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2009-05-13Moved game engine types into GameTypes.py because every type put into a ↵Campbell Barton
module giving lots of references to KX_GameObject.KX_GameObject and having to write in links like L{CListValue<CListValue.CListValue>}. Looked into ways around this but epydoc has no way to import a class without its module and the @include field is maked as 'TODO'. Also removed the outdated 'WhatsNew' section and linked to the 2.49 release notes.
2009-05-12BGE Doc updates thanks to Roelf de KockCampbell Barton
--- Notes from Roelf, maybe some other BGE devs could help resolve these Here is what I have so far. I've left "TODO's" were there needs to be some more comments. The following things also need to be resolved: -KX_VehicleWrapper.getWheelOrientationQuaternion looks like it should return a quaternion but if I look at the code it looks like it returns a rotation matrix. -I still need to find out what exactly KX_VehicleWrapper.getWheelRotation is. I've got the return type but I would like to add some explanation for what it actualy means (and units if any). -BL_Shader.setNumberOfPasses ignores the parameter but from the comment in the code it looks like the parameter that is being set (it is harcoded to be =1) in setNumberOfPasses is not used. So I'm not sure if this method should be documented at all.
2009-04-28- Updated BGE docs to match the game engines class inheritance more closely.Campbell Barton
- Grouped deprecated functions for KX_Camera, KX_GameObject, SCA_ISensor, SCA_ILogicBrick, KX_Scene
2009-04-07BGE api added place holder docs and CListValue docs.Campbell Barton