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AgeCommit message (Expand)Author
2013-03-07bullet: Update to current svn, r2636Sergej Reich
2013-02-21BGE cleanup: Removing the PHY__Vector classes and replacing them with MT_Vect...Mitchell Stokes
2013-01-30BGE: Some various changes to make moving the character physics type easier:Mitchell Stokes
2012-12-29BGE: Adding a jumpCount to KX_CharacterWrapper. This can be used to have diff...Mitchell Stokes
2012-12-26BGE: Adding a maxJumps to the character controller to adjust how many jumps a...Mitchell Stokes
2012-11-05BGE: This patch adds a character wrapper (similar to the already implemented ...Mitchell Stokes
2012-10-30BGE: Adding support for Bullet's collision masks. Each object now has a colli...Mitchell Stokes
2012-10-22style cleanupCampbell Barton
2012-10-20style cleanupCampbell Barton
2012-10-08BGE: Setting up the RAS_ICanvas interface as the primary way to alter the OpenGLMitchell Stokes
2012-09-16style cleanupCampbell Barton
2012-08-08Accidentally did a commit when I wanted to revert... (ignore my last revision)Mitchell Stokes
2012-08-08(no commit message)Mitchell Stokes
2012-08-06Fix for [#32270] "Removing a Character object from the scene causes a crash."...Mitchell Stokes
2012-08-01game engine: Fix CcdPhysicsEnvironment functions that accessed m_solverInfoSergej Reich
2012-07-09Fixing a memory leak introduced by the Character Physics type patch: a new bt...Mitchell Stokes
2012-06-17style cleanup:Campbell Barton
2012-06-06style cleanupCampbell Barton
2012-05-29BGE patch #28476: Character object physics typeBenoit Bolsee
2012-03-28style cleanupCampbell Barton
2012-03-24style cleanup: follow style guide for/with/if spacingCampbell Barton
2012-02-27style cleanup (mostly whitespace)Campbell Barton
2011-09-03whitespace editsCampbell Barton
2011-09-01whitespace bge editsCampbell Barton
2011-05-28fixed "rather then" -> "rather than" typos all over the placeM.G. Kishalmi
2011-04-20Bugfix for #26795 and #26917, Fix a bug that cause the radar sensor to breakErwin Coumans
2011-03-29apply patch for body suspend/resumeErwin Coumans
2011-03-17BGE PhysicsConstraints.exportBulletFile improvement: also export the object n...Erwin Coumans
2011-03-12update Bullet physics sdk to latest trunk/version 2.78Erwin Coumans
2011-02-28BGE fix: complement to recent patch for Rigid Body Constraint. patch by Juha ...Dalai Felinto
2011-02-27BGE patch: [#26223] Some RigidBody joints fixes (ui angles, conetwist/hinge l...Dalai Felinto
2011-02-25doxygen: gameengine/Physics tagged.Nathan Letwory
2010-10-20Quiet compiler warnings.Campbell Barton
2009-12-04BGE: Add option to return UV coordinates aofthe hit point to KX_GameObject::r...Benoit Bolsee
2009-11-28BGE: ray casting works on soft body, the hit polygon is also returned. The mo...Benoit Bolsee
2009-11-25BGE: replace mesh works for Soft Body (including reinstantiation of physics s...Benoit Bolsee
2009-11-16BGE: dynamic loading patch commited. API and demo files available here: https...Benoit Bolsee
2009-08-26- Mathutils.Vector assignment wasnt working in the BGE's py api, was using ge...Campbell Barton
2009-06-092.50:Brecht Van Lommel
2009-04-202.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19...Brecht Van Lommel
2009-04-15Fix for own recent reference count error.Campbell Barton
2009-04-14BGE: Occlusion culling and other performance improvements.Benoit Bolsee
2009-04-13Bullet integration uninitialised values.Campbell Barton
2009-04-08BGE Scenegraph and View frustrum culling improvement.Benoit Bolsee
2009-03-09Fix: The debug lines of Physics Debug Visualization were drawn incorrectly wh...Erwin Coumans
2009-03-09upgrade to latest Bullet trunk, fix related to vehicle anti-roll, added const...Erwin Coumans
2009-03-03Upgraded to Bullet 2.74. The upgrade introduced a few bugs, which need to be ...Erwin Coumans
2009-03-02minor update to be compatible with Bullet 2.74 physics:Erwin Coumans
2009-02-25remove warnings for the BGECampbell Barton
2009-01-14BGE patch: dynamically update the coumpound parent shape when parenting to a ...Benoit Bolsee