Age | Commit message (Expand) | Author |
2005-11-28 | applied the 64-bit pointer patch submitted by Ken Hughes | Erwin Coumans |
2005-11-11 | fixed raysensor, hooked up a few more bullet method: force, torque etc, + 'lo... | Erwin Coumans |
2005-10-23 | updated SConstruct and Makefile so that if you compile the gameengine, is alw... | Erwin Coumans |
2005-08-18 | Support for 'Bullet' in the Makefiles. Enable with: | Chris Want |
2005-08-18 | The name of an included header had the capitalization wrong, causing | Chris Want |
2005-08-17 | some more fixes in the raycast/mouse over | Erwin Coumans |
2005-08-13 | these files missed the cvs commt yesterday, this should fix compilation problems | Erwin Coumans |
2005-08-08 | some more work on bullet raycast | Erwin Coumans |
2005-08-06 | fixed sphere shape, added non-uniform scaling (making it an ellipsoid) | Erwin Coumans |
2005-08-05 | fixed the mouse-over sensor, | Erwin Coumans |
2005-08-04 | improved deactivation, exposed more tweakable parameters to python, | Erwin Coumans |
2005-08-03 | moved some hardcoded constants into tweaking tresholds | Erwin Coumans |
2005-08-02 | Finalised support for compiling BULLET on linux. | Simon Clitherow |
2005-08-02 | Added support for compiling BULLET with scons on windows | Simon Clitherow |
2005-07-30 | enable bullet for vc7 too by default (can be switched off easily) | Erwin Coumans |
2005-07-29 | added physics-debugging | Erwin Coumans |
2005-07-27 | - added debug line drawing in gameengine (handy for debugging physics problems) | Erwin Coumans |
2005-07-18 | more preparations for bullet physics, and some eol issues with SCA_Joystick* | Erwin Coumans |
2005-07-17 | preparation for bullet physics | Erwin Coumans |
2005-07-16 | added Bullet physics binding files | Erwin Coumans |
2005-04-22 | removed extra qualifier `SumoPHYCallbackBridge::' that was choking | Stephen Swaney |
2005-04-10 | Clean up for Makefiles: some of the directories were being printed | Chris Want |
2005-03-26 | add new file SumoPHYCallbackBridge.cpp to SConscript for SCons build. | Stephen Swaney |
2005-03-25 | I'll break this commit into two sections in the moto files | Kent Mein |
2005-03-25 | Quickly hacked together a fix for game engine compiling. There were two | Chris Burt |
2005-03-25 | Big patches: | Kester Maddock |
2005-02-15 | Fix compile errors for MSVC | Kester Maddock |
2005-01-16 | remove gcc compiler error using -pedantic flag: | Stephen Swaney |
2005-01-03 | More warning cleanups... | Kent Mein |
2004-12-13 | Set the physics scale on added objects. (Fix bug #1837) | Kester Maddock |
2004-12-06 | Fix the case when the physics system starves the logic & renderer of CPU time... | Kester Maddock |
2004-12-06 | Fix numerical precision issue in physics. Dividing by a number too close to ... | Kester Maddock |
2004-12-04 | Update the physics engine: interpolate between frames so track to/camera actu... | Kester Maddock |
2004-11-22 | Fix for bugs: 1788 (forces) and 1799 (python delattr on game objects) | Kester Maddock |
2004-11-08 | Fix for MSVC (thanks Simon) | Kester Maddock |
2004-11-06 | Speed up the physics engine: hook the SOLID broad phase, so we can either re... | Kester Maddock |
2004-10-25 | Do a complete physics timestep each step instead of some per frame | Kester Maddock |
2004-10-16 | Switch fixed time system. Logic updates should now happen at 30Hz, physics a... | Kester Maddock |
2004-08-27 | We don't use ODE anymore, so I commented out some lines that make it | Chris Want |
2004-08-01 | Under certain circumstances a null-pointer could get dereferenced. Disabling ... | Nathan Letwory |
2004-05-26 | Added an UpdateTransform callback from SceneGraph -> Physics. | Kester Maddock |
2004-05-17 | Same again - change static const for MSVC++ | Kester Maddock |
2004-05-17 | Fix for MSVC .NET, which can't handle static const declarations in classes. | Kester Maddock |
2004-05-16 | Cleanup unused/commented out code, compiler warnings, coding standards etc. | Kester Maddock |
2004-05-16 | Added #!/usr/bin/python standard script identifier to the start of SConscript... | Kester Maddock |
2004-05-13 | Make game users happier. | Kester Maddock |
2004-05-08 | Delete all SOLID shapes at the end of the game engine. They were all being l... | Kester Maddock |
2004-05-06 | Fix Bug #1243: http://projects.blender.org/tracker/?func=detail&aid=1243&grou... | Kester Maddock |
2004-04-24 | Synchronise game engine with Tuhopuu2 tree. | Kester Maddock |
2004-04-22 | [SCONS] Optimisation flags for msvc | Nathan Letwory |