Age | Commit message (Collapse) | Author |
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lib/windows to link with latest ffmpeg libraries
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blocks that were previously missed; and b) greatly increase my
ohloh stats!
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* colour -> color
* centre -> center
* normalise -> normalize
* modelling -> modeling
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Erwin Coumans: Abstract the physics engine
Charlie C: Joystick fixes
Me: Moved the ray cast (shadows, mouse sensor & ray sensor)
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actuators work properly. (bug #1816)
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Use Polytope collision for faster mesh intersection tests, so SOLID can actually use that qhull lib now.
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reject the test or request the penetration depth test as necessary. Previously we were doing the penetration depth test, as well as SOLID's intersection test.
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at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
Keyboard sensors can now hook escape key. Ctrl-Break can be used from within blender if you've forgotten an end game actuator.
Fixed a stupid bug preventing some actuators working (like TrackTo).
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Make it static, and define in SM_Object.cpp
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Polyheder dynamic objects are now converted properly.
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If your simulation becomes unstable, crank up the 'Form' control.
Removed Solid from class SumoPhysicsEnvironment (since it wasn't actually used.)
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Fixed drot actuator. The rotation matrix was being mutilated by passing a float[9] instead of float[12].
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iterations.
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2.25 like physics.
[SCons] Build with Solid as default when enabling the gameengine in the build process
[SCons] Build solid and qhull from the extern directory and link statically against them
That was about it.
There are a few things that needs double checking:
* Makefiles
* Projectfiles
* All the other systems than Linux and Windows on which the build (with scons) has been successfully tested.
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So we should be all set now :)
Kent
--
mein@cs.umn.edu
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(adding)
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
also the Makefile.in's were from previous patch adding
the system depend stuff to configure.ac
Kent
--
mein@cs.umn.edu
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little minor spacing issues.
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