Age | Commit message (Expand) | Author |
2009-04-14 | BGE Physics | Campbell Barton |
2009-04-08 | BGE Scenegraph and View frustrum culling improvement. | Benoit Bolsee |
2009-03-30 | r19455 to Re-enable vertex welding for soft-bodies failed even on simple case... | Campbell Barton |
2009-03-29 | Applied patch #18446, to do versions on damping | Erwin Coumans |
2009-03-23 | Speedup for bullet physics mesh conversion | Campbell Barton |
2009-03-23 | Speedup for bullet creating convex hull meshes | Campbell Barton |
2009-03-03 | Upgraded to Bullet 2.74. The upgrade introduced a few bugs, which need to be ... | Erwin Coumans |
2009-03-02 | minor update to be compatible with Bullet 2.74 physics: | Erwin Coumans |
2009-01-15 | BGE patch 18065: gameobj mass writeable + setmass actuator. This patch allows... | Benoit Bolsee |
2009-01-14 | BGE patch: dynamically update the coumpound parent shape when parenting to a ... | Benoit Bolsee |
2008-10-01 | BGE bug #17688 fixed: Near Sensor Reset not working (for Gamekit) | Benoit Bolsee |
2008-09-29 | BGE patch: fix force application on soft body. Force is applied on each node,... | Benoit Bolsee |
2008-09-29 | Add Fh/Rot Fh to Bullet. | Erwin Coumans |
2008-09-29 | added anisotropic friction support for Bullet. Both for static and dynamic ob... | Erwin Coumans |
2008-09-28 | enable -noaudio option, so it actually works (and doesn't get overwritten by ... | Erwin Coumans |
2008-09-26 | BGE patch: local/global flag to distance contraint actuator. | Benoit Bolsee |
2008-09-26 | support concave soft bodies, preliminary. could be used for cloth too. need v... | Erwin Coumans |
2008-09-26 | Allow Bullet soft bodies to be created using a AddObject actuator. Added a fa... | Erwin Coumans |
2008-09-26 | don't apply vertex transformation for deformable game soft bodies. | Erwin Coumans |
2008-09-25 | avoid crash and apply force for soft bodies. | Erwin Coumans |
2008-09-25 | re-use some Blender soft body settings for Bullet game soft bodies | Erwin Coumans |
2008-09-25 | improved game soft bodies, works for objects that are using 'set smooth' | Erwin Coumans |
2008-09-24 | Created a KX_SoftBodyDeformer for real-time soft bodies. | Erwin Coumans |
2008-09-21 | BGE real-time soft bodies, step 2 / 3: create a btSoftBody. Next step is hook... | Erwin Coumans |
2008-09-21 | BGE patch: allow Bullet mesh shape sharing for objects copied with ALT-D. | Benoit Bolsee |
2008-09-17 | Preparation for real-time soft bodies for the game engine, step 1 out of 3. T... | Erwin Coumans |
2008-09-14 | BGE patch: new Physics button and margin parameter in Logic panel. Change sub... | Benoit Bolsee |
2008-09-13 | BGE patch: use new btScaledBvhTriangleMeshShape to allow shape sharing betwee... | Benoit Bolsee |
2008-09-13 | BGE patch: fix transform bug on compound shape: child shape didn't take into ... | Benoit Bolsee |
2008-09-05 | svn merge -r 16351:16368 https://svn.blender.org/svnroot/bf-blender/trunk/ble... | Daniel Genrich |
2008-09-05 | Merge of first part of changes from the apricot branch, especially | Brecht Van Lommel |
2008-09-03 | Revert rev16344 on trunk, bullet work is done in sim_physics branch as discus... | Daniel Genrich |
2008-09-03 | Finally upgraded to latest Bullet subversion, about to release 2.71. Some rec... | Erwin Coumans |
2008-08-27 | BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return... | Benoit Bolsee |
2008-08-22 | BGE bug #17411 fixed: the always sensor is called before the the scale of the... | Benoit Bolsee |
2008-08-21 | fix warning in previous revision, update MSVC project files, scons files in s... | Benoit Bolsee |
2008-08-21 | BGE bug #17491 fixed: BGE, Dupli instance with different scale, massive slowd... | Benoit Bolsee |
2008-08-05 | BGE fix bug #17430: BGE Collide/Touch Sensor interfearing with other unrelate... | Benoit Bolsee |
2008-07-21 | BGE patch: Optimization of bullet adaptation layer - part 1. | Benoit Bolsee |
2008-05-01 | Fix BGE bug: dynamic-but-not-rigid objects are added as rigid body during the... | Benoit Bolsee |
2008-04-24 | Better fix for BGE bug #7892: dRot is reversed on dynamic objects. Make sure... | Benoit Bolsee |
2008-03-11 | BGE crash when using angV & linV actuator on static objects | Benoit Bolsee |
2008-03-01 | Radar/Near sensor performance problem fixed | Benoit Bolsee |
2007-06-23 | bugfix: adding static objects will 'replace' previously added static object i... | Erwin Coumans |
2007-01-05 | fix, static objects were not dynamically added at the right position. | Erwin Coumans |
2006-12-27 | -fixes in player: draw physics debugging, only render frames when actually up... | Erwin Coumans |
2006-12-25 | fixing some issues: force needs to wake up objects, property sensor issue, is... | Erwin Coumans |
2006-12-04 | fixed some motionstate synchronization issues | Erwin Coumans |
2006-12-01 | - enabled compound collision objects, requires 'clear parent inverse' | Erwin Coumans |
2006-11-23 | pass right friction/restitution/damping values to btRigidBody | Erwin Coumans |