Age | Commit message (Expand) | Author |
2006-06-20 | bugfix: removing constraints should activate rigidbodies. | Erwin Coumans |
2006-06-19 | bugfix/workaround for problem with hard-coded collision margins being too large. | Erwin Coumans |
2006-06-17 | fixed Bullet bug: constraints didn't merge simulation islands. | Erwin Coumans |
2006-06-12 | Bullet, bugfix: don't simulate when substeps are set to 0 | Erwin Coumans |
2006-05-23 | -added basic support for GameActuator 'load game', relative paths were broken... | Erwin Coumans |
2006-05-14 | Patch from Charlie: | Erwin Coumans |
2006-05-11 | - Charlie provided a work-around for some armature related crashes | Erwin Coumans |
2006-05-11 | - Added support for kinematic objects (interaction between rigidbodies), deri... | Erwin Coumans |
2006-05-10 | (experimental) logic timestep to 60hertz instead of 30 hertz. | Erwin Coumans |
2006-05-09 | fixed Bullet raycasting filtering issue | Erwin Coumans |
2006-04-28 | - fixed Bullet noResponse/ghost mode | Erwin Coumans |
2006-04-26 | added Bullet rigidbodies that behave like Sumo 'dynamic', without rotations. ... | Erwin Coumans |
2006-04-26 | fixed several internal Bullet rigidbody dynamics bugs: | Erwin Coumans |
2006-04-24 | fixes in raycasting | Erwin Coumans |
2006-04-23 | use ContinuousConvexCollision for raycaster, fixes raycast problems | Erwin Coumans |
2006-04-17 | Bullet physics: fixed some accuracy problem (square length should be compared... | Erwin Coumans |
2006-04-17 | added support for 'Ghost' object and collision sensor (preliminary) | Erwin Coumans |
2006-04-14 | enabled ipo in combination with physics (no friction effect from kinematic to... | Erwin Coumans |
2006-04-13 | a lot of work in a few small changes to improve penetration depth. and some f... | Erwin Coumans |
2006-04-07 | added hinge constraint support to Bullet physics | Erwin Coumans |
2006-04-01 | more Bullet physics improvements, mainly stability and performance related. | Erwin Coumans |
2006-03-29 | more physics work: fixed some deactivation bug, improved contact constraint s... | Erwin Coumans |
2006-03-27 | Synchronized Bullet physics to latest version. | Erwin Coumans |
2006-03-24 | a bunch of small warnings fixes: | Kent Mein |
2006-02-22 | added 'disable sleeping' option for rigidbodies. + bugfix of out of sync whee... | Erwin Coumans |
2006-02-21 | exposed a few more tuning paramters | Erwin Coumans |
2006-02-21 | enabled vehicle/updated scons file (Makefile/projectfiles needs updating) | Erwin Coumans |
2006-02-21 | Reorganized Bullet physics files, added preliminary vehicle simulation files ... | Erwin Coumans |
2006-02-13 | more vehicle preparation and some bullet collision detection bugfixes (relate... | Erwin Coumans |
2006-02-08 | ==SCons== | Nathan Letwory |
2006-02-04 | == SCons == | Nathan Letwory |
2006-01-30 | added more game-engine physics vehicle infrastructure. | Erwin Coumans |
2006-01-30 | prepared physics/game engine infrastructure for vehicle support. | Erwin Coumans |
2006-01-29 | Fix some of Stealth Apprent's warnings/errors and some extra little stuff. | Kent Mein |
2006-01-15 | more graphics patches from Snailrose, | Erwin Coumans |
2006-01-12 | renamed some variables to make the timing in the game engine less confusing+m... | Erwin Coumans |
2006-01-06 | fixed copy/paste bug in physicscontroller applyforce, and crashing radar sensor | Erwin Coumans |
2006-01-01 | Some rigidbody dynamics fixes (scaling again) to make Happy 2006 domino simul... | Erwin Coumans |
2006-01-01 | more game engine bug-fixes, hooked up 'formfactor' as inertia tensor tweaker,... | Erwin Coumans |
2005-12-31 | Fixed several bugs: python refcounting related and Bullet related (basic add/... | Erwin Coumans |
2005-11-28 | applied the 64-bit pointer patch submitted by Ken Hughes | Erwin Coumans |
2005-11-11 | fixed raysensor, hooked up a few more bullet method: force, torque etc, + 'lo... | Erwin Coumans |
2005-10-23 | updated SConstruct and Makefile so that if you compile the gameengine, is alw... | Erwin Coumans |
2005-08-18 | Support for 'Bullet' in the Makefiles. Enable with: | Chris Want |
2005-08-18 | The name of an included header had the capitalization wrong, causing | Chris Want |
2005-08-17 | some more fixes in the raycast/mouse over | Erwin Coumans |
2005-08-13 | these files missed the cvs commt yesterday, this should fix compilation problems | Erwin Coumans |
2005-08-08 | some more work on bullet raycast | Erwin Coumans |
2005-08-06 | fixed sphere shape, added non-uniform scaling (making it an ellipsoid) | Erwin Coumans |
2005-08-05 | fixed the mouse-over sensor, | Erwin Coumans |