Age | Commit message (Expand) | Author |
2008-10-01 | BGE bug #17688 fixed: Near Sensor Reset not working (for Gamekit) | Benoit Bolsee |
2008-10-01 | + hook up a few more parameters, that can be useful for Bullet soft bodies | Erwin Coumans |
2008-10-01 | add support for Bullet soft body constraints against a Bullet rigid body, as ... | Erwin Coumans |
2008-09-29 | BGE patch: fix force application on soft body. Force is applied on each node,... | Benoit Bolsee |
2008-09-29 | don't crash when trying to make a soft body 'fh' object | Erwin Coumans |
2008-09-29 | Add Fh/Rot Fh to Bullet. | Erwin Coumans |
2008-09-29 | added anisotropic friction support for Bullet. Both for static and dynamic ob... | Erwin Coumans |
2008-09-28 | enable -noaudio option, so it actually works (and doesn't get overwritten by ... | Erwin Coumans |
2008-09-26 | BGE patch: local/global flag to distance contraint actuator. | Benoit Bolsee |
2008-09-26 | support concave soft bodies, preliminary. could be used for cloth too. need v... | Erwin Coumans |
2008-09-26 | Allow Bullet soft bodies to be created using a AddObject actuator. Added a fa... | Erwin Coumans |
2008-09-26 | don't apply vertex transformation for deformable game soft bodies. | Erwin Coumans |
2008-09-25 | avoid crash and apply force for soft bodies. | Erwin Coumans |
2008-09-25 | re-use some Blender soft body settings for Bullet game soft bodies | Erwin Coumans |
2008-09-25 | improved game soft bodies, works for objects that are using 'set smooth' | Erwin Coumans |
2008-09-24 | Created a KX_SoftBodyDeformer for real-time soft bodies. | Erwin Coumans |
2008-09-21 | BGE real-time soft bodies, step 2 / 3: create a btSoftBody. Next step is hook... | Erwin Coumans |
2008-09-21 | BGE patch: allow Bullet mesh shape sharing for objects copied with ALT-D. | Benoit Bolsee |
2008-09-18 | This file did not compile, but is also not part of the build target... | Ton Roosendaal |
2008-09-17 | Preparation for real-time soft bodies for the game engine, step 1 out of 3. T... | Erwin Coumans |
2008-09-14 | BGE patch: new Physics button and margin parameter in Logic panel. Change sub... | Benoit Bolsee |
2008-09-13 | BGE patch: use new btScaledBvhTriangleMeshShape to allow shape sharing betwee... | Benoit Bolsee |
2008-09-13 | BGE patch: fix transform bug on compound shape: child shape didn't take into ... | Benoit Bolsee |
2008-09-12 | Repair rayCast part 2: return correct polygon information and true normal | Benoit Bolsee |
2008-09-10 | svn merge -r 16411:16453 https://svn.blender.org/svnroot/bf-blender/trunk/ble... | Daniel Genrich |
2008-09-10 | BGE bug #17549: fix crash on removeParent() with static mesh. Fix scaling bug... | Benoit Bolsee |
2008-09-05 | svn merge -r 16351:16368 https://svn.blender.org/svnroot/bf-blender/trunk/ble... | Daniel Genrich |
2008-09-05 | Partial repair of raycast system with Bullet 2.71. Still to be done: face and... | Benoit Bolsee |
2008-09-05 | Merge of first part of changes from the apricot branch, especially | Brecht Van Lommel |
2008-09-03 | Revert rev16344 on trunk, bullet work is done in sim_physics branch as discus... | Daniel Genrich |
2008-09-03 | Finally upgraded to latest Bullet subversion, about to release 2.71. Some rec... | Erwin Coumans |
2008-08-28 | compilation problem with gcc, memset undeclared | Benoit Bolsee |
2008-08-27 | BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return... | Benoit Bolsee |
2008-08-25 | TLC needed for Makefiles to get gameengine compiling again. | Kent Mein |
2008-08-22 | BGE Python API - GameLogic.getBlendFileList(path='//') to return a list of bl... | Campbell Barton |
2008-08-22 | Update scons files in source/gameengine/Physics/Bullet. | Diego Borghetti |
2008-08-22 | BGE bug #17411 fixed: the always sensor is called before the the scale of the... | Benoit Bolsee |
2008-08-21 | fix warning in previous revision, update MSVC project files, scons files in s... | Benoit Bolsee |
2008-08-21 | BGE bug #17491 fixed: BGE, Dupli instance with different scale, massive slowd... | Benoit Bolsee |
2008-08-07 | BGE bug #17408 fixed: Radar sensor is oriented the wrong way when the set alo... | Benoit Bolsee |
2008-08-07 | BGE bug #17409 fixed: BGE Near Sensor Incorrect once inside the radius. The b... | Benoit Bolsee |
2008-08-05 | BGE fix bug #17430: BGE Collide/Touch Sensor interfearing with other unrelate... | Benoit Bolsee |
2008-07-30 | BGE patch: logic optimization part 2: remove inactive sensors from logic mana... | Benoit Bolsee |
2008-07-21 | BGE patch: Optimization of bullet adaptation layer - part 1. | Benoit Bolsee |
2008-07-20 | BGE bug fix (for 2.47): setParent() fix, third part: set mass to 0 when paren... | Benoit Bolsee |
2008-07-19 | BGE bug fix (good for 2.47): remove static-static collision messages on the c... | Benoit Bolsee |
2008-05-01 | Fix BGE bug: dynamic-but-not-rigid objects are added as rigid body during the... | Benoit Bolsee |
2008-04-27 | Update MSVC project files to support ffmpeg. Make sure you do svn update in l... | Benoit Bolsee |
2008-04-24 | Better fix for BGE bug #7892: dRot is reversed on dynamic objects. Make sure... | Benoit Bolsee |
2008-04-17 | Patch from GSR that a) fixes a whole bunch of GPL/BL license | Chris Want |