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AgeCommit message (Expand)Author
2008-03-11BGE crash when using angV & linV actuator on static objectsBenoit Bolsee
2008-03-02* to be able to properly compile this, the friend needs 'class' too: friend ...Nathan Letwory
2008-03-01Radar/Near sensor performance problem fixedBenoit Bolsee
2007-08-28This commit fixes up a bunch of svn properties to hopefully make things a lit...Kent Mein
2007-07-16bugfixes for generic (experimental) Bullet rigidbody constraint: use cone-twi...Erwin Coumans
2007-06-23bugfix: adding static objects will 'replace' previously added static object i...Erwin Coumans
2007-05-07two minor changes, hopefully before release:Erwin Coumans
2007-04-04moved source and text to american spellingCampbell Barton
2007-01-19fix crash in constraint conversion, fix reference frame transformations for ...Erwin Coumans
2007-01-05fix, static objects were not dynamically added at the right position.Erwin Coumans
2006-12-27normalize hitnormalErwin Coumans
2006-12-27-fixes in player: draw physics debugging, only render frames when actually up...Erwin Coumans
2006-12-25fixing some issues: force needs to wake up objects, property sensor issue, is...Erwin Coumans
2006-12-16contribution from RCRuiz:Erwin Coumans
2006-12-04fixed some motionstate synchronization issuesErwin Coumans
2006-12-03different Bullet/graphics synchronizationErwin Coumans
2006-12-03gameengine: reverted some timing experimentErwin Coumans
2006-12-03- GEadded VSYNC for Mac OS X swapbuffers (can be easily undone by commenting ...Erwin Coumans
2006-12-02- added support for generic 6DOF constraintErwin Coumans
2006-12-01- enabled compound collision objects, requires 'clear parent inverse'Erwin Coumans
2006-11-29fix some loose ends in Bullet 2.x upgradeErwin Coumans
2006-11-29updated to latest Bullet PhysicsErwin Coumans
2006-11-23make compiler happyErwin Coumans
2006-11-23pass right friction/restitution/damping values to btRigidBodyErwin Coumans
2006-11-22Makefile support for bullet2 ... please testChris Want
2006-11-21more Bullet 2.x upgrading. fair amount of functionality is now restored, not ...Erwin Coumans
2006-11-21updated CMake files for game engine for Bullet 2.x upgradeErwin Coumans
2006-11-21Removed old Blender/extern/bullet, and upgraded game engine to use Bullet 2.xErwin Coumans
2006-11-17CMake lists initial submission. Documentationand further verification for dif...Jacques Beuarain
2006-08-28upgraded Bullet rigidbody physics to latest version 1.9Erwin Coumans
2006-07-03debug lines / register the applied impulse for constraint (for breaking)Erwin Coumans
2006-06-23bug: normalized raycastErwin Coumans
2006-06-22workaround for a irregularity/bug in physics system (happens very seldom, jus...Erwin Coumans
2006-06-20bugfix: removing constraints should activate rigidbodies.Erwin Coumans
2006-06-19bugfix/workaround for problem with hard-coded collision margins being too large.Erwin Coumans
2006-06-17fixed Bullet bug: constraints didn't merge simulation islands.Erwin Coumans
2006-06-12Bullet, bugfix: don't simulate when substeps are set to 0Erwin Coumans
2006-05-23-added basic support for GameActuator 'load game', relative paths were broken...Erwin Coumans
2006-05-14Patch from Charlie:Erwin Coumans
2006-05-11- Charlie provided a work-around for some armature related crashesErwin Coumans
2006-05-11- Added support for kinematic objects (interaction between rigidbodies), deri...Erwin Coumans
2006-05-10(experimental) logic timestep to 60hertz instead of 30 hertz.Erwin Coumans
2006-05-09fixed Bullet raycasting filtering issueErwin Coumans
2006-04-28- fixed Bullet noResponse/ghost modeErwin Coumans
2006-04-26added Bullet rigidbodies that behave like Sumo 'dynamic', without rotations. ...Erwin Coumans
2006-04-26fixed several internal Bullet rigidbody dynamics bugs:Erwin Coumans
2006-04-24fixes in raycastingErwin Coumans
2006-04-23use ContinuousConvexCollision for raycaster, fixes raycast problemsErwin Coumans
2006-04-17Bullet physics: fixed some accuracy problem (square length should be compared...Erwin Coumans
2006-04-17added support for 'Ghost' object and collision sensor (preliminary)Erwin Coumans