Age | Commit message (Expand) | Author |
---|---|---|
2004-10-16 | Switch fixed time system. Logic updates should now happen at 30Hz, physics a... | Kester Maddock |
2004-08-01 | Under certain circumstances a null-pointer could get dereferenced. Disabling ... | Nathan Letwory |
2004-05-26 | Added an UpdateTransform callback from SceneGraph -> Physics. | Kester Maddock |
2004-05-06 | Fix Bug #1243: http://projects.blender.org/tracker/?func=detail&aid=1243&grou... | Kester Maddock |
2004-04-24 | Synchronise game engine with Tuhopuu2 tree. | Kester Maddock |
2004-04-14 | Rigid body physics for non spherical bounding objects. | Kester Maddock |
2004-04-11 | 1. Check material names passed to the physics engine (for collision sensors.) | Kester Maddock |
2004-04-08 | Added resolveCombinedVelocities() | Kester Maddock |
2004-03-23 | [GameEngine] Commit all Kester's changes made to the gameengine to restore 2.... | Nathan Letwory |
2002-11-25 | Last of the config.h mods... | Kent Mein |
2002-10-12 | Initial revisionv2.25 | Hans Lambermont |