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2011-07-26svn merge -r38400:38500 https://svn.blender.org/svnroot/bf-blender/trunk/blenderCampbell Barton
2011-07-25svn merge -r37800:37900 https://svn.blender.org/svnroot/bf-blender/trunk/blenderCampbell Barton
2011-07-24svn merge -r37335:37500 https://svn.blender.org/svnroot/bf-blender/trunk/blenderCampbell Barton
2011-07-17cmake: cleanup include paths, some duplicates and going up some unneeded dirs.Campbell Barton
2011-06-27Minor warning cleanup & fixCampbell Barton
- comment/remove assignments from values to themselves. - add case break statements (no functional change but some source code checkers notice). - fix python errors when the sculpt brush is None.
2011-06-11warning fix for gccCampbell Barton
2011-05-31svn merge -r37028:37030 https://svn.blender.org/svnroot/bf-blender/trunk/blenderCampbell Barton
2011-05-31svn merge -r36900:37028 https://svn.blender.org/svnroot/bf-blender/trunk/blenderCampbell Barton
2011-05-31cmake maintenanceCampbell Barton
blender_add_lib now takes a separate include argument to suppress warnings in system includes (mostly ffmpeg & python). also only build wm_apple.c on apple+carbon configuration.
2011-05-28fixed "rather then" -> "rather than" typos all over the placeM.G. Kishalmi
2011-05-09=bmesh= merge from trunk at r36529Joseph Eagar
2011-05-07Code cleanup: remove source/kernel module, this wasn't really the kernel ofBrecht Van Lommel
anything, only contained a hash map and functions to pass command line args to the game engine. Moved those to container and BlenderRoutines modules.
2011-04-20Bugfix for #26795 and #26917, Fix a bug that cause the radar sensor to breakErwin Coumans
Never memset(&ob, 0,sizeof(class)) when there is a constructor, it overrides all memory. The problem was that the memset(0) was setting the scaling to (0,0,0), the height of the cone became 'infinity' so GJK would iterate 'MAX_ITER' without converging due to this #NAN value
2011-04-15=bmesh= merge from trunk at r36153Joseph Eagar
2011-04-06add option WITH_BUILTIN_GLEW, so linux packagers can disable to use their ↵Campbell Barton
own glew library.
2011-03-29fixes in Bullet stuff, roll influence for raycast vehicles was broken,Erwin Coumans
enable the setPhysicsTicRate for BGE Python
2011-03-29apply patch for body suspend/resumeErwin Coumans
See also issue #26614 http://projects.blender.org/tracker/index.php?func=detail&aid=26614&group_id=9&atid=306
2011-03-18scons fixJoseph Eagar
2011-03-17BGE PhysicsConstraints.exportBulletFile improvement: also export the object ↵Erwin Coumans
names to .bullet files.
2011-03-12update Bullet physics sdk to latest trunk/version 2.78Erwin Coumans
add PhysicsConstraints.exportBulletFile(char* fileName) python command I'll be checking the bf-committers mailing list, in case this commit broke stuff scons needs to be updated, I'll do that in a second.
2011-02-28BGE fix: complement to recent patch for Rigid Body Constraint. patch by Juha ↵Dalai Felinto
Mäki-Kanto (kanttori)
2011-02-27BGE patch: [#26223] Some RigidBody joints fixes (ui angles, conetwist/hinge ↵Dalai Felinto
limits etc) by Juha Mäki-Kanto + ui changes pour moi From the tracker::: Issues fixed: - ConeTwist-constraint's params weren't making it to the CcdPhysicsEnvironment, also added Hinge's params. - UI wasn't using angles where applicable. - btHingeConstraint's constructor can create frame-matrices which don't align so the hinge doesn's start at 0 degree tilt. This is an issue when setting limits. Changes: - UI: Hinge limits can be set (and disabled). - UI: ConeTwist only has max-limits and only the twistX can be disabled - PyApi via rna_constraint.c: added the functions limit_xyz_min, limit_xyz_max (for 6dof), limit_angle_xyz_min, limit_angle_xyz_max (for 6dof), limit_angle_x_min, limit_angle_x_max (for hinge). - PyApi: dropped python-function limit_cone_min. .:. Extra: UI Changes: - renamed "RigidBody Joint" to "Rigid Boidy Joint" - reorganized UI to conform with other parameters (e.g. Limit Rot) - added dis/active all over the place :)
2011-02-27merge with/from trunk at r35190Joseph Eagar
2011-02-25doxygen: gameengine/Physics tagged.Nathan Letwory
2011-02-22doxygen: bge scenegraph and videotextureNathan Letwory
2011-02-22doxygen: BGE Network, Physics, RasterizerNathan Letwory
2011-01-30remove nan-makefilesCampbell Barton
2011-01-25use cmake defined names for jpeg, png, zlib and python libs, building on ↵Campbell Barton
*nix with non-standard libjpeg/png/zlib locations was broken. in the case of python this makes it easier to move to find_package(PythonLibs) when 3.x is supported.
