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AgeCommit message (Expand)Author
2004-12-13Set the physics scale on added objects. (Fix bug #1837)Kester Maddock
2004-12-06Fix the case when the physics system starves the logic & renderer of CPU time...Kester Maddock
2004-12-06Fix numerical precision issue in physics. Dividing by a number too close to ...Kester Maddock
2004-12-04Update the physics engine: interpolate between frames so track to/camera actu...Kester Maddock
2004-11-22Fix for bugs: 1788 (forces) and 1799 (python delattr on game objects)Kester Maddock
2004-11-08Fix for MSVC (thanks Simon)Kester Maddock
2004-11-06Speed up the physics engine: hook the SOLID broad phase, so we can either re...Kester Maddock
2004-10-25Do a complete physics timestep each step instead of some per frameKester Maddock
2004-10-16Switch fixed time system. Logic updates should now happen at 30Hz, physics a...Kester Maddock
2004-08-27We don't use ODE anymore, so I commented out some lines that make itChris Want
2004-08-01Under certain circumstances a null-pointer could get dereferenced. Disabling ...Nathan Letwory
2004-05-26Added an UpdateTransform callback from SceneGraph -> Physics.Kester Maddock
2004-05-17Same again - change static const for MSVC++Kester Maddock
2004-05-17Fix for MSVC .NET, which can't handle static const declarations in classes.Kester Maddock
2004-05-16Cleanup unused/commented out code, compiler warnings, coding standards etc.Kester Maddock
2004-05-16Added #!/usr/bin/python standard script identifier to the start of SConscript...Kester Maddock
2004-05-13Make game users happier.Kester Maddock
2004-05-08Delete all SOLID shapes at the end of the game engine. They were all being l...Kester Maddock
2004-05-06Fix Bug #1243: http://projects.blender.org/tracker/?func=detail&aid=1243&grou...Kester Maddock
2004-04-24Synchronise game engine with Tuhopuu2 tree.Kester Maddock
2004-04-22[SCONS] Optimisation flags for msvcNathan Letwory
2004-04-16Improved rigid body handling for non spherical bounds type.Kester Maddock
2004-04-14Rigid body physics for non spherical bounding objects.Kester Maddock
2004-04-111. Check material names passed to the physics engine (for collision sensors.)Kester Maddock
2004-04-08Added resolveCombinedVelocities()Kester Maddock
2004-04-02Speed up the physics engine by cutting down on the number of fix pass iterati...Kester Maddock
2004-03-23[GameEngine] Commit all Kester's changes made to the gameengine to restore 2....Nathan Letwory
2004-03-01SCons updatesMichel Selten
2004-02-22SCons updatesMichel Selten
2004-02-21- [win32] updated SConscripts to use new configuration method (config.opts).Nathan Letwory
2004-02-15SCons updatesMichel Selten
2004-01-20SCons updates: (All done by jesterKing)Michel Selten
2004-01-05- Revert to NaN makefilesWouter van Heyst
2004-01-05Basic initial yafray integration by Eeshlo.Alejandro Conty Estevez
2003-08-23In ODE, a dVector3 is really a 4D array ... the 3D initializationChris Want
2003-07-16Further fixes to the old makefiles.Kent Mein
2003-03-31Irix will now link to odeChris Want
2003-03-26FreeBSD can use the exact same python includes as everyone elseWouter van Heyst
2003-01-12skip BlOde for irixHans Lambermont
2003-01-04- use ODE in lib/ for FreeBSDHans Lambermont
2003-01-04and the other FreeBSD python locations.Hans Lambermont
2002-12-27Removed the config.h thing from the .h's in the source dir.Kent Mein
2002-12-03Had to make the patch for casting a little more complicated.Kent Mein
2002-12-02I got this patch from sgefant Mostly its just casting floats as floats.Kent Mein
2002-11-25Last of the config.h mods...Kent Mein
2002-11-25Did all of the .h's in sourceKent Mein
2002-11-19Fixed a typo. Had a [ added.Kent Mein
2002-11-05Brought back the sumo physics controllers and undid game engine make fileMaarten Gribnau
2002-11-04removed last traces of sumo for Makefile usersMaarten Gribnau
2002-10-30fixed spacing in the headers to get rid of some warnings and some otherKent Mein