Age | Commit message (Expand) | Author |
2008-08-22 | Update scons files in source/gameengine/Physics/Bullet. | Diego Borghetti |
2008-08-22 | BGE bug #17411 fixed: the always sensor is called before the the scale of the... | Benoit Bolsee |
2008-08-21 | fix warning in previous revision, update MSVC project files, scons files in s... | Benoit Bolsee |
2008-08-21 | BGE bug #17491 fixed: BGE, Dupli instance with different scale, massive slowd... | Benoit Bolsee |
2008-08-07 | BGE bug #17408 fixed: Radar sensor is oriented the wrong way when the set alo... | Benoit Bolsee |
2008-08-07 | BGE bug #17409 fixed: BGE Near Sensor Incorrect once inside the radius. The b... | Benoit Bolsee |
2008-08-05 | BGE fix bug #17430: BGE Collide/Touch Sensor interfearing with other unrelate... | Benoit Bolsee |
2008-07-30 | BGE patch: logic optimization part 2: remove inactive sensors from logic mana... | Benoit Bolsee |
2008-07-21 | BGE patch: Optimization of bullet adaptation layer - part 1. | Benoit Bolsee |
2008-07-20 | BGE bug fix (for 2.47): setParent() fix, third part: set mass to 0 when paren... | Benoit Bolsee |
2008-07-19 | BGE bug fix (good for 2.47): remove static-static collision messages on the c... | Benoit Bolsee |
2008-05-01 | Fix BGE bug: dynamic-but-not-rigid objects are added as rigid body during the... | Benoit Bolsee |
2008-04-27 | Update MSVC project files to support ffmpeg. Make sure you do svn update in l... | Benoit Bolsee |
2008-04-24 | Better fix for BGE bug #7892: dRot is reversed on dynamic objects. Make sure... | Benoit Bolsee |
2008-04-17 | Patch from GSR that a) fixes a whole bunch of GPL/BL license | Chris Want |
2008-04-16 | BGE: Fix restitution: object will now bounce according to material restitutio... | Benoit Bolsee |
2008-04-11 | fix BGE bug #8813: new rayCastTo() function hits near sensor collision box | Benoit Bolsee |
2008-03-11 | BGE crash when using angV & linV actuator on static objects | Benoit Bolsee |
2008-03-02 | * to be able to properly compile this, the friend needs 'class' too: friend ... | Nathan Letwory |
2008-03-01 | Radar/Near sensor performance problem fixed | Benoit Bolsee |
2007-08-28 | This commit fixes up a bunch of svn properties to hopefully make things a lit... | Kent Mein |
2007-07-16 | bugfixes for generic (experimental) Bullet rigidbody constraint: use cone-twi... | Erwin Coumans |
2007-06-23 | bugfix: adding static objects will 'replace' previously added static object i... | Erwin Coumans |
2007-05-07 | two minor changes, hopefully before release: | Erwin Coumans |
2007-04-04 | moved source and text to american spelling | Campbell Barton |
2007-01-19 | fix crash in constraint conversion, fix reference frame transformations for ... | Erwin Coumans |
2007-01-05 | fix, static objects were not dynamically added at the right position. | Erwin Coumans |
2006-12-27 | normalize hitnormal | Erwin Coumans |
2006-12-27 | -fixes in player: draw physics debugging, only render frames when actually up... | Erwin Coumans |
2006-12-25 | fixing some issues: force needs to wake up objects, property sensor issue, is... | Erwin Coumans |
2006-12-16 | contribution from RCRuiz: | Erwin Coumans |
2006-12-04 | fixed some motionstate synchronization issues | Erwin Coumans |
2006-12-03 | different Bullet/graphics synchronization | Erwin Coumans |
2006-12-03 | gameengine: reverted some timing experiment | Erwin Coumans |
2006-12-03 | - GEadded VSYNC for Mac OS X swapbuffers (can be easily undone by commenting ... | Erwin Coumans |
2006-12-02 | - added support for generic 6DOF constraint | Erwin Coumans |
2006-12-01 | - enabled compound collision objects, requires 'clear parent inverse' | Erwin Coumans |
2006-11-29 | fix some loose ends in Bullet 2.x upgrade | Erwin Coumans |
2006-11-29 | updated to latest Bullet Physics | Erwin Coumans |
2006-11-23 | make compiler happy | Erwin Coumans |
2006-11-23 | pass right friction/restitution/damping values to btRigidBody | Erwin Coumans |
2006-11-22 | Makefile support for bullet2 ... please test | Chris Want |
2006-11-21 | more Bullet 2.x upgrading. fair amount of functionality is now restored, not ... | Erwin Coumans |
2006-11-21 | updated CMake files for game engine for Bullet 2.x upgrade | Erwin Coumans |
2006-11-21 | Removed old Blender/extern/bullet, and upgraded game engine to use Bullet 2.x | Erwin Coumans |
2006-11-17 | CMake lists initial submission. Documentationand further verification for dif... | Jacques Beuarain |
2006-08-28 | upgraded Bullet rigidbody physics to latest version 1.9 | Erwin Coumans |
2006-07-03 | debug lines / register the applied impulse for constraint (for breaking) | Erwin Coumans |
2006-06-23 | bug: normalized raycast | Erwin Coumans |
2006-06-22 | workaround for a irregularity/bug in physics system (happens very seldom, jus... | Erwin Coumans |