when paren... | Benoit Bolsee |
2008-07-19 | syntax change so GCC 4.3 will build | Campbell Barton |
2008-07-19 | BGE bug fix (good for 2.47): remove static-static collision messages on the c... | Benoit Bolsee |
2008-07-19 | BGE patch: Relink actuators with target within group when duplicating group; ... | Benoit Bolsee |
2008-07-18 | BGE patch: support for partial hierarchy in dupligroup instantiation; removal... | Benoit Bolsee |
2008-07-18 | BGE bug fix (good for 2.47): SetParent actuator did not work on dynamic objec... | Benoit Bolsee |
2008-07-17 | BGE patch: use the Blender convention to duplicate groups in the BGE so that ... | Benoit Bolsee |
2008-07-17 | BGE bug fix (good for 2.47): fix logic reconnection after replication. The ol... | Benoit Bolsee |
2008-07-16 | BGE patch: DUPLIGROUP option supported in BGE. | Benoit Bolsee |
2008-07-15 | BGE bug fix (good for 2.47): radar and near sensor did not filter correctly t... | Benoit Bolsee |
2008-07-14 | importing the GameLogic module was being done by adding the text "import Game... | Campbell Barton |
2008-07-12 | BGE bug fix (good for 2.47): automatic detection that target object of AddObj... | Benoit Bolsee |
2008-07-10 | Sync with Apricot Game Engine | Brecht Van Lommel |
2008-07-09 | bugfix, vector was not checked for zero length before normalizing, closing bl... | Campbell Barton |
2008-07-09 | added a factor argument for aligning to vector, this isn't correct since it d... | Campbell Barton |
2008-07-09 | fix for crasher with touch sensor, ben you may want to look at this, should b... | Campbell Barton |
2008-07-08 | BGE logic patch: new "Add" mode for Ipo actuator, several corrections in stat... | Benoit Bolsee |
2008-07-06 | GameObject rayCast and rayCastTo were not setting exception strings (causes r... | Campbell Barton |
2008-07-04 | Made some python game engine funcs use NOARGS, getAxisVec was using wrong mu... | Campbell Barton |
2008-07-04 | BGE logic update: new servo control motion actuator, new distance constraint ... | Benoit Bolsee |
2008-07-04 | non user visible changes and small optimizations to the game engine pyapi as ... | Campbell Barton |
2008-07-03 | Adding GameObject setLinearVelocity(), without this interacting with objects ... | Campbell Barton |
2008-07-01 | Checked all cases where PyArg_ParseTuple is used in blenders game engine and ... | Campbell Barton |
2008-07-01 | track to would crash (with a C++ assert) if the source and target are in the ... | Campbell Barton |
2008-06-30 | BGE python api addition, GameObject get/setState and Controller.getState() | Campbell Barton |
2008-06-27 | patch [#15865] BGE API call to delete objects | Campbell Barton |
2008-06-26 | Python API/Game engine fixes, dosn't affect 2.47 | Campbell Barton |
2008-06-25 | BGE patch 15044 approved: Edit Object Dynamics Actuator. | Benoit Bolsee |
2008-06-25 | BGE patch: Add automatic support for armature driven shape keys. | Benoit Bolsee |
2008-06-24 | BGE patch: Add damping and clamping option to motion actuator. | Benoit Bolsee |
2008-06-24 | BGE patch: Add NAND, NOR, XOR, XNOR controllers. | Benoit Bolsee |
2008-06-24 | BGE patch: Add level option on sensor and fix sensor reset. | Benoit Bolsee |
2008-06-22 | BGE patch: add state engine support in the logic bricks. | Benoit Bolsee |
2008-06-19 | BGE patch #13625: getLinearVelocity() rewrite to use only vector and matrix o... | Benoit Bolsee |