Age | Commit message (Expand) | Author |
2015-12-14 | BGE Physics clean up: double-promotion warnings | Jorge Bernal |
2015-10-11 | BGE: Adding a Max Jumps value to the character physic window | Thomas Szepe |
2015-10-11 | BGE: Change character jumping to char | Thomas Szepe |
2015-06-28 | BGE: added clamping of angular velocity. | Sybren A. Stüvel |
2015-06-28 | BGE Fix: apply velocity clamping on every physics subtick | Sybren A. Stüvel |
2015-05-12 | BGE : Fix Bullet shape margin for triangle mesh static objects | Porteries Tristan |
2015-05-10 | BGE : Fix crash during physics mesh update. | Porteries Tristan |
2015-05-05 | BGE: Fix collision callbacks for compound controllers | Porteries Tristan |
2015-04-19 | BGE: Support for collision group/mask from the api + activated on EndObject. | Porteries Tristan |
2015-03-27 | BGE: New isDynamicSuspended python attribute | Porteries Tristan |
2015-03-22 | BGE: Add physics constraints replication | Thomas Szepe |
2015-02-21 | BGE: Fix T43215: Rigidbody constraints deletion. | Thomas Szepe |
2015-02-13 | BGE Fix T39026: No collisions detected with parented rigid body object | Jorge Bernal |
2015-01-15 | BGE physics: get/set linear and angular damping | Sybren A. Stüvel |
2014-07-07 | BGE: Fix for applyImpulse function | Jorge Bernal |
2014-05-08 | Code Cleanup: remove unused m_contactProcessingThreshold | Campbell Barton |
2014-04-24 | BGE Cleanup: Moving reinstancing physics shapes from KX_ConvertPhysicsObject ... | Mitchell Stokes |
2013-11-30 | Fix T37566: KX_GameObject.resumeDynamics() was not properly restoring collisi... | Mitchell Stokes |
2013-11-05 | Fix for recent BGE commits, when building with c++ guardedalloc. | Bastien Montagne |
2013-11-04 | BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController an... | Mitchell Stokes |
2013-02-21 | BGE cleanup: Removing the PHY__Vector classes and replacing them with MT_Vect... | Mitchell Stokes |
2013-02-02 | style cleanup: comment format | Campbell Barton |
2013-01-30 | BGE: Some various changes to make moving the character physics type easier: | Mitchell Stokes |
2012-12-29 | BGE: Adding a jumpCount to KX_CharacterWrapper. This can be used to have diff... | Mitchell Stokes |
2012-12-26 | BGE: Adding a maxJumps to the character controller to adjust how many jumps a... | Mitchell Stokes |
2012-10-09 | code cleanup: make header defines more consistent, JOYSENSOR header guard had... | Campbell Barton |
2012-09-16 | style cleanup | Campbell Barton |
2012-07-09 | As a response to issue [#28483] "Enable/Disable Rigid Body actuator do nothin... | Mitchell Stokes |
2012-07-08 | Fix for [#31701] "radar causes collision" reported by Markus Rietz (afeature). | Mitchell Stokes |
2012-06-25 | optionally use guarded alloc for tiles compositor, also replace allocation fu... | Campbell Barton |
2012-05-29 | BGE patch #28476: Character object physics type | Benoit Bolsee |
2012-03-01 | Spelling Cleanup | Campbell Barton |
2012-02-27 | style cleanup (mostly whitespace) | Campbell Barton |
2012-02-23 | use __ prefix on header guards to avoid mixing up defines with api functions ... | Campbell Barton |
2011-09-03 | whitespace edits | Campbell Barton |
2011-06-11 | warning fix for gcc | Campbell Barton |
2011-04-20 | Bugfix for #26795 and #26917, Fix a bug that cause the radar sensor to break | Erwin Coumans |
2011-03-17 | BGE PhysicsConstraints.exportBulletFile improvement: also export the object n... | Erwin Coumans |
2011-02-22 | doxygen: BGE Network, Physics, Rasterizer | Nathan Letwory |
2010-06-06 | - WITH_CXX_GUARDEDALLOC working again | Campbell Barton |
2010-02-04 | BGE: Optimize Soft body conversion: don't create BVH structure. | Benoit Bolsee |
2009-12-04 | BGE: Add option to return UV coordinates aofthe hit point to KX_GameObject::r... | Benoit Bolsee |
2009-11-25 | BGE: replace mesh works for Soft Body (including reinstantiation of physics s... | Benoit Bolsee |
2009-11-16 | BGE: dynamic loading patch commited. API and demo files available here: https... | Benoit Bolsee |
2009-08-18 | BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_malloc... | Campbell Barton |
2009-07-26 | BGE Physics | Campbell Barton |
2009-05-24 | Set default constraint solver mode more compatible to Blender 2.48 settings, ... | Erwin Coumans |
2009-05-17 | BGE: new sensor object to generalize Near and Radar sensor, static-static col... | Benoit Bolsee |
2009-05-14 | BGE modifier: generate correct physic shape, share static derived mesh, share... | Benoit Bolsee |
2009-04-28 | BGE soft body: change welding option to disable welding check by default: spe... | Benoit Bolsee |