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AgeCommit message (Expand)Author
2009-04-14BGE PhysicsCampbell Barton
2009-04-14BGE: Occlusion culling and other performance improvements.Benoit Bolsee
2009-04-08Fixed scons and cmake after BGE scenegraph and culling improvements.Benoit Bolsee
2009-04-08BGE Scenegraph and View frustrum culling improvement.Benoit Bolsee
2009-03-09Fix: The debug lines of Physics Debug Visualization were drawn incorrectly wh...Erwin Coumans
2009-02-21* removed typedefs that were not used (from anonymous enums and structs)Campbell Barton
2009-02-16SCons:Nathan Letwory
2009-01-14BGE patch: dynamically update the coumpound parent shape when parenting to a ...Benoit Bolsee
2008-10-10Fix bug in rigid body constraint buttons drawing, and while we are at it, add...Erwin Coumans
2008-10-01BGE bug #17688 fixed: Near Sensor Reset not working (for Gamekit)Benoit Bolsee
2008-08-27BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return...Benoit Bolsee
2008-08-21BGE bug #17491 fixed: BGE, Dupli instance with different scale, massive slowd...Benoit Bolsee
2008-07-30BGE patch: logic optimization part 2: remove inactive sensors from logic mana...Benoit Bolsee
2008-04-17Patch from GSR that a) fixes a whole bunch of GPL/BL licenseChris Want
2008-03-01Radar/Near sensor performance problem fixedBenoit Bolsee
2007-08-28This commit fixes up a bunch of svn properties to hopefully make things a lit...Kent Mein
2007-07-16bugfixes for generic (experimental) Bullet rigidbody constraint: use cone-twi...Erwin Coumans
2006-12-16contribution from RCRuiz:Erwin Coumans
2006-12-02- added support for generic 6DOF constraintErwin Coumans
2006-11-21Removed old Blender/extern/bullet, and upgraded game engine to use Bullet 2.xErwin Coumans
2006-11-17CMake lists initial submission. Documentationand further verification for dif...Jacques Beuarain
2006-08-28upgraded Bullet rigidbody physics to latest version 1.9Erwin Coumans
2006-07-03debug lines / register the applied impulse for constraint (for breaking)Erwin Coumans
2006-05-23-added basic support for GameActuator 'load game', relative paths were broken...Erwin Coumans
2006-04-26added Bullet rigidbodies that behave like Sumo 'dynamic', without rotations. ...Erwin Coumans
2006-02-21exposed a few more tuning paramtersErwin Coumans
2006-02-21enabled vehicle/updated scons file (Makefile/projectfiles needs updating)Erwin Coumans
2006-02-13more vehicle preparation and some bullet collision detection bugfixes (relate...Erwin Coumans
2006-02-08==SCons==Nathan Letwory
2006-02-04== SCons ==Nathan Letwory
2006-01-30added more game-engine physics vehicle infrastructure.Erwin Coumans
2006-01-30prepared physics/game engine infrastructure for vehicle support.Erwin Coumans
2006-01-15more graphics patches from Snailrose,Erwin Coumans
2005-11-28applied the 64-bit pointer patch submitted by Ken HughesErwin Coumans
2005-08-04improved deactivation, exposed more tweakable parameters to python,Erwin Coumans
2005-08-03moved some hardcoded constants into tweaking tresholdsErwin Coumans
2005-07-29added physics-debuggingErwin Coumans
2005-07-17preparation for bullet physicsErwin Coumans
2005-03-25Big patches:Kester Maddock
2005-01-16remove gcc compiler error using -pedantic flag:Stephen Swaney
2004-11-06Speed up the physics engine: hook the SOLID broad phase, so we can either re...Kester Maddock
2004-05-16Added #!/usr/bin/python standard script identifier to the start of SConscript...Kester Maddock
2004-04-24Synchronise game engine with Tuhopuu2 tree.Kester Maddock
2004-04-08Added resolveCombinedVelocities()Kester Maddock
2004-03-01SCons updatesMichel Selten
2004-02-15SCons updatesMichel Selten
2004-01-20SCons updates: (All done by jesterKing)Michel Selten
2003-07-16Further fixes to the old makefiles.Kent Mein
2003-03-26FreeBSD can use the exact same python includes as everyone elseWouter van Heyst
2003-01-04and the other FreeBSD python locations.Hans Lambermont