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2009-06-21Spring CleaningCampbell Barton
* removed radiosity render code, DNA and RNA (left in radio render pass options), we'll get GI to replace this probably, better allow baking to vertex colors for people who used this. * removed deprecated solid physics library, sumo integrations and qhull, a dependency * removed ODE, was no longer being build or supported * remove BEOS and AMIGA defines and references in Makefiles.
2009-06-092.50:Brecht Van Lommel
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19820:HEAD Notes: * Game and sequencer RNA, and sequencer header are now out of date a bit after changes in trunk. * I didn't know how to port these bugfixes, most likely they are not needed anymore. * Fix "duplicate strip" always increase the user count for ipo. * IPO pinning on sequencer strips was lost during Undo.
2008-04-17Patch from GSR that a) fixes a whole bunch of GPL/BL licenseChris Want
blocks that were previously missed; and b) greatly increase my ohloh stats!
2008-01-07Patch to change license to GPL only, from GSR.Chris Want
2005-07-17preparation for bullet physicsErwin Coumans
2005-03-25Big patches:Kester Maddock
Erwin Coumans: Abstract the physics engine Charlie C: Joystick fixes Me: Moved the ray cast (shadows, mouse sensor & ray sensor)
2004-10-16Switch fixed time system. Logic updates should now happen at 30Hz, physics ↵Kester Maddock
at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. Keyboard sensors can now hook escape key. Ctrl-Break can be used from within blender if you've forgotten an end game actuator. Fixed a stupid bug preventing some actuators working (like TrackTo).
2003-08-23In ODE, a dVector3 is really a 4D array ... the 3D initializationChris Want
used in this file caused the MipsPro 7.4 compiler to choke ... please test on all platforms!
2002-12-03Had to make the patch for casting a little more complicated.Kent Mein
m_MotionState->getWorldOrientation((float)worldquat[1], (float)worldquat[2],(float)worldquat[3],(float)worldquat[0]); Is now: #ifdef dDOUBLE m_MotionState->getWorldOrientation((float)worldquat[1], (float)worldquat[2],(float)worldquat[3],(float)worldquat[0]); #else m_MotionState->getWorldOrientation(worldquat[1], worldquat[2],worldquat[3],worldquat[0]); #endif Kent -- mein@cs.umn.edu
2002-12-02I got this patch from sgefant Mostly its just casting floats as floats.Kent Mein
(also adding a couple of include pathes) changes in Ode*.cpp to get it compile with gcc 2.95.4 to make it compile with ./configure --with-gameengine --enable-gameplayer Kent -- mein@cs.umn.edu
2002-11-25Last of the config.h mods...Kent Mein
#ifdef HAVE_CONFIG_H #include <config.h> #endif added to these files. Kent -- mein@cs.umn.edu
2002-10-19added notes on collisions between dynas and "static moving" geometry ↵Norman Lin
(kinematically controlled)
2002-10-18added todo item about compatibility with 2.25Norman Lin
2002-10-18first checkin of ode blender engine filesNorman Lin