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AgeCommit message (Expand)Author
2008-09-05Merge of first part of changes from the apricot branch, especiallyBrecht Van Lommel
2008-09-03Revert rev16344 on trunk, bullet work is done in sim_physics branch as discus...Daniel Genrich
2008-09-03Finally upgraded to latest Bullet subversion, about to release 2.71. Some rec...Erwin Coumans
2008-08-28compilation problem with gcc, memset undeclaredBenoit Bolsee
2008-08-27BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return...Benoit Bolsee
2008-08-25TLC needed for Makefiles to get gameengine compiling again.Kent Mein
2008-08-22BGE Python API - GameLogic.getBlendFileList(path='//') to return a list of bl...Campbell Barton
2008-08-22Update scons files in source/gameengine/Physics/Bullet.Diego Borghetti
2008-08-22BGE bug #17411 fixed: the always sensor is called before the the scale of the...Benoit Bolsee
2008-08-21fix warning in previous revision, update MSVC project files, scons files in s...Benoit Bolsee
2008-08-21BGE bug #17491 fixed: BGE, Dupli instance with different scale, massive slowd...Benoit Bolsee
2008-08-07BGE bug #17408 fixed: Radar sensor is oriented the wrong way when the set alo...Benoit Bolsee
2008-08-07BGE bug #17409 fixed: BGE Near Sensor Incorrect once inside the radius. The b...Benoit Bolsee
2008-08-05BGE fix bug #17430: BGE Collide/Touch Sensor interfearing with other unrelate...Benoit Bolsee
2008-07-30BGE patch: logic optimization part 2: remove inactive sensors from logic mana...Benoit Bolsee
2008-07-21BGE patch: Optimization of bullet adaptation layer - part 1.Benoit Bolsee
2008-07-20BGE bug fix (for 2.47): setParent() fix, third part: set mass to 0 when paren...Benoit Bolsee
2008-07-19BGE bug fix (good for 2.47): remove static-static collision messages on the c...Benoit Bolsee
2008-05-01Fix BGE bug: dynamic-but-not-rigid objects are added as rigid body during the...Benoit Bolsee
2008-04-27Update MSVC project files to support ffmpeg. Make sure you do svn update in l...Benoit Bolsee
2008-04-24Better fix for BGE bug #7892: dRot is reversed on dynamic objects. Make sure...Benoit Bolsee
2008-04-17Patch from GSR that a) fixes a whole bunch of GPL/BL licenseChris Want
2008-04-16BGE: Fix restitution: object will now bounce according to material restitutio...Benoit Bolsee
2008-04-11fix BGE bug #8813: new rayCastTo() function hits near sensor collision boxBenoit Bolsee
2008-03-11BGE crash when using angV & linV actuator on static objectsBenoit Bolsee
2008-03-02* to be able to properly compile this, the friend needs 'class' too: friend ...Nathan Letwory
2008-03-01Radar/Near sensor performance problem fixedBenoit Bolsee
2007-08-28This commit fixes up a bunch of svn properties to hopefully make things a lit...Kent Mein
2007-07-16bugfixes for generic (experimental) Bullet rigidbody constraint: use cone-twi...Erwin Coumans
2007-06-23bugfix: adding static objects will 'replace' previously added static object i...Erwin Coumans
2007-05-07two minor changes, hopefully before release:Erwin Coumans
2007-04-04moved source and text to american spellingCampbell Barton
2007-01-19fix crash in constraint conversion, fix reference frame transformations for ...Erwin Coumans
2007-01-05fix, static objects were not dynamically added at the right position.Erwin Coumans
2006-12-27normalize hitnormalErwin Coumans
2006-12-27-fixes in player: draw physics debugging, only render frames when actually up...Erwin Coumans
2006-12-25fixing some issues: force needs to wake up objects, property sensor issue, is...Erwin Coumans
2006-12-16contribution from RCRuiz:Erwin Coumans
2006-12-04fixed some motionstate synchronization issuesErwin Coumans
2006-12-03different Bullet/graphics synchronizationErwin Coumans
2006-12-03gameengine: reverted some timing experimentErwin Coumans
2006-12-03- GEadded VSYNC for Mac OS X swapbuffers (can be easily undone by commenting ...Erwin Coumans
2006-12-02- added support for generic 6DOF constraintErwin Coumans
2006-12-01- enabled compound collision objects, requires 'clear parent inverse'Erwin Coumans
2006-11-29fix some loose ends in Bullet 2.x upgradeErwin Coumans
2006-11-29updated to latest Bullet PhysicsErwin Coumans
2006-11-23make compiler happyErwin Coumans
2006-11-23pass right friction/restitution/damping values to btRigidBodyErwin Coumans
2006-11-22Makefile support for bullet2 ... please testChris Want
2006-11-21more Bullet 2.x upgrading. fair amount of functionality is now restored, not ...Erwin Coumans