2011-01-23BGE: support modifiers without mapping to original mesh both graphically and ↵Benoit Bolsee
physically, fixes bug #24942 and #25286. Support for physics is done by skiping the modifiers that don't support mapping to original mesh. This mapping is required to report the hit polygon to the application by the rayCast() function. Support for graphics is done by using the same render function that blender uses for the 3D view. This guantees equal result. Limitation: there is still a known bug if all these conditions are met: - Display list enabled - Old tex face with a several textures mapped to the same material - no armature or shape keys - active modifiers In this case, only a part of the mesh will be rendered with the wrong texture. To avoid this bug, use the GLSL materials or make sure to have 1 material=1 texture in your old tex face objects.
2010-12-23rename blenderlib to blender_add_libCampbell Barton
2010-12-08use lowercase for cmake builtin names and macros, remove contents in else() ↵Campbell Barton
and endif() which is no longer needed.
2010-11-29include headers in cmake source, added a script to check for consistency, ↵Campbell Barton
reporting missing headers & C files. this is important so IDE's using CMake integration always get blender headers. - QtCreator & MSVC for eg, probably others too.
2010-11-18rename libs internal libs for CMake + SCons (used in MSVC project files)Campbell Barton
for game engine use "ge_" prefix & make names generally more descriptive.
2010-10-31stdint include needed on non-msvc platformsNathan Letwory
2010-10-31rename and negate DISABLE_PYTHON --> WITH_PYTHONCampbell Barton
2010-10-25bugfix [#22277] Absolute Shapekeys crash (in BGE)Campbell Barton
running a shape actuator on a softbody would crash because it assumed the deformer was a BL_MeshDeformer. Added TODO note, since it would be nice if softbody would work with shape keys too.
2010-10-23use explicit file paths for CMake rather then globing, This is recommended ↵Campbell Barton
by cmake devs. globbing vs explicit is discussed here. http://www.cmake.org/pipermail/cmake/2008-December/025694.html Practical implications are: - developers need to keep CMakeLists.txt files up to date. - Users wont get strange linking errors if they build after a file is added, since CMake detects CMakeLists.txt is modified and automatically reconfigure.
2010-10-20Quiet compiler warnings.Campbell Barton
2010-10-10enable building the game engine without bullet for scons & cmakeCampbell Barton
2010-10-09Enable CXX_GUARDEDALLOC support through SCons.Nathan Letwory
2010-09-07merge from trunk at r31523Joseph Eagar
2010-09-04recopy fresh game engien from trunkJoseph Eagar
2010-09-04blehJoseph Eagar
2010-09-04merge with trunk at r31523Joseph Eagar
2010-08-30Finally change SConscript tabs to spaces.Nathan Letwory
2010-08-29BGE patch #22623 applied: new bound type: Capsule.Benoit Bolsee
2010-08-11Update address in license block.Guillermo S. Romero
2010-08-03remove commented scons lines from cmake files, fixed use of pointer poll ↵Campbell Barton
function for ID drobdowns (currently unused)
2010-07-19part 1 of merge from trunk at r30358; it compiles, but doesn't link quite yet :)Joseph Eagar
2010-07-17spelling correction: alredy --> alreadyCampbell Barton