Age | Commit message (Collapse) | Author |
|
https://developer.blender.org/D643
Separates graphics context creation from window code in Ghost so that they can vary separately.
|
|
|
|
system include.
|
|
|
|
|
|
on the system.
Note: this doesn't work yet for everything with latest stable bullet (2.81), need to look into why and likely apply some patches upstream.
However I managed to link blender by disabling some features, likely it can be made to work without too much trouble.
|
|
|
|
http://markmail.org/message/fp7ozcywxum3ar7n
|
|
|
|
blender_add_lib now takes a separate include argument to suppress warnings in system includes (mostly ffmpeg & python).
also only build wm_apple.c on apple+carbon configuration.
|
|
anything, only contained a hash map and functions to pass command line args
to the game engine. Moved those to container and BlenderRoutines modules.
|
|
own glew library.
|
|
*nix with non-standard libjpeg/png/zlib locations was broken.
in the case of python this makes it easier to move to find_package(PythonLibs) when 3.x is supported.
|
|
|
|
and endif() which is no longer needed.
|
|
reporting missing headers & C files.
this is important so IDE's using CMake integration always get blender headers. - QtCreator & MSVC for eg, probably others too.
|
|
for game engine use "ge_" prefix & make names generally more descriptive.
|
|
running a shape actuator on a softbody would crash because it assumed the deformer was a BL_MeshDeformer.
Added TODO note, since it would be nice if softbody would work with shape keys too.
|
|
by cmake devs.
globbing vs explicit is discussed here.
http://www.cmake.org/pipermail/cmake/2008-December/025694.html
Practical implications are:
- developers need to keep CMakeLists.txt files up to date.
- Users wont get strange linking errors if they build after a file is added, since CMake detects CMakeLists.txt is modified and automatically reconfigure.
|
|
|
|
function for ID drobdowns (currently unused)
|
|
|
|
Was annoying to use a different editor for cmake only.
theeth says this should be ok with gsoc and merges from branches.
|
|
* Removed CD Actuator
* Removed bSample and bSoundListener
* Removed SoundSystem
* Removed -noaudio parameter
|
|
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19820:HEAD
Notes:
* Game and sequencer RNA, and sequencer header are now out of date
a bit after changes in trunk.
* I didn't know how to port these bugfixes, most likely they are
not needed anymore.
* Fix "duplicate strip" always increase the user count for ipo.
* IPO pinning on sequencer strips was lost during Undo.
|
|
-r19323:HEAD
Notes:
* blenderbuttons and ICON_SNAP_PEEL_OBJECT were not merged.
|
|
|
|
Added occlusion culling capability in the BGE.
More info: http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.49/Game_Engine#BGE_Scenegraph_improvement
MSVC, scons, cmake, Makefile updated.
Other minor performance improvements:
- The rasterizer was computing the openGL model matrix of the objects too many times
- DBVT view frustrum culling was not properly culling behind the near plane:
Large objects behind the camera were sent to the GPU
- Remove all references to mesh split/join feature as it is not yet functional
|
|
|
|
In a simple test with ~12000 verts, overall BGE startup time went from ~4.5 sec to a bit under a second.
- before adding each vert it did a check for a duplicates.
- Using RAS_Polygon verts can give a lot of duplicates because the verts also store UV's and normals.
- Was increasing the array one item at a time, now resize the array once.
- Use the blender mesh mvert array rather then RAS_TexVert's, so needed to include some DNA headers.
|
|
blend's in the current directory. Needed for creating a level selector that lists all files in the level directory.
CMakeFile include path to compile with recent changes.
|
|
blocks that were previously missed; and b) greatly increase my
ohloh stats!
|
|
|
|
different platforms will follow soon. This was just tested against current CVS on MSVC 2005 with Verse, QuickTime, OpenEXR, Player all on.
|