Age | Commit message (Expand) | Author |
2008-06-18 | bugfix, BGE, use vec.safe_normalized() rather then vec.normalized() because i... | Campbell Barton |
2008-06-18 | BGE Patch: Add Shape Action support and update MSCV_7 project file for glew. | Benoit Bolsee |
2008-06-17 | Merge of apricot branch game engine changes into trunk, excluding GLSL. | Brecht Van Lommel |
2008-06-17 | Use the scenes framerate for ipo and action framerate in the game engine, was... | Campbell Barton |
2008-06-15 | bugfix, clip alpha wasn't working in the GE, not happy with these functions, ... | Campbell Barton |
2008-06-14 | Added access for adjusting timeOffset value at runtime, used for apricot (Fra... | Campbell Barton |
2008-06-09 | adding clip alpha (binary alpha) to the 3D view and game engine. | Campbell Barton |
2008-06-08 | Bugfix #13666: | Joshua Leung |
2008-06-02 | Patch #11000 approved: [new function] KX_GameObject::alignAxisToVect() Align ... | Benoit Bolsee |
2008-05-25 | Apply BGE patch 11137: Render objects with negative scaling correctly (as in ... | Benoit Bolsee |
2008-05-25 | BGE patch: rename rayCastToEx() to rayCast() - better name | Benoit Bolsee |
2008-05-24 | BGE patch: add rayCastToEx(), an extended version of rayCastTo() for use in g... | Benoit Bolsee |
2008-05-24 | fix BGE bug #8646: unusable anaglyph settings | Benoit Bolsee |
2008-05-15 | Fix BGE bug #7532: TrackTo Actuator does not work correctly if it has a Verte... | Benoit Bolsee |
2008-05-13 | last commit had a typo, also adjusted teh and colour instances | Campbell Barton |
2008-05-11 | fix BGE bug #8668: Behavior of os.getcwd() is not consistent between operatin... | Benoit Bolsee |
2008-05-08 | Fix BGE bug #6054: Camera actuator crashes Blender. The crash occurs when mi... | Benoit Bolsee |
2008-05-07 | BGE patch #10492 approved: getLinearVelocity() now can provide local velocity... | Benoit Bolsee |
2008-05-05 | Fix BGE bug in patch #8724 (memory optimization): serious problem with alpha ... | Benoit Bolsee |
2008-05-02 | BGE bug fix: set parent actuator change the orientation of object | Benoit Bolsee |
2008-05-01 | Fix BGE bug: dynamic-but-not-rigid objects are added as rigid body during the... | Benoit Bolsee |
2008-04-30 | fix BGE bug #8869: Added objects are not lit correctly | Benoit Bolsee |
2008-04-27 | BGE bug: crash when an object being tracked-to is deleted (bad practice anywa... | Benoit Bolsee |
2008-04-25 | BGE bug: fix a crash at game exit caused by inconsistent controller map after... | Benoit Bolsee |
2008-04-24 | Better fix for BGE bug #7892: dRot is reversed on dynamic objects. Make sure... | Benoit Bolsee |
2008-04-20 | BGE bug fix: crash at exit when object with Radar/Near sensor has debug prope... | Benoit Bolsee |
2008-04-20 | fix BGE bug #8094: Collision sensor on child object makes the object rotate o... | Benoit Bolsee |
2008-04-19 | BGE: fix compilation error with 2D filters on System without GL extenstion: a... | Benoit Bolsee |
2008-04-17 | Patch from GSR that a) fixes a whole bunch of GPL/BL license | Chris Want |
2008-04-16 | This patch spawns from this game engine issue: | Kent Mein |
2008-04-15 | fix BGE bug #8309: After Parent Object added to the visual layer, Child Camer... | Benoit Bolsee |
2008-04-12 | fix BGE patch #7892: dRot motion is reversed on non-dynamic objects | Benoit Bolsee |
2008-04-06 | Commit patch #8799: Realtime SetParent function in the BGE | Benoit Bolsee |
2008-04-06 | Patch #8740: enable negative axis radar sensor | Benoit Bolsee |
2008-04-02 | This commit reverts the #include <mesa/glu.h> | Kent Mein |
2008-03-24 | Commit patch #8724: | Benoit Bolsee |
2008-03-22 | Correction on BGE fixes: | Benoit Bolsee |
2008-03-15 | BGE fix: ghost objects created with AddObject actuator will retain their ghos... | Benoit Bolsee |
2008-03-15 | New rayCastTo() python method for KX_GameObject: | Benoit Bolsee |
2008-03-13 | Delta Loc/Rot/Scale Ipo curve are now supporting in the BGE with the followin... | Benoit Bolsee |
2008-03-10 | BGE fix: game object to controller links consistancy maintained regardless of... | Benoit Bolsee |
2008-03-10 | BGE memleak fixed: mesh/material not deleted when switching scene | Benoit Bolsee |
2008-03-01 | Various mem leaks related to CValue reference count fixed | Benoit Bolsee |
2008-03-01 | Radar/Near sensor performance problem fixed | Benoit Bolsee |
2008-03-01 | unknown property fixed in sensor/actuators | Benoit Bolsee |
2008-02-16 | patch 8235 8218 8211 added: various gameengine improvements, fixed windows pr... | Benoit Bolsee |
2008-02-05 | This is patch [#8232] Memory leak in KX_Scene destructor fixed | Kent Mein |
2008-02-04 | bugfix 8183, Ray sensor with material/property filter always triggers when hi... | Hamed Zaghaghi |
2008-02-04 | merging game_engine branch changes into trunk, 2d-filters and opengl speedup | Hamed Zaghaghi |
2007-12-05 | This is a modified version of this patch: | Kent Mein |