Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2015-01-15BGE physics: get/set linear and angular dampingSybren A. Stüvel
2014-11-21Cleanup: typoCampbell Barton
2014-07-07BGE: Fix for applyImpulse functionJorge Bernal
2014-04-24BGE Cleanup: Moving reinstancing physics shapes from KX_ConvertPhysicsObject ...Mitchell Stokes
2013-12-26Code Cleanup: remove object arg to CDDM_from_mesh mesh_create_derivedCampbell Barton
2013-11-30Fix T37566: KX_GameObject.resumeDynamics() was not properly restoring collisi...Mitchell Stokes
2013-11-18Fix T37325: applyRotation() wasn't working correctly on rigid bodies in the g...Mitchell Stokes
2013-11-04BGE Physics Cleanup: Fixing an error that GCC didn't catch.Mitchell Stokes
2013-11-04BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController an...Mitchell Stokes
2013-11-04BGE Rasterizer Cleanup: Cleaning up some includes.Mitchell Stokes
2013-07-24BGE fix [#21488] Pumpkin in Gamekit Tutorial flips upside downDaniel Stokes
2013-07-23bge: de-duplicate cleanup code for empty mesh error caseCampbell Barton
2013-07-20Bge fix [#33016] Blender crashes when I start the game engineDaniel Stokes
2013-04-25game engine: Use bullet's default contact processing thesholdSergej Reich
2013-04-11code cleanup: unused vars, make other vars static.Campbell Barton
2013-02-22fixing typo in include (report and patch by Jochen Schmitt)Dalai Felinto
2013-02-22game engine: Revert to using regular gimpact for mesh shapesSergej Reich
2013-02-21BGE cleanup: Removing the PHY__Vector classes and replacing them with MT_Vect...Mitchell Stokes
2013-02-09BGE: Fix to make KX_CharacterWrapper.jumpCount work a bit smoother. Previousl...Mitchell Stokes
2013-02-02style cleanup: comment formatCampbell Barton
2013-01-30BGE: Some various changes to make moving the character physics type easier:Mitchell Stokes
2012-12-29BGE: Adding a jumpCount to KX_CharacterWrapper. This can be used to have diff...Mitchell Stokes
2012-12-26BGE: Don't set the character controller's gravity when creating the controlle...Mitchell Stokes
2012-12-26BGE: Adding a maxJumps to the character controller to adjust how many jumps a...Mitchell Stokes
2012-12-15Hi there, it has been a while, just curious if my SVN account still works :)Erwin Coumans
2012-11-26fix [#33303] face selection masking for painting does not work with mesh with...Campbell Barton
2012-10-30code cleanup: remove unused transform snapping code (only use the BVH acceler...Campbell Barton
2012-10-30remove CD_POLYINDEX customdata layer:Campbell Barton
2012-10-22style cleanupCampbell Barton
2012-10-15code cleanup: check for msvc directly when using warning pragma's.Campbell Barton
2012-10-07BGE: When applying movement to an object with the Character physics type, use...Mitchell Stokes
2012-09-16style cleanupCampbell Barton
2012-07-29BGE: Fixing a memory leaked caused by the character controller (CcdPhysicsCon...Mitchell Stokes
2012-07-26Fix for [#32185] "Incorrect physics for LibLoaded dupligroups" reported by Da...Mitchell Stokes
2012-07-10Fix for a crash caused by ReplaceMesh changing an objects physics shape. CcdS...Mitchell Stokes
2012-07-09As a response to issue [#28483] "Enable/Disable Rigid Body actuator do nothin...Mitchell Stokes
2012-07-09Fixing a memory leak when using Bullet's btGImpactMeshShape for triangle mesh...Mitchell Stokes
2012-05-30BGE #30734: add support for physics linear and angular thresholds and deactiv...Benoit Bolsee
2012-05-29BGE patch #28476: Character object physics typeBenoit Bolsee
2012-04-24fix for CcdPhysicsController::RelativeRotate reading 2 values past the input.Campbell Barton
2012-04-15BGE bug #30555: crash in Replace Mesh when physics shape is triangle mesh and...Benoit Bolsee
2012-03-24style cleanup: follow style guide for/with/if spacingCampbell Barton
2012-03-18spelling cleanupCampbell Barton
2012-03-01Spelling CleanupCampbell Barton
2012-02-27Fixing a crash when converting physics objects in the Game Engine.Daniel Stokes
2012-02-06svn merge ^/trunk/blender -r43887:43918Campbell Barton
2012-02-05BGE bug #21947: Softbodies not using object size. Fixed by scaling the shape ...Benoit Bolsee
2011-11-15svn merge -r41751:41779 ^/trunk/blenderCampbell Barton
2011-11-11correct indentation and some whitespace edits (no functional changes)Campbell Barton
2011-10-24svn merge ^/trunk/blender -r41175:41200 --- will need to apply fix afterCampbell Barton