Age | Commit message (Expand) | Author |
2009-04-14 | BGE: Keep Sumo and ODE in sync with Bullet at API level, fix a compilation pr... | Benoit Bolsee |
2009-04-14 | BGE: Occlusion culling and other performance improvements. | Benoit Bolsee |
2009-04-08 | BGE Scenegraph and View frustrum culling improvement. | Benoit Bolsee |
2009-02-21 | * removed typedefs that were not used (from anonymous enums and structs) | Campbell Barton |
2008-10-31 | * Minimum SCons version is now 1.0.0 | Nathan Letwory |
2008-10-10 | Fix bug in rigid body constraint buttons drawing, and while we are at it, add... | Erwin Coumans |
2008-10-01 | BGE bug #17688 fixed: Near Sensor Reset not working (for Gamekit) | Benoit Bolsee |
2008-08-27 | BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return... | Benoit Bolsee |
2008-07-30 | BGE patch: logic optimization part 2: remove inactive sensors from logic mana... | Benoit Bolsee |
2008-04-27 | Update MSVC project files to support ffmpeg. Make sure you do svn update in l... | Benoit Bolsee |
2008-04-17 | Patch from GSR that a) fixes a whole bunch of GPL/BL license | Chris Want |
2008-03-01 | Radar/Near sensor performance problem fixed | Benoit Bolsee |
2007-08-28 | This commit fixes up a bunch of svn properties to hopefully make things a lit... | Kent Mein |
2007-04-04 | moved source and text to american spelling | Campbell Barton |
2006-12-16 | contribution from RCRuiz: | Erwin Coumans |
2006-12-02 | - added support for generic 6DOF constraint | Erwin Coumans |
2006-11-17 | CMake lists initial submission. Documentationand further verification for dif... | Jacques Beuarain |
2006-02-08 | ==SCons== | Nathan Letwory |
2006-02-04 | == SCons == | Nathan Letwory |
2006-01-30 | prepared physics/game engine infrastructure for vehicle support. | Erwin Coumans |
2006-01-15 | more graphics patches from Snailrose, | Erwin Coumans |
2005-11-28 | applied the 64-bit pointer patch submitted by Ken Hughes | Erwin Coumans |
2005-08-17 | some more fixes in the raycast/mouse over | Erwin Coumans |
2005-04-22 | removed extra qualifier `SumoPHYCallbackBridge::' that was choking | Stephen Swaney |
2005-04-10 | Clean up for Makefiles: some of the directories were being printed | Chris Want |
2005-03-26 | add new file SumoPHYCallbackBridge.cpp to SConscript for SCons build. | Stephen Swaney |
2005-03-25 | I'll break this commit into two sections in the moto files | Kent Mein |
2005-03-25 | Quickly hacked together a fix for game engine compiling. There were two | Chris Burt |
2005-03-25 | Big patches: | Kester Maddock |
2005-01-03 | More warning cleanups... | Kent Mein |
2004-12-13 | Set the physics scale on added objects. (Fix bug #1837) | Kester Maddock |
2004-12-06 | Fix the case when the physics system starves the logic & renderer of CPU time... | Kester Maddock |
2004-12-06 | Fix numerical precision issue in physics. Dividing by a number too close to ... | Kester Maddock |
2004-12-04 | Update the physics engine: interpolate between frames so track to/camera actu... | Kester Maddock |
2004-11-22 | Fix for bugs: 1788 (forces) and 1799 (python delattr on game objects) | Kester Maddock |
2004-11-06 | Speed up the physics engine: hook the SOLID broad phase, so we can either re... | Kester Maddock |
2004-10-25 | Do a complete physics timestep each step instead of some per frame | Kester Maddock |
2004-10-16 | Switch fixed time system. Logic updates should now happen at 30Hz, physics a... | Kester Maddock |
2004-08-01 | Under certain circumstances a null-pointer could get dereferenced. Disabling ... | Nathan Letwory |
2004-05-26 | Added an UpdateTransform callback from SceneGraph -> Physics. | Kester Maddock |
2004-05-17 | Same again - change static const for MSVC++ | Kester Maddock |
2004-05-17 | Fix for MSVC .NET, which can't handle static const declarations in classes. | Kester Maddock |
2004-05-16 | Cleanup unused/commented out code, compiler warnings, coding standards etc. | Kester Maddock |
2004-05-16 | Added #!/usr/bin/python standard script identifier to the start of SConscript... | Kester Maddock |
2004-05-13 | Make game users happier. | Kester Maddock |
2004-05-08 | Delete all SOLID shapes at the end of the game engine. They were all being l... | Kester Maddock |
2004-05-06 | Fix Bug #1243: http://projects.blender.org/tracker/?func=detail&aid=1243&grou... | Kester Maddock |
2004-04-24 | Synchronise game engine with Tuhopuu2 tree. | Kester Maddock |
2004-04-22 | [SCONS] Optimisation flags for msvc | Nathan Letwory |
2004-04-16 | Improved rigid body handling for non spherical bounds type. | Kester Maddock |