Age | Commit message (Expand) | Author |
2012-08-08 | Accidentally did a commit when I wanted to revert... (ignore my last revision) | Mitchell Stokes |
2012-08-08 | (no commit message) | Mitchell Stokes |
2012-08-06 | Fix for [#32270] "Removing a Character object from the scene causes a crash."... | Mitchell Stokes |
2012-08-01 | game engine: Fix CcdPhysicsEnvironment functions that accessed m_solverInfo | Sergej Reich |
2012-07-09 | Fixing a memory leak introduced by the Character Physics type patch: a new bt... | Mitchell Stokes |
2012-06-17 | style cleanup: | Campbell Barton |
2012-06-06 | style cleanup | Campbell Barton |
2012-05-29 | BGE patch #28476: Character object physics type | Benoit Bolsee |
2012-03-28 | style cleanup | Campbell Barton |
2012-03-24 | style cleanup: follow style guide for/with/if spacing | Campbell Barton |
2012-02-27 | style cleanup (mostly whitespace) | Campbell Barton |
2011-09-03 | whitespace edits | Campbell Barton |
2011-09-01 | whitespace bge edits | Campbell Barton |
2011-05-28 | fixed "rather then" -> "rather than" typos all over the place | M.G. Kishalmi |
2011-04-20 | Bugfix for #26795 and #26917, Fix a bug that cause the radar sensor to break | Erwin Coumans |
2011-03-29 | apply patch for body suspend/resume | Erwin Coumans |
2011-03-17 | BGE PhysicsConstraints.exportBulletFile improvement: also export the object n... | Erwin Coumans |
2011-03-12 | update Bullet physics sdk to latest trunk/version 2.78 | Erwin Coumans |
2011-02-28 | BGE fix: complement to recent patch for Rigid Body Constraint. patch by Juha ... | Dalai Felinto |
2011-02-27 | BGE patch: [#26223] Some RigidBody joints fixes (ui angles, conetwist/hinge l... | Dalai Felinto |
2011-02-25 | doxygen: gameengine/Physics tagged. | Nathan Letwory |
2010-10-20 | Quiet compiler warnings. | Campbell Barton |
2009-12-04 | BGE: Add option to return UV coordinates aofthe hit point to KX_GameObject::r... | Benoit Bolsee |
2009-11-28 | BGE: ray casting works on soft body, the hit polygon is also returned. The mo... | Benoit Bolsee |
2009-11-25 | BGE: replace mesh works for Soft Body (including reinstantiation of physics s... | Benoit Bolsee |
2009-11-16 | BGE: dynamic loading patch commited. API and demo files available here: https... | Benoit Bolsee |
2009-08-26 | - Mathutils.Vector assignment wasnt working in the BGE's py api, was using ge... | Campbell Barton |
2009-06-09 | 2.50: | Brecht Van Lommel |
2009-04-20 | 2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19... | Brecht Van Lommel |
2009-04-15 | Fix for own recent reference count error. | Campbell Barton |
2009-04-14 | BGE: Occlusion culling and other performance improvements. | Benoit Bolsee |
2009-04-13 | Bullet integration uninitialised values. | Campbell Barton |
2009-04-08 | BGE Scenegraph and View frustrum culling improvement. | Benoit Bolsee |
2009-03-09 | Fix: The debug lines of Physics Debug Visualization were drawn incorrectly wh... | Erwin Coumans |
2009-03-09 | upgrade to latest Bullet trunk, fix related to vehicle anti-roll, added const... | Erwin Coumans |
2009-03-03 | Upgraded to Bullet 2.74. The upgrade introduced a few bugs, which need to be ... | Erwin Coumans |
2009-03-02 | minor update to be compatible with Bullet 2.74 physics: | Erwin Coumans |
2009-02-25 | remove warnings for the BGE | Campbell Barton |
2009-01-14 | BGE patch: dynamically update the coumpound parent shape when parenting to a ... | Benoit Bolsee |
2008-10-12 | Last (hopefully) soft body fixes: | Erwin Coumans |
2008-10-10 | fix: leave default behaviour the same to be backward compatible with previous... | Erwin Coumans |
2008-10-10 | Fix bug in rigid body constraint buttons drawing, and while we are at it, add... | Erwin Coumans |
2008-10-01 | + hook up a few more parameters, that can be useful for Bullet soft bodies | Erwin Coumans |
2008-10-01 | add support for Bullet soft body constraints against a Bullet rigid body, as ... | Erwin Coumans |
2008-09-29 | don't crash when trying to make a soft body 'fh' object | Erwin Coumans |
2008-09-29 | Add Fh/Rot Fh to Bullet. | Erwin Coumans |
2008-09-28 | enable -noaudio option, so it actually works (and doesn't get overwritten by ... | Erwin Coumans |
2008-09-26 | Allow Bullet soft bodies to be created using a AddObject actuator. Added a fa... | Erwin Coumans |
2008-09-24 | Created a KX_SoftBodyDeformer for real-time soft bodies. | Erwin Coumans |
2008-09-21 | BGE real-time soft bodies, step 2 / 3: create a btSoftBody. Next step is hook... | Erwin Coumans